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authorKevin Mitchell <kevmitch@gmail.com>2016-02-15 11:15:17 -0800
committerKevin Mitchell <kevmitch@gmail.com>2016-02-16 12:36:56 -0800
commitd5348a66dc7dcc22d4e6b905caa7e92468f25b94 (patch)
tree6ef8beb28f367b8c6fa252966b02656d016a03b3 /.travis.yml
parent01743f4ecd42b2974072d31604c2e91941488dd8 (diff)
downloadmpv-d5348a66dc7dcc22d4e6b905caa7e92468f25b94.tar.bz2
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dxva2: another attempt at using mp_image pool
Apparently, some drivers require you to allocate all of the decoder d3d surfaces at once. This commit changes the strategy from allocating surfaces as needed via mp_image_pool_set_allocator, to allocating all the surfaces in one call to IDirectXVideoDecoderService_CreateSurface and adding them to the pool with mp_image_pool_add. fixes #2822
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