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authorwm4 <wm4@nowhere>2016-10-21 17:23:26 +0200
committerwm4 <wm4@nowhere>2016-10-21 17:23:26 +0200
commit202f6953980a76e534a6e99136305407cb66e200 (patch)
tree76ada27db51b8d201e5f1a031a86258ea9ccddc8 /DOCS/contribute.md
parentf64de3ea6659e6fe459700d1d03917990eb9d84a (diff)
downloadmpv-202f6953980a76e534a6e99136305407cb66e200.tar.bz2
mpv-202f6953980a76e534a6e99136305407cb66e200.tar.xz
vo_opengl: partially re-enable glFlush() calls
It turns out the glFlush() call really helps in some cases, though only in audio timing mode (where we render, then wait for a while, then display the frame). Add a --opengl-early-flush=auto mode, which does exactly that. It's unclear whether this is fine on OSX (strange things going on there), but it should be. See #3670.
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