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authorgabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-04-11 16:44:20 +0000
committergabucino <gabucino@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-04-11 16:44:20 +0000
commitc2f8472e2933e4cf061499e4e0e6675bb14fd120 (patch)
tree095cf971c6fa38e64089967f820e4efd05384521 /DOCS/README
parent4d94e44e3ae4819fab3e1e7062ee6a0ffcfd1b12 (diff)
downloadmpv-c2f8472e2933e4cf061499e4e0e6675bb14fd120.tar.bz2
mpv-c2f8472e2933e4cf061499e4e0e6675bb14fd120.tar.xz
Sok changes.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@353 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS/README')
-rw-r--r--DOCS/README52
1 files changed, 17 insertions, 35 deletions
diff --git a/DOCS/README b/DOCS/README
index 6d37729553..a30d524d75 100644
--- a/DOCS/README
+++ b/DOCS/README
@@ -36,17 +36,10 @@ It's still under development, but it will be merged and released soon.
BTW he needs some nice skins, if you are a good graphician, contact him!!!
Win32 codecs?
-Yes, we are using Win32 (Video for Windows) codecs for AVI/ASF decoding.
-They must be installed to the /usr/lib/win32/ directory, with all lower case.
-You can grab the codecs package from our homepage, or can be found in your
-C:\WINDOWS\SYSTEM\ dir, see codecs.c for filenames.
-Some people asked why don't we use ActiveMovie/DirectShow codecs. The reason is
-simple: we'd have to emulate the whole DirectX architecture and implement the
-(patented!) COM interface to be able to use them. BTW the old VfW DivX codec
-is faster than the new .AX version, but it has no quality/CPU setting
-option (this is an improper name, since it doesn't affect the decoder. If
-it's set to 1 or higher, it applies a filter which decreases blockiness and
-eats away CPU cycles).
+Yes, we are using Win32 (Video for Windows, DirectShow) codecs for AVI/ASF
+decoding. They must be installed to the /usr/lib/win32/ directory, with all
+lower case. You can grab the codecs package from our homepage, or can be found
+in your C:\WINDOWS\SYSTEM\ dir, see codecs.c for filenames.
Supported input formats:
~~~~~~~~~~~~~~~~~~~~~~~~
@@ -55,44 +48,33 @@ Supported input formats:
- RIFF AVI file format
- ASF 1.0 file format
-Supported audio codecs:
-~~~~~~~~~~~~~~~~~~~~~~~
-- PCM (uncompressed) audio (8/16 bit, mono/stereo)
-- MPEG layer 2/3 audio (using mp3lib, based on mpg123 [www.mpg123.de])
-- AC3 audio (using ac3dec/libac3)
-- Win32 ACM audio codecs (the *.ACM files) [Only in the AVI player]
- tested with: DivX audio, MS-ADPCM
-- aLaw audio (using code from xanim)
-- MS-GSM audio (using modified xa_gsm.c from avifile)
-
-Supported video codecs:
-~~~~~~~~~~~~~~~~~~~~~~~
-- MPEG 1 and MPEG 2 video decoder (using mpeg2dec/libmpeg2, supports
- 3DNow! and MMX)
-- Win32 ICM (VfW) video codecs (for example DivX using DIVXC32.DLL)
-- OpenDivX encore & decore (see ProjectMayo)
+Supported audio & video codecs:
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+See DOCS/CODECS for complete list.
Supported video output devices:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- mga: Matrox G200/G400 hardware YUV overlay via the mga_vid device
- xmga: Matrox G200/G400 overlay (mga_vid) in X11 window
(Xv emulation on X 3.3.x !)
-- x11: X11 optionally with SHM extension
-- dga: X11 DGA extension (only in 24/32bpp)
-- fsdga:X11 DGA extension with fullscreen scaling (only 24/32bpp and MPEG!)
+- syncfb: Matrox G400 YUV support on framebuffer (not tested, maybe broken)
- xv: X11 using overlays with the Xvideo extension (hardware YUV & scaling)
+- x11: X11 with SHM extension
- gl: OpenGL renderer, works only with Utah-GLX! (no DRI or nVidia drivers)
-- syncfb: Matrox G400 YUV support on framebuffer (not tested, maybe broken)
-- fbdev:Output to general framebuffers (only MPEG1/2 and OpenDivX)
-- 3dfx: Voodoo2/3 hardware YUV (/dev/3dfx) support (not yet tested, maybe broken)
-- sdl: SDL >= v1.1.7 driver (slower than 'x11', but supports software scaling)
+- dga: X11 DGA extension
+- fsdga:X11 DGA extension with fullscreen scaling (only 24/32bpp and MPEG!)
+- sdl: SDL >= v1.1.7 driver (supports software scaling, and versions >=1.1.8
+ even support Xvideo, thus hardware rendering)
(NOT supported by us! Don't submit SDL bugreports!)
+- fbdev:Output to general framebuffers
+- svga: Output to SVGAlib
- null: Null output (for speed tests/benchmarking)
+- 3dfx: Voodoo2/3 hardware YUV (/dev/3dfx) support (not yet tested, maybe broken)
+- odivx:OpenDivX AVI File writer
- pgm: PGM file output (for testing purposes)
- md5: MD5sum output (for mpeg conformance tests)
NOTE: check DOCS/VIDEOCARDS !
-NOTE: maybe not all are available for AVI files
Supported audio output devices:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~