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author | wm4 <wm4@nowhere> | 2016-03-10 21:45:48 +0100 |
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committer | wm4 <wm4@nowhere> | 2016-03-10 21:45:48 +0100 |
commit | 4d7638ab0f2f841de4992ca519d6556e5b650a44 (patch) | |
tree | 89c4e112b4cef52c8279b1bf3b8b93e39bc7d31a | |
download | mpv-examples-4d7638ab0f2f841de4992ca519d6556e5b650a44.tar.bz2 mpv-examples-4d7638ab0f2f841de4992ca519d6556e5b650a44.tar.xz |
Reimport client API examples from mpv main repository
From commit d8b27ee4de4e26d594855960a4421b99db9e76ea.
-rw-r--r-- | libmpv/Copyright | 14 | ||||
-rw-r--r-- | libmpv/README.md | 114 | ||||
-rw-r--r-- | libmpv/cocoa-openglcb/cocoa-openglcb.m | 304 | ||||
-rw-r--r-- | libmpv/cocoa/cocoabasic.m | 209 | ||||
-rw-r--r-- | libmpv/qml/main.cpp | 136 | ||||
-rw-r--r-- | libmpv/qml/main.h | 36 | ||||
-rw-r--r-- | libmpv/qml/main.qml | 71 | ||||
-rw-r--r-- | libmpv/qml/mpvtest.pro | 12 | ||||
-rw-r--r-- | libmpv/qml/mpvtest.qrc | 5 | ||||
-rw-r--r-- | libmpv/qml_direct/main.cpp | 159 | ||||
-rw-r--r-- | libmpv/qml_direct/main.h | 51 | ||||
-rw-r--r-- | libmpv/qml_direct/main.qml | 49 | ||||
-rw-r--r-- | libmpv/qml_direct/mpvtest.pro | 12 | ||||
-rw-r--r-- | libmpv/qml_direct/mpvtest.qrc | 5 | ||||
-rw-r--r-- | libmpv/qt/qtexample.cpp | 225 | ||||
-rw-r--r-- | libmpv/qt/qtexample.h | 37 | ||||
-rw-r--r-- | libmpv/qt/qtexample.pro | 13 | ||||
-rw-r--r-- | libmpv/qt_opengl/main.cpp | 13 | ||||
-rw-r--r-- | libmpv/qt_opengl/mainwindow.cpp | 52 | ||||
-rw-r--r-- | libmpv/qt_opengl/mainwindow.h | 27 | ||||
-rw-r--r-- | libmpv/qt_opengl/mpvwidget.cpp | 129 | ||||
-rw-r--r-- | libmpv/qt_opengl/mpvwidget.h | 38 | ||||
-rw-r--r-- | libmpv/qt_opengl/qt_opengl.pro | 13 | ||||
-rw-r--r-- | libmpv/sdl/main.c | 158 | ||||
-rw-r--r-- | libmpv/simple/simple.c | 54 |
25 files changed, 1936 insertions, 0 deletions
diff --git a/libmpv/Copyright b/libmpv/Copyright new file mode 100644 index 0000000..38d1891 --- /dev/null +++ b/libmpv/Copyright @@ -0,0 +1,14 @@ +All examples in this directory and its sub-directories are licensed +under one of the following licenses: + + WTFPL, ISC, Ms-PL, AGPLv3, BSD (any) + +Pick any license of your liking, and disregard the others. + +(The full text of each license is available on this website: + http://opensource.org/licenses/alphabetical ) + +Additionally, you may consider the example code to be public domain. +You are free to use any of the example code without further +requirements or need for attribution. + diff --git a/libmpv/README.md b/libmpv/README.md new file mode 100644 index 0000000..c21deb5 --- /dev/null +++ b/libmpv/README.md @@ -0,0 +1,114 @@ +# Client API examples + +All these examples use the mpv client API through libmpv. + +## Where are the docs? + +The libmpv C API is documented directly in the header files (on normal Unix +systems, this is in `/usr/include/mpv/client.h`. + +libmpv merely gives you access to mpv's command interface, which is documented +here: +* Options (`mpv_set_option()` and friends): http://mpv.io/manual/master/#options +* Commands (`mpv_command()` and friends): http://mpv.io/manual/master/#list-of-input-commands +* Properties (`mpv_set_property()` and friends): http://mpv.io/manual/master/#properties + +Essentially everything is done with them, including loading a file, retrieving +playback progress, and so on. + +## Methods of embedding the video window + +All of these examples concentrate on