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authorDudemanguy <random342@airmail.cc>2021-06-27 09:55:33 -0500
committerDudemanguy <random342@airmail.cc>2021-06-27 10:58:42 -0500
commit76bddaccd63ee60245881dc188d3e15356f093f1 (patch)
tree5801a80873305087490ff439aab8b0778f42b2f5
parent573f696077026f6d008574234399518a0e810ee7 (diff)
downloadmpv-76bddaccd63ee60245881dc188d3e15356f093f1.tar.bz2
mpv-76bddaccd63ee60245881dc188d3e15356f093f1.tar.xz
wayland: always be sure to initially try to render
A subtle regression from c26d833. On sway if mpv was set to be a floating window in the config, set_buffer_scale would actually get applied twice according to the wayland log. That meant a 1920x1080 window would appear as a 960x540 window if the scale of the wl_output was set to 2. This only affected egl on sway (didn't occur on weston and was too lazy to try anything else; probably they were fine). Since wl->render is initially false, that meant that the very first run through the render loop returns false. This probably caused something weird to happen with the set_buffer_scale calls (the egl window gets created and everything but mpv doesn't write to it just yet) which makes the set_buffer_scale call happen an extra time. Since it was always intended for mpv to initally render, this is worth fixing. Just chnage wl->render to wl->hidden (again) and flip the bools around. That way, the initial false value results in render == true and mpv tries to draw on the first pass. This fixes the weird scaling behavior because reasons.
-rw-r--r--video/out/opengl/context_wayland.c2
-rw-r--r--video/out/vo_wlshm.c2
-rw-r--r--video/out/vulkan/context_wayland.c2
-rw-r--r--video/out/wayland_common.c7
-rw-r--r--video/out/wayland_common.h2
5 files changed, 7 insertions, 8 deletions
diff --git a/video/out/opengl/context_wayland.c b/video/out/opengl/context_wayland.c
index 11e2c5d735..713ea8a36f 100644
--- a/video/out/opengl/context_wayland.c
+++ b/video/out/opengl/context_wayland.c
@@ -60,7 +60,7 @@ static bool wayland_egl_start_frame(struct ra_swapchain *sw, struct ra_fbo *out_
{
struct ra_ctx *ctx = sw->ctx;
struct vo_wayland_state *wl = ctx->vo->wl;
- bool render = wl->render || wl->opts->disable_vsync;
+ bool render = !wl->hidden || wl->opts->disable_vsync;
wl->frame_wait = true;
return render ? ra_gl_ctx_start_frame(sw, out_fbo) : false;
diff --git a/video/out/vo_wlshm.c b/video/out/vo_wlshm.c
index e6ba0875f0..5e7ae94a1d 100644
--- a/video/out/vo_wlshm.c
+++ b/video/out/vo_wlshm.c
@@ -218,7 +218,7 @@ static void draw_image(struct vo *vo, struct mp_image *src)
struct priv *p = vo->priv;
struct vo_wayland_state *wl = vo->wl;
struct buffer *buf;
- bool render = wl->render || wl->opts->disable_vsync;
+ bool render = !wl->hidden || wl->opts->disable_vsync;
wl->frame_wait = true;
if (!render)
diff --git a/video/out/vulkan/context_wayland.c b/video/out/vulkan/context_wayland.c
index a6ae29fd15..6097fa5a19 100644
--- a/video/out/vulkan/context_wayland.c
+++ b/video/out/vulkan/context_wayland.c
@@ -29,7 +29,7 @@ struct priv {
static bool wayland_vk_start_frame(struct ra_ctx *ctx)
{
struct vo_wayland_state *wl = ctx->vo->wl;
- bool render = wl->render || wl->opts->disable_vsync;
+ bool render = !wl->hidden || wl->opts->disable_vsync;
wl->frame_wait = true;
return render;
diff --git a/video/out/wayland_common.c b/video/out/wayland_common.c
index 1cc41e648f..3e0ed8bbec 100644
--- a/video/out/wayland_common.c
+++ b/video/out/wayland_common.c
@@ -1964,18 +1964,17 @@ void vo_wayland_wait_frame(struct vo_wayland_state *wl)
if (wl->frame_wait) {
// Only consider consecutive missed callbacks.
if (wl->timeout_count > 1) {
- wl->render = false;
+ wl->hidden = true;
return;
} else {
wl->timeout_count += 1;
- wl->render = true;
+ wl->hidden = false;
return;
}
}
wl->timeout_count = 0;
- wl->render = true;
- return;
+ wl->hidden = false;
}
void vo_wayland_wait_events(struct vo *vo, int64_t until_time_us)
diff --git a/video/out/wayland_common.h b/video/out/wayland_common.h
index f6075ae4cf..9d8c514d47 100644
--- a/video/out/wayland_common.h
+++ b/video/out/wayland_common.h
@@ -58,7 +58,7 @@ struct vo_wayland_state {
bool has_keyboard_input;
bool focused;
bool frame_wait;
- bool render;
+ bool hidden;
bool state_change;
bool toplevel_configured;
int display_fd;