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authorwm4 <wm4@nowhere>2016-05-23 19:29:08 +0200
committerwm4 <wm4@nowhere>2016-05-23 21:27:18 +0200
commit049e3ccb6551ad37beb091c72a9ef70920cdea80 (patch)
treee2362c174072883bd5803fd2f45fee278ad56556 /.gitignore
parent80d702dce8469928012b9a709805a76274cd0256 (diff)
downloadmpv-049e3ccb6551ad37beb091c72a9ef70920cdea80.tar.bz2
mpv-049e3ccb6551ad37beb091c72a9ef70920cdea80.tar.xz
vo_opengl: make ES float texture format checks stricter
Some of these checks became pointless after dropping ES 2.0 support for extended filtering. GL_EXT_texture_rg is part of core in ES 3.0, and we already check for this version, so testing for the extension is redundant. GL_OES_texture_half_float_linear is also always available, at least as far as our needs go. The functionality we need from GL_EXT_color_buffer_half_float is always available in ES 3.2, and we explicitly check for ES 3.2, so reject this extension if the ES version is new enough.
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