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authorDudemanguy <random342@airmail.cc>2023-10-12 14:01:15 -0500
committerDudemanguy <random342@airmail.cc>2023-10-13 14:00:22 +0000
commit273906490d00582d26404e470731c97197c96db2 (patch)
treeba765e9ab64f6d7e39de288fb9a30c5ffec2d0fd
parentc4709342367d95d9cfb8a9355e7e66eca74b68d5 (diff)
downloadmpv-273906490d00582d26404e470731c97197c96db2.tar.bz2
mpv-273906490d00582d26404e470731c97197c96db2.tar.xz
vo_gpu_next: only increment osd_sync in update_overlays if paused
While the video playing, it's not actually needed and can cause unnecessary redraws. Fixes #12623.
-rw-r--r--video/out/vo_gpu_next.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/vo_gpu_next.c b/video/out/vo_gpu_next.c
index d5c234f4bb..14bd15bf9a 100644
--- a/video/out/vo_gpu_next.c
+++ b/video/out/vo_gpu_next.c
@@ -287,7 +287,7 @@ static void update_overlays(struct vo *vo, struct mp_osd_res res,
double pts = src ? src->pts : 0;
struct sub_bitmap_list *subs = osd_render(vo->osd, res, pts, flags, subfmt_all);
- if (subs->num_items)
+ if (subs->num_items && p->paused)
p->osd_sync++;
frame->overlays = state->overlays;