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author | Niklas Haas <git@haasn.dev> | 2023-09-20 18:27:23 +0200 |
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committer | Niklas Haas <github-daiK1o@haasn.dev> | 2023-09-20 20:26:07 +0200 |
commit | e7bd330ed073afe973dc9bdae669ac4a4a0017f2 (patch) | |
tree | 69f0fdfa73c516f003bcea4645a6e9164f530ec4 /DOCS/man/options.rst | |
parent | fe868988a18be500a440150a0d4d871687a095fc (diff) | |
download | mpv-e7bd330ed073afe973dc9bdae669ac4a4a0017f2.tar.bz2 mpv-e7bd330ed073afe973dc9bdae669ac4a4a0017f2.tar.xz |
vo_gpu: match libplacebo peak detection defaults
This probably makes `vo_gpu` tone mapping worse, or something, but who
cares. The status quo for a while now has been to use `vo_gpu_next` if
you care about HDR rendering at all.
See-Also: haasn/libplacebo@ec60dd156b82753a2e2d8a399899244605f4d1bf
See-Also: haasn/libplacebo@0903cbd05d7fc0391cbd99954924a39b855c8a1b
Diffstat (limited to 'DOCS/man/options.rst')
-rw-r--r-- | DOCS/man/options.rst | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index d3effe79d2..a78a594faa 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -6735,7 +6735,7 @@ them. come with a small performance penalty. (Only for ``--vo=gpu-next``) ``--hdr-peak-decay-rate=<0.0..1000.0>`` - The decay rate used for the HDR peak detection algorithm (default: 100.0). + The decay rate used for the HDR peak detection algorithm (default: 20.0). This is only relevant when ``--hdr-compute-peak`` is enabled. Higher values make the peak decay more slowly, leading to more stable values at the cost of more "eye adaptation"-like effects (although this is mitigated somewhat @@ -6747,7 +6747,7 @@ them. ``--hdr-scene-threshold-low=<0.0..100.0>``, ``--hdr-scene-threshold-high=<0.0..100.0>`` The lower and upper thresholds (in dB) for a brightness difference - to be considered a scene change (default: 5.5 low, 10.0 high). This is only + to be considered a scene change (default: 1.0 low, 3.0 high). This is only relevant when ``--hdr-compute-peak`` is enabled. Normally, small fluctuations in the frame brightness are compensated for by the peak averaging mechanism, but for large jumps in the brightness this can result |