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author | Niklas Haas <git@nand.wakku.to> | 2015-04-02 11:13:51 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-05-27 11:24:12 +0200 |
commit | 22af0dce0de5a52806b13003b31aa41467f3034b (patch) | |
tree | 9a3bb6bfc5bc5480950c213aa76e0077d6e6a4d2 /DOCS/interface-changes.rst | |
parent | 13d4ee6d1ccbebb35639b10f8f1384ef254ccb61 (diff) | |
download | mpv-22af0dce0de5a52806b13003b31aa41467f3034b.tar.bz2 mpv-22af0dce0de5a52806b13003b31aa41467f3034b.tar.xz |
vo_opengl: CMS no longer implies linear scaling
They're completely orthogonal concepts, merged in the past due to
convenience and ease of implementing it in the old #ifdef hell renderer.
Especially after the CMS stuff was generalized by 634b4a, this was a
trivial change to implement and also means color management will be much
higher quality when enabled with vo=opengl (which had quantization
issues in the past due to the 8 bit FBO format and upscaling), since it
can be done in a single pass now.
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