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authorStephen Salerno <stps@users.noreply.github.com>2020-06-02 11:27:32 -0500
committerJan Ekström <jeebjp@gmail.com>2020-06-21 19:14:16 +0300
commit514166242763699633147e7aead31fc7ae16372e (patch)
treedb9c5b3cb569f4013c12fe64dfb70539fb065b57 /.travis.yml
parentdc24a437fb9ba2485bc8c5866542bd36254410d4 (diff)
downloadmpv-514166242763699633147e7aead31fc7ae16372e.tar.bz2
mpv-514166242763699633147e7aead31fc7ae16372e.tar.xz
vo_gpu: use highp float if available for GLES
Using mediump float on GLES causes problems with kernel resampling, PQ HDR, and possibly others. The issues are fixed by using highp, which is available when GL_FRAGMENT_PRECISION_HIGH is defined.
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