how to integrate mpv's video renderers +with your own GUI. This is generally the hardest part. libmpv enforces a +somewhat efficient video output method, rather than e.g. returning a RGBA +surface in memory for each frame. The latter would be prohibitively inefficient, +because it would require conversion on the CPU. The goal is also not requiring +the API users to reinvent their own video rendering/scaling/presentation +mechanisms. + +There are currently 2 methods of embedding video. + +### Native window embedding + +This uses the platform's native method of nesting multiple windows. For example, +Linux/X11 can nest a window from a completely different process. The nested +window can redraw contents on its own, and receive user input if the user +interacts with this window. + +libmpv lets you specify a parent window for its own video window via the `wid` +option. Then libmpv will create its window with your window as parent, and +render its video inside of it. + +This method is highly OS-dependent. Some behavior is OS-specific. There are +problems with focusing on X11 (the ancient X11 focus policy mismatches with +that of modern UI toolkits - it's normally worked around, but this is not +easily possible with raw window embedding). It seems to have stability problems +on OSX when using the Qt toolkit. + +### OpenGL embedding + +This method lets you use libmpv's OpenGL renderer directly. You create an +OpenGL context, and then use `mpv_opengl_cb_draw()` to render the video on +each frame. + +This is more complicated, because libmpv will work directly on your own OpenGL +state. It's also not possible to have mpv automatically receive user input. +You will have to simulate this with the `mouse`/`keypress`/`keydown`/`keyup` +commands. + +You also get much more flexibility. For example, you can actually render your +own OSD on top of the video, something that is not possible with raw window +embedding. + +### Which one to use? + +Due to the various platform-specific behavior and problems (in particular on +OSX), OpenGL embedding is recommended. If you're not comfortable with requiring +OpenGL, or want to support "direct" video output such as vdpau (which might +win when it comes to performance and energy-saving), you should probably +support both methods if possible. + +## List of examples + +### simple + +Very primitive terminal-only example. Shows some most basic API usage. + +### cocoa + +Shows how to embed the mpv video window in Objective-C/Cocoa. + +### cocoa-openglcb + +Similar to the cocoa sample, but shows how to integrate mpv's OpenGL renderer +using libmpv's opengl-cb API. Since it does not require complicated interaction +with Cocoa elements from different libraries, it's more robust. + +### qt + +Shows how to embed the mpv video window in Qt (using normal desktop widgets). + +### qt_opengl + +Shows how to use mpv's OpenGL video renderer in Qt. This uses the opengl-cb API +for video. Since it does not rely on embedding "foreign" native Windows, it's +usually more robust, potentially faster, and it's easier to control how your +GUI interacts with the video. You can do your own OpenGL rendering on top of +the video as well. + +### qml + +Shows how to use mpv's OpenGL video renderer in QtQuick2 with QML. Uses the +opengl-cb API for video. Since the video is a normal QML element, it's trivial +to create OSD overlays with QML-native graphical elements as well. + +### qml_direct + +Alternative example, which