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author | wm4 <wm4@nowhere> | 2016-05-23 19:29:08 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-05-23 21:27:18 +0200 |
commit | 049e3ccb6551ad37beb091c72a9ef70920cdea80 (patch) | |
tree | e2362c174072883bd5803fd2f45fee278ad56556 /.gitignore | |
parent | 80d702dce8469928012b9a709805a76274cd0256 (diff) | |
download | mpv-049e3ccb6551ad37beb091c72a9ef70920cdea80.tar.bz2 mpv-049e3ccb6551ad37beb091c72a9ef70920cdea80.tar.xz |
vo_opengl: make ES float texture format checks stricter
Some of these checks became pointless after dropping ES 2.0 support for
extended filtering.
GL_EXT_texture_rg is part of core in ES 3.0, and we already check for
this version, so testing for the extension is redundant.
GL_OES_texture_half_float_linear is also always available, at least as
far as our needs go.
The functionality we need from GL_EXT_color_buffer_half_float is always
available in ES 3.2, and we explicitly check for ES 3.2, so reject this
extension if the ES version is new enough.
Diffstat (limited to '.gitignore')
0 files changed, 0 insertions, 0 deletions