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authordiego <diego@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-07-26 10:41:59 +0000
committerdiego <diego@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-07-26 10:41:59 +0000
commitb80670d8231f9fc6a81a93a7ce2d22aac165e801 (patch)
tree6afa1e38aece8242a55f847bd9780e4d18aad9a0
parent4f32626874beb74121c6183664470da202e10905 (diff)
downloadmpv-b80670d8231f9fc6a81a93a7ce2d22aac165e801.tar.bz2
mpv-b80670d8231f9fc6a81a93a7ce2d22aac165e801.tar.xz
Formatting and wording fixes.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16104 b3059339-0415-0410-9bf9-f77b7e298cf2
-rw-r--r--DOCS/man/en/mplayer.128
1 files changed, 17 insertions, 11 deletions
diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1
index 60de92148f..29224722ce 100644
--- a/DOCS/man/en/mplayer.1
+++ b/DOCS/man/en/mplayer.1
@@ -2653,14 +2653,16 @@ Use svga with VIDIX.
.
.TP
.B gl\ \ \ \ \
-OpenGL video output driver.
-Simple version, video size must be smaller than
+OpenGL video output driver, simple version.
+Video size must be smaller than
the maximum texture size of your OpenGL implementation.
-Intended to work even with the most simple OpenGL implementations.
-But makes also use of newer extensions, allowing to support more
-color spaces and DirectRendering.
-Please use -dr if it works with your OpenGL implementations, since
-for higher resolutions this provides a _big_ speedup.
+Intended to work even with the most basic OpenGL implementations,
+but also makes use of newer extensions, allowing to support more
+color spaces and direct rendering.
+Please use \-dr if it works with your OpenGL implementations,
+since for higher resolutions this provides a
+.B big
+speedup.
.PD 0
.RSs
.IPs (no)manyfmts
@@ -2683,10 +2685,14 @@ borders in fullscreen mode.
Enable or disable aspect scaling and pan-and-scan support (default: enabled).
Disabling might increase speed.
.IPs rectangle=<0,1,2>
-Select if rectangular textures should be used (save video RAM, but often slower)
-0: use power-of-two textures
-1: use texture_rectangle
-2: use texture_non_power_of_two
+Select usage of rectangular textures (saves video RAM, but often slower).
+.RSss
+0: Use power-of-two textures.
+.br
+1: Use texture_rectangle.
+.br
+2: Use texture_non_power_of_two.
+.REss
.RE
.PD 1
.