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authorNiklas Haas <git@nand.wakku.to>2015-02-23 10:37:20 +0100
committerDiogo Franco (Kovensky) <diogomfranco@gmail.com>2015-02-25 10:50:16 +0900
commit7f5378680b5df7dd1caf7e3812341cf6f3ee463f (patch)
treead5888be24c6a288e42143702a3de372e3edf96f /Copyright
parent4753a92b80307f90203c416c0307b035bdb97e21 (diff)
downloadmpv-7f5378680b5df7dd1caf7e3812341cf6f3ee463f.tar.bz2
mpv-7f5378680b5df7dd1caf7e3812341cf6f3ee463f.tar.xz
vo_opengl: slightly improve ewa_lanczos windowing
The original filter window was design for a radius based on the true zero, but we always cut it off at our selection of radius either way (by necessity, due to the square matrix we sample from). This window is tweaked from the original (true radius) to our actual cut-off radius, and hence improves the result in a few edge cases. The main win is the reduction of code complexity, since we no longer need to know what the true radius actually is. (cherry picked from commit 1ecd9727f0e3df68c6be9955b759547a34a0b79f)
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