typically avoids a FBO indirection. Might be +slightly faster, but is less flexible and harder to use. In particular, the +video is not a normal QML element. Uses the opengl-cb API for video. + +### sdl + +Show how to embed the mpv OpenGL renderer in SDL. Uses the opengl-cb API for +video. diff --git a/libmpv/cocoa-openglcb/cocoa-openglcb.m b/libmpv/cocoa-openglcb/cocoa-openglcb.m new file mode 100644 index 0000000..4a4e8aa --- /dev/null +++ b/libmpv/cocoa-openglcb/cocoa-openglcb.m @@ -0,0 +1,304 @@ +// Plays a video from the command line in an opengl view in its own window. + +// Build with: clang -o cocoa-openglcb cocoa-openglcb.m `pkg-config --libs --cflags mpv` -framework Cocoa -framework OpenGL + +#import <mpv/client.h> +#import <mpv/opengl_cb.h> + +#import <stdio.h> +#import <stdlib.h> +#import <OpenGL/gl.h> + +#import <Cocoa/Cocoa.h> + + +static inline void check_error(int status) +{ + if (status < 0) { + printf("mpv API error: %s\n", mpv_error_string(status)); + exit(1); + } +} + +static void *get_proc_address(void *ctx, const char *name) +{ + CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, name, kCFStringEncodingASCII); + void *addr = CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")), symbolName); + CFRelease(symbolName); + return addr; +} + +static void glupdate(void *ctx); + +@interface MpvClientOGLView : NSOpenGLView +@property mpv_opengl_cb_context *mpvGL; +- (instancetype)initWithFrame:(NSRect)frame; +- (void)drawRect; +- (void)fillBlack; +@end + +@implementation MpvClientOGLView +- (instancetype)initWithFrame:(NSRect)frame +{ + // make sure the pixel format is double buffered so we can use + // [[self openGLContext] flushBuffer]. + NSOpenGLPixelFormatAttribute attributes[] = { + NSOpenGLPFADoubleBuffer, + 0 + }; + self = [super initWithFrame:frame + pixelFormat:[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]]; + + if (self) { + [self setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable]; + // swap on vsyncs + GLint swapInt = 1; + [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; + [[self openGLContext] makeCurrentContext]; + self.mpvGL = nil; + } + return self; +} + +- (void)fillBlack +{ + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT); +} + +- (void)drawRect +{ + if (self.mpvGL) + mpv_opengl_cb_draw(self.mpvGL, 0, self.bounds.size.width, -self.bounds.size.height); + else + [self fillBlack]; + [[self openGLContext] flushBuffer]; +} + +- (void)drawRect:(NSRect)dirtyRect +{ + [self drawRect]; +} +@end + +@interface CocoaWindow : NSWindow +@property(retain, readonly) MpvClientOGLView *glView; +@property(retain, readonly) NSButton *pauseButton; +@end + +@implementation CocoaWindow +- (BOOL)canBecomeMainWindow { return YES; } +- (BOOL)canBecomeKeyWindow { return YES; } +- (void)initOGLView { + NSRect bounds = [[self contentView] bounds]; + // window coordinate origin is bottom left + NSRect glFrame = NSMakeRect(bounds.origin.x, bounds.origin.y + 30, bounds.size.width, bounds.size.height - 30); + _glView = [[MpvClientOGLView alloc] initWithFrame:glFrame]; + [self.contentView addSubview:_glView]; + + NSRect buttonFrame = NSMakeRect(bounds.origin.x, bounds.origin.y, 60, 30); + _pauseButton = [[NSButton alloc] initWithFrame:buttonFrame]; + _pauseButton.buttonType = NSToggleButton; + // button target has to be the delegate (it holds the mpv context + // pointer), so that's set later. + _pauseButton.action = @selector(togglePause:); + _pauseButton.title = @"Pause"; + _pauseButton.alternateTitle = @"Play"; + [self.contentView addSubview:_pauseButton]; +} +@end + +@interface AppDelegate : NSObject <NSApplicationDelegate> +{ + mpv_handle *mpv; + dispatch_queue_t queue; + CocoaWindow *window; +} +@end + +static void wakeup(void *); + +@implementation AppDelegate + +- (void)createWindow { + + int mask = NSTitledWindowMask|NSClosableWindowMask| + NSMiniaturizableWindowMask|NSResizableWindowMask; + + window = [[CocoaWindow alloc] + initWithContentRect:NSMakeRect(0, 0, 1280, 720) + styleMask:mask + backing:NSBackingStoreBuffered + defer:NO]; + + // force a minimum size to stop opengl from exploding. + [window setMinSize:NSMakeSize(200, 200)]; + [window initOGLView]; + [window setTitle:@"cocoa-openglcb example"]; + [window makeMainWindow]; + [window makeKeyAndOrderFront:nil]; + + NSMenu *m = [[NSMenu alloc] initWithTitle:@"AMainMenu"]; + NSMenuItem *item = [m addItemWithTitle:@"Apple" action:nil keyEquivalent:@""]; + NSMenu *sm = [[NSMenu alloc] initWithTitle:@"Apple"]; + [m setSubmenu:sm forItem:item]; + [sm addItemWithTitle: @"quit" action:@selector(terminate:) keyEquivalent:@"q"]; + [NSApp setMenu:m]; + [NSApp activateIgnoringOtherApps:YES]; +} + +- (void) applicationDidFinishLaunching:(NSNotification *)notification { + [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; + atexit_b(^{ + // Because activation policy has just been set to behave like a real + // application, that policy must be reset on exit to prevent, among + // other things, the menubar created here from remaining on screen. + [NSApp setActivationPolicy:NSApplicationActivationPolicyProhibited]; + }); + + // Read filename + NSArray *args = [NSProcessInfo processInfo].arguments; + if (args.count < 2) { + NSLog(@"Expected filename on command line"); + exit(1); + } + NSString *filename = args[1]; + + [self createWindow]; + window.pauseButton.target = self; + + mpv = mpv_create(); + if (!mpv) { + printf("failed creating context\n"); + exit(1); + } + + check_error(mpv_set_option_string(mpv, "input-media-keys", "yes")); + // request important errors + check_error(mpv_request_log_messages(mpv, "warn")); + + check_error(mpv_initialize(mpv)); + check_error(mpv_set_option_string(mpv, "vo", "opengl-cb")); + mpv_opengl_cb_context *mpvGL = mpv_get_sub_api(mpv, MPV_SUB_API_OPENGL_CB); + if (!mpvGL) { + puts("libmpv does not have the opengl-cb sub-API."); + exit(1); + } + // pass the mpvGL context to our view + window.glView.mpvGL = mpvGL; + int r = mpv_opengl_cb_init_gl(mpvGL, NULL, get_proc_address, NULL); + if (r < 0) { + puts("gl init has failed."); + exit(1); + } + mpv_opengl_cb_set_update_callback(mpvGL, glupdate, (__bridge void *)window.glView); + + // Deal with MPV in the background. + queue = dispatch_queue_create("mpv", DISPATCH_QUEUE_SERIAL); + dispatch_async(queue, ^{ + // Register to be woken up whenever mpv generates new events. + mpv_set_wakeup_callback(mpv, wakeup, (__bridge void *)self); + // Load the indicated file + const char *cmd[] = {"loadfile", filename.UTF8String, NULL}; + check_error(mpv_command(mpv, cmd)); + }); +} + +static void glupdate(void *ctx) +{ + MpvClientOGLView *glView = (__bridge MpvClientOGLView *)ctx; + // I'm still not sure what the best way to handle this is, but this + // works. + dispatch_async(dispatch_get_main_queue(), ^{ + [glView drawRect]; + }); +} + +- (void) handleEvent:(mpv_event *)event +{ + switch (event->event_id) { + case MPV_EVENT_SHUTDOWN: { + mpv_detach_destroy(mpv); + mpv_opengl_cb_uninit_gl(window.glView.mpvGL); + mpv = NULL; + printf("event: shutdown\n"); + break; + } + + case MPV_EVENT_LOG_MESSAGE: { + struct mpv_event_log_message *msg = (struct mpv_event_log_message *)event->data; + printf("[%s] %s: %s", msg->prefix, msg->level, msg->text); + } + + default: + printf("event: %s\n", mpv_event_name(event->event_id)); + } +} + +- (void)togglePause:(NSButton *)button +{ + if (mpv) { + switch (button.state) { + case NSOffState: + { + int pause = 0; + mpv_set_property(mpv, "pause", MPV_FORMAT_FLAG, &pause); + } + break; + case NSOnState: + { + int pause = 1; + mpv_set_property(mpv, "pause", MPV_FORMAT_FLAG, &pause); + } + break; + default: + NSLog(@"This should never happen."); + } + } +} + +- (void) readEvents +{ + dispatch_async(queue, ^{ + while (mpv) { + mpv_event *event = mpv_wait_event(mpv, 0); + if (event->event_id == MPV_EVENT_NONE) + break; + [self handleEvent:event]; + } + }); +} + +static void wakeup(void *context) +{ + AppDelegate *a = (__bridge AppDelegate *) context; + [a readEvents]; +} + +// quit when the window is closed. +- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app +{ + return YES; +} + +- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender +{ + NSLog(@"Terminating."); + const char *args[] = {"quit", NULL}; + mpv_command(mpv, args); + [window.glView clearGLContext]; + return NSTerminateNow; +} + +@end + +// Delete this if you already have a main.m. +int main(int argc, const char * argv[]) { + @autoreleasepool { + NSApplication *app = [NSApplication sharedApplication]; + AppDelegate *delegate = [AppDelegate new]; + app.delegate = delegate; + [app run]; + } + return 0; +} diff --git a/libmpv/cocoa/cocoabasic.m b/libmpv/cocoa/cocoabasic.m new file mode 100644 index 0000000..5a78250 --- /dev/null +++ b/libmpv/cocoa/cocoabasic.m @@ -0,0 +1,209 @@ +// Plays a video from the command line in a view provided by the client +// application. + +// Build with: clang -o cocoabasic cocoabasic.m `pkg-config --libs --cflags mpv` -framework cocoa + +#include <mpv/client.h> + +#include <stdio.h> +#include <stdlib.h> + +static inline void check_error(int status) +{ + if (status < 0) { + printf("mpv API error: %s\n", mpv_error_string(status)); + exit(1); + } +} + +#import <Cocoa/Cocoa.h> + +@interface CocoaWindow : NSWindow +@end + +@implementation CocoaWindow +- (BOOL)canBecomeMainWindow { return YES; } +- (BOOL)canBecomeKeyWindow { return YES; } +@end + +@interface AppDelegate : NSObject <NSApplicationDelegate> +{ + mpv_handle *mpv; + dispatch_queue_t queue; + NSWindow *w; + NSView *wrapper; +} +@end + +static void wakeup(void *); + +@implementation AppDelegate + +- (void)createWindow { + + int mask = NSTitledWindowMask|NSClosableWindowMask| + NSMiniaturizableWindowMask|NSResizableWindowMask; + + self->w = [[CocoaWindow alloc] + initWithContentRect:NSMakeRect(0,0, 1280, 720) + styleMask:mask + backing:NSBackingStoreBuffered + defer:NO]; + + [self->w setTitle:@"cocoabasic example"]; + [self->w makeMainWindow]; + [self->w makeKeyAndOrderFront:nil]; + + NSRect frame = [[self->w contentView] bounds]; + self->wrapper = [[NSView alloc] initWithFrame:frame]; + [self->wrapper setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable]; + [[self->w contentView] addSubview:self->wrapper]; + [self->wrapper release]; + + NSMenu *m = [[NSMenu alloc] initWithTitle:@"AMainMenu"]; + NSMenuItem *item = [m addItemWithTitle:@"Apple" action:nil