summaryrefslogtreecommitdiffstats
path: root/Copyright
diff options
context:
space:
mode:
authorNiklas Haas <git@haasn.xyz>2018-02-21 20:16:30 +0100
committerJan Ekström <jeebjp@gmail.com>2018-02-25 14:57:57 +0200
commit66dfb96fa1e49127fb76eddec8ecfce973acdc21 (patch)
treeeb410194c50f70d343b0a3086d58f71e3284ea98 /Copyright
parentfc76d41194813754fb687189a312f564c941e5fa (diff)
downloadmpv-66dfb96fa1e49127fb76eddec8ecfce973acdc21.tar.bz2
mpv-66dfb96fa1e49127fb76eddec8ecfce973acdc21.tar.xz
vo_gpu: don't tone-map for pure gamut reductions
Based on testing with real-world non-HDR BT.2020 clips, clipping the color space looks better than attempting to gamut map using a tone mapping shader that's (by now) optimized for HDR content. If anything, we'd have to develop a separate gamut mapping shader that works in LCh space.
Diffstat (limited to 'Copyright')
0 files changed, 0 insertions, 0 deletions