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authorNiklas Haas <git@nand.wakku.to>2015-04-02 11:13:51 +0200
committerwm4 <wm4@nowhere>2015-05-27 11:24:12 +0200
commit22af0dce0de5a52806b13003b31aa41467f3034b (patch)
tree9a3bb6bfc5bc5480950c213aa76e0077d6e6a4d2 /DOCS/interface-changes.rst
parent13d4ee6d1ccbebb35639b10f8f1384ef254ccb61 (diff)
downloadmpv-22af0dce0de5a52806b13003b31aa41467f3034b.tar.bz2
mpv-22af0dce0de5a52806b13003b31aa41467f3034b.tar.xz
vo_opengl: CMS no longer implies linear scaling
They're completely orthogonal concepts, merged in the past due to convenience and ease of implementing it in the old #ifdef hell renderer. Especially after the CMS stuff was generalized by 634b4a, this was a trivial change to implement and also means color management will be much higher quality when enabled with vo=opengl (which had quantization issues in the past due to the 8 bit FBO format and upscaling), since it can be done in a single pass now.
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