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author | Niklas Haas <git@haasn.dev> | 2023-11-19 14:36:23 +0100 |
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committer | sfan5 <sfan5@live.de> | 2023-11-20 17:32:40 +0100 |
commit | 47eae92c46a41b55592e4b44b78613453124663a (patch) | |
tree | cd11e018a41847d731f0b5af7e2420cc19b6f944 /DOCS/man/options.rst | |
parent | 70db887553a140b1b58778044e2085c4ea0f8432 (diff) | |
download | mpv-47eae92c46a41b55592e4b44b78613453124663a.tar.bz2 mpv-47eae92c46a41b55592e4b44b78613453124663a.tar.xz |
DOCS/options: reword cache options
D3D11 is actually the main platform that suffers from slow shader
compilation, typical Vulkan/GL drivers are either very fast to begin
with, or already internally cache.
Diffstat (limited to 'DOCS/man/options.rst')
-rw-r--r-- | DOCS/man/options.rst | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index 961be5a1fd..bfb41cfcab 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -6810,14 +6810,14 @@ them. profile via ``MPV_RENDER_PARAM_ICC_PROFILE``. ``--icc-cache`` - Store and load 3D LUTs created from the ICC profile on disk in the + Store and load 3DLUTs created from the ICC profile on disk in the cache directory (Default: ``yes``). This can be used to speed up loading, since LittleCMS 2 can take a while to create a 3D LUT. Note that these files contain uncompressed LUTs. Their size depends on the ``--icc-3dlut-size``, and can be very big. - NOTE: This is not cleaned automatically, so old, unused cache files may - stick around indefinitely. + NOTE: On ``--vo=gpu``, this is not cleaned automatically, so old, unused + cache files may stick around indefinitely. ``--icc-cache-dir`` The directory where icc cache is stored. Cache is stored in the system's @@ -6960,14 +6960,14 @@ them. This option might be silently removed in the future. ``--gpu-shader-cache`` - Store and load compiled GLSL shaders in the cache directory (Default: ``yes``). - Normally, shader compilation is very fast, so this is not usually needed. - It mostly matters for GPU APIs that require internally recompiling shaders to - other languages, for example anything based on ANGLE or Vulkan. Enabling this - can improve startup performance on these platforms. - - NOTE: This is not cleaned automatically, so old, unused cache files may - stick around indefinitely. + Store and load compiled GLSL shaders in the cache directory (Default: + ``yes``). Normally, shader compilation is very fast, so this is not usually + needed. It mostly matters for anything based on D3D11 (including ANGLE), as + well as on some other proprietary drivers. Enabling this can improve startup + performance on these platforms. + + NOTE: On ``--vo=gpu``, is not cleaned automatically, so old, unused cache + files may stick around indefinitely. ``--gpu-shader-cache-dir`` The directory where gpu shader cache is stored. Cache is stored in the system's |