keyEquivalent:@""]; + NSMenu *sm = [[NSMenu alloc] initWithTitle:@"Apple"]; + [m setSubmenu:sm forItem:item]; + [sm addItemWithTitle: @"mpv_command('stop')" action:@selector(mpv_stop) keyEquivalent:@""]; + [sm addItemWithTitle: @"mpv_command('quit')" action:@selector(mpv_quit) keyEquivalent:@""]; + [sm addItemWithTitle: @"quit" action:@selector(terminate:) keyEquivalent:@"q"]; + [NSApp setMenu:m]; + [NSApp activateIgnoringOtherApps:YES]; +} + +- (void) applicationDidFinishLaunching:(NSNotification *)notification { + [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; + atexit_b(^{ + // Because activation policy has just been set to behave like a real + // application, that policy must be reset on exit to prevent, among + // other things, the menubar created here from remaining on screen. + [NSApp setActivationPolicy:NSApplicationActivationPolicyProhibited]; + }); + + // Read filename + NSArray *args = [NSProcessInfo processInfo].arguments; + if (args.count < 2) { + NSLog(@"Expected filename on command line"); + exit(1); + } + NSString *filename = args[1]; + + [self createWindow]; + + // Deal with MPV in the background. + queue = dispatch_queue_create("mpv", DISPATCH_QUEUE_SERIAL); + dispatch_async(queue, ^{ + + mpv = mpv_create(); + if (!mpv) { + printf("failed creating context\n"); + exit(1); + } + + int64_t wid = (intptr_t) self->wrapper; + check_error(mpv_set_option(mpv, "wid", MPV_FORMAT_INT64, &wid)); + + // Maybe set some options here, like default key bindings. + // NOTE: Interaction with the window seems to be broken for now. + check_error(mpv_set_option_string(mpv, "input-default-bindings", "yes")); + + // for testing! + check_error(mpv_set_option_string(mpv, "input-media-keys", "yes")); + check_error(mpv_set_option_string(mpv, "input-cursor", "no")); + check_error(mpv_set_option_string(mpv, "input-vo-keyboard", "yes")); + + // request important errors + check_error(mpv_request_log_messages(mpv, "warn")); + + check_error(mpv_initialize(mpv)); + + // Register to be woken up whenever mpv generates new events. + mpv_set_wakeup_callback(mpv, wakeup, (__bridge void *) self); + + // Load the indicated file + const char *cmd[] = {"loadfile", filename.UTF8String, NULL}; + check_error(mpv_command(mpv, cmd)); + }); +} + +- (void) handleEvent:(mpv_event *)event +{ + switch (event->event_id) { + case MPV_EVENT_SHUTDOWN: { + mpv_detach_destroy(mpv); + mpv = NULL; + printf("event: shutdown\n"); + break; + } + + case MPV_EVENT_LOG_MESSAGE: { + struct mpv_event_log_message *msg = (struct mpv_event_log_message *)event->data; + printf("[%s] %s: %s", msg->prefix, msg->level, msg->text); + } + + case MPV_EVENT_VIDEO_RECONFIG: { + dispatch_async(dispatch_get_main_queue(), ^{ + NSArray *subviews = [self->wrapper subviews]; + if ([subviews count] > 0) { + // mpv's events view + NSView *eview = [self->wrapper subviews][0]; + [self->w makeFirstResponder:eview]; + } + }); + } + + default: + printf("event: %s\n", mpv_event_name(event->event_id)); + } +} + +- (void) readEvents +{ + dispatch_async(queue, ^{ + while (mpv) { + mpv_event *event = mpv_wait_event(mpv, 0); + if (event->event_id == MPV_EVENT_NONE) + break; + [self handleEvent:event]; + } + }); +} + +static void wakeup(void *context) { + AppDelegate *a = (__bridge AppDelegate *) context; + [a readEvents]; +} + +// Ostensibly, mpv's window would be hooked up to this. +- (BOOL) windowShouldClose:(id)sender +{ + return NO; +} + +- (void) mpv_stop +{ + if (mpv) { + const