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authorwm4 <wm4@nowhere>2016-11-23 01:09:19 +0100
committerwm4 <wm4@nowhere>2016-11-23 01:09:19 +0100
commit6b3d682f4e898226bf1d0dc25042ee237bdc1a9b (patch)
tree374b21f3d76e9426338ea661970d3425acd2f7e5 /DOCS/compile-windows.md
parentf5e82d5ed345dbb894ff75591abc4b262b65d0dd (diff)
downloadmpv-6b3d682f4e898226bf1d0dc25042ee237bdc1a9b.tar.bz2
mpv-6b3d682f4e898226bf1d0dc25042ee237bdc1a9b.tar.xz
vo_opengl: hwdec_d3d11egl: fix ANGLE fallback define
This was a typo in the extensiuon spec and was probably always broken. Could have led to broken builds when used with ancient ANGLE headers (or possibly generic EGL headers).
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