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author | wm4 <wm4@nowhere> | 2017-03-02 05:54:22 +0100 |
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committer | wm4 <wm4@nowhere> | 2017-03-02 05:54:22 +0100 |
commit | ad72c56b4c054fe9537b8d9cc1d8f0908fe25252 (patch) | |
tree | 3d6d7ba3e548b3dd3151d4a8f3051768eff6a7e1 | |
parent | b622611d62a03653086fb1b496c7d472b665891d (diff) | |
download | mpv-examples-ad72c56b4c054fe9537b8d9cc1d8f0908fe25252.tar.bz2 mpv-examples-ad72c56b4c054fe9537b8d9cc1d8f0908fe25252.tar.xz |
README: some additions to "wid" embedded
Moved to here from mpv's client.h.
-rw-r--r-- | libmpv/README.md | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/libmpv/README.md b/libmpv/README.md index cc9e5dd..197b47e 100644 --- a/libmpv/README.md +++ b/libmpv/README.md @@ -45,6 +45,13 @@ that of modern UI toolkits - it's normally worked around, but this is not easily possible with raw window embedding). It seems to have stability problems on OSX when using the Qt toolkit. +Both on X11 and win32, the player will fill the window referenced by the "wid" +option fully and letterbox the video (i.e. add black bars if the aspect ratio of +the window and the video mismatch). + +Setting the "input-vo-keyboard" may be required to get keyboard input through +the embedded window, if this is desired. + ### OpenGL embedding This method lets you use libmpv's OpenGL renderer directly. You create an |