char *args[] = {"stop", NULL}; + mpv_command(mpv, args); + } +} + +- (void) mpv_quit +{ + if (mpv) { + const char *args[] = {"quit", NULL}; + mpv_command(mpv, args); + } +} +@end + +// Delete this if you already have a main.m. +int main(int argc, const char * argv[]) { + @autoreleasepool { + NSApplication *app = [NSApplication sharedApplication]; + AppDelegate *delegate = [AppDelegate new]; + app.delegate = delegate; + [app run]; + } + return 0; +} diff --git a/libmpv/qml/main.cpp b/libmpv/qml/main.cpp new file mode 100644 index 0000000..2122cd8 --- /dev/null +++ b/libmpv/qml/main.cpp @@ -0,0 +1,136 @@ +#include "main.h" + +#include <stdexcept> +#include <clocale> + +#include <QObject> +#include <QtGlobal> +#include <QOpenGLContext> +#include <QGuiApplication> + +#include <QtGui/QOpenGLFramebufferObject> + +#include <QtQuick/QQuickWindow> +#include <QtQuick/QQuickView> + +class MpvRenderer : public QQuickFramebufferObject::Renderer +{ + static void *get_proc_address(void *ctx, const char *name) { + (void)ctx; + QOpenGLContext *glctx = QOpenGLContext::currentContext(); + if (!glctx) + return NULL; + return (void *)glctx->getProcAddress(QByteArray(name)); + } + + mpv::qt::Handle mpv; + QQuickWindow *window; + mpv_opengl_cb_context *mpv_gl; +public: + MpvRenderer(const MpvObject *obj) + : mpv(obj->mpv), window(obj->window()), mpv_gl(obj->mpv_gl) + { + int r = mpv_opengl_cb_init_gl(mpv_gl, NULL, get_proc_address, NULL); + if (r < 0) + throw std::runtime_error("could not initialize OpenGL"); + } + + virtual ~MpvRenderer() + { + // Until this call is done, we need to make sure the player remains + // alive. This is done implicitly with the mpv::qt::Handle instance + // in this class. + mpv_opengl_cb_uninit_gl(mpv_gl); + } + + void render() + { + QOpenGLFramebufferObject *fbo = framebufferObject(); + window->resetOpenGLState(); + mpv_opengl_cb_draw(mpv_gl, fbo->handle(), fbo->width(), fbo->height()); + window->resetOpenGLState(); + } +}; + +MpvObject::MpvObject(QQuickItem * parent) + : QQuickFramebufferObject(parent), mpv_gl(0) +{ + mpv = mpv::qt::Handle::FromRawHandle(mpv_create()); + if (!mpv) + throw std::runtime_error("could not create mpv context"); + + mpv_set_option_string(mpv, "terminal", "yes"); + mpv_set_option_string(mpv, "msg-level", "all=v"); + + if (mpv_initialize(mpv) < 0) + throw std::runtime_error("could not initialize mpv context"); + + // Make use of the MPV_SUB_API_OPENGL_CB API. + mpv::qt::set_option_variant(mpv, "vo", "opengl-cb"); + + // Request hw decoding, just for testing. + mpv::qt::set_option_variant(mpv, "hwdec", "auto"); + + // Setup the callback that will make QtQuick update and redraw if there + // is a new video frame. Use a queued connection: this makes sure the + // doUpdate() function is run on the GUI thread. + mpv_gl = (mpv_opengl_cb_context *)mpv_get_sub_api(mpv, MPV_SUB_API_OPENGL_CB); + if (!mpv_gl) + throw std::runtime_error("OpenGL not compiled in"); + mpv_opengl_cb_set_update_callback(mpv_gl, MpvObject::on_update, (void *)this); + connect(this, &MpvObject::onUpdate, this, &MpvObject::doUpdate, + Qt::QueuedConnection); +} + +MpvObject::~MpvObject() +{ + if (mpv_gl) + mpv_opengl_cb_set_update_callback(mpv_gl, NULL, NULL); +} + +void MpvObject::on_update(void *ctx) +{ + MpvObject *self = (MpvObject *)ctx; + emit self->onUpdate(); +} + +// connected to onUpdate(); signal makes sure it runs on the GUI thread +void MpvObject::doUpdate() +{ + update(); +} + +void