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author | wm4 <wm4@nowhere> | 2016-10-21 17:23:26 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-10-21 17:23:26 +0200 |
commit | 202f6953980a76e534a6e99136305407cb66e200 (patch) | |
tree | 76ada27db51b8d201e5f1a031a86258ea9ccddc8 /DOCS/contribute.md | |
parent | f64de3ea6659e6fe459700d1d03917990eb9d84a (diff) | |
download | mpv-202f6953980a76e534a6e99136305407cb66e200.tar.bz2 mpv-202f6953980a76e534a6e99136305407cb66e200.tar.xz |
vo_opengl: partially re-enable glFlush() calls
It turns out the glFlush() call really helps in some cases, though only
in audio timing mode (where we render, then wait for a while, then
display the frame). Add a --opengl-early-flush=auto mode, which does
exactly that.
It's unclear whether this is fine on OSX (strange things going on
there), but it should be.
See #3670.
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