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authorwm4 <wm4@nowhere>2015-11-19 21:21:04 +0100
committerwm4 <wm4@nowhere>2015-11-19 21:21:04 +0100
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vo_opengl: support 3D textures on ANGLE
Unfortunately, color management can still not work, because no GLES version specified so far support fixed-point 16 bit textures. Maybe we could use integer textures, but these don't support filtering. Using float textures would be another possibility.
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