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authorNiklas Haas <git@haasn.xyz>2016-07-19 20:12:33 +0200
committerwm4 <wm4@nowhere>2016-07-21 11:26:19 +0200
commit7d01a16f643520b99db25db6042a3afacdc040ab (patch)
treea8ec7ab3b309e441b3a6374011914ca2b5fe2a58 /DOCS/man/vo.rst
parentf53c7f1a781d1f753e2ec16e3b2c7ee1567a2b69 (diff)
downloadmpv-7d01a16f643520b99db25db6042a3afacdc040ab.tar.bz2
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vo_opengl: add a tscale=linear direct implementation
This uses GLSL mix() instead of going through an indirect texture access. Easy to implement and might require less resources on some devices, since the oversample code was already essentially just a special case of this. Could be made the new default (as per issue #2685), but that should be done in a separate commit.
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