MpvObject::command(const QVariant& params) +{ + mpv::qt::command_variant(mpv, params); +} + +void MpvObject::setProperty(const QString& name, const QVariant& value) +{ + mpv::qt::set_property_variant(mpv, name, value); +} + +QQuickFramebufferObject::Renderer *MpvObject::createRenderer() const +{ + window()->setPersistentOpenGLContext(true); + window()->setPersistentSceneGraph(true); + return new MpvRenderer(this); +} + +int main(int argc, char **argv) +{ + QGuiApplication app(argc, argv); + + // Qt sets the locale in the QGuiApplication constructor, but libmpv + // requires the LC_NUMERIC category to be set to "C", so change it back. + std::setlocale(LC_NUMERIC, "C"); + + qmlRegisterType<MpvObject>("mpvtest", 1, 0, "MpvObject"); + + QQuickView view; + view.setResizeMode(QQuickView::SizeRootObjectToView); + view.setSource(QUrl("qrc:///mpvtest/main.qml")); + view.show(); + + return app.exec(); +} diff --git a/libmpv/qml/main.h b/libmpv/qml/main.h new file mode 100644 index 0000000..9a65ae5 --- /dev/null +++ b/libmpv/qml/main.h @@ -0,0 +1,36 @@ +#ifndef MPVRENDERER_H_ +#define MPVRENDERER_H_ + +#include <QtQuick/QQuickFramebufferObject> + +#include <mpv/client.h> +#include <mpv/opengl_cb.h> +#include <mpv/qthelper.hpp> + +class MpvRenderer; + +class MpvObject : public QQuickFramebufferObject +{ + Q_OBJECT + + mpv::qt::Handle mpv; + mpv_opengl_cb_context *mpv_gl; + + friend class MpvRenderer; + +public: + MpvObject(QQuickItem * parent = 0); + virtual ~MpvObject(); + virtual Renderer *createRenderer() const; +public slots: + void command(const QVariant& params); + void setProperty(const QString& name, const QVariant& value); +signals: + void onUpdate(); +private slots: + void doUpdate(); +private: + static void on_update(void *ctx); +}; + +#endif diff --git a/libmpv/qml/main.qml b/libmpv/qml/main.qml new file mode 100644 index 0000000..ec06790 --- /dev/null +++ b/libmpv/qml/main.qml @@ -0,0 +1,71 @@ +import QtQuick 2.0 +import QtQuick.Controls 1.0 + +import mpvtest 1.0 + +Item { + width: 1280 + height: 720 + + MpvObject { + id: renderer + anchors.fill: parent + + MouseArea { + anchors.fill: parent + onClicked: renderer.command(["loadfile", "../../../test.mkv"]) + } + } + + Rectangle { + id: labelFrame + anchors.margins: -50 + radius: 5 + color: "white" + border.color: "black" + opacity: 0.8 + anchors.fill: box + } + + Row { + id: box + anchors.bottom: renderer.bottom + anchors.left: renderer.left + anchors.right: renderer.right + anchors.margins: 100 + + Text { + anchors.margins: 10 + wrapMode: Text.WordWrap + text: "QtQuick and mpv are both rendering stuff.\n + Click to load ../../../test.mkv" + } + + // Don't take these controls too seriously. They're for testing. + Column { + CheckBox { + id: checkbox + anchors.margins: 10 + // Heavily filtered means good, right? + text: "Make video look like on a Smart TV" + onClicked: { + if (checkbox.checked) { + renderer.command(["vo_cmdline", "sharpen=5.0"]) + } else { + renderer.command(["vo_cmdline", ""]) + } + } + } + Slider { + id: slider + anchors.margins: 10 + anchors.left: checkbox.left + anchors.right: checkbox.right + minimumValue: -100 + maximumValue: 100 + value: 0 + onValueChanged: renderer.setProperty("gamma", slider.value | 0) + } + } + } +} diff --git a/libmpv/qml/mpvtest.pro b/libmpv/qml/mpvtest.pro new file mode 100644 index 0000000..0b2e96f --- /dev/null +++ b/libmpv/qml/mpvtest.pro @@ -0,0 +1,12 @@ +QT += qml quick + +HEADERS += main.h +SOURCES += main.cpp |