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authorwm4 <wm4@nowhere>2012-09-29 21:31:23 +0200
committerwm4 <wm4@nowhere>2012-09-29 21:31:23 +0200
commit31db1346d43e54e07bd563d8c9e6ffbdd195b84c (patch)
tree70e0ba0165796a585a1159a5feb618a6583ead73 /libass/ass_render.c
parent6d2b7f238ec20a88d7ced4a513c6262a0b39d9ff (diff)
downloadlibass-31db1346d43e54e07bd563d8c9e6ffbdd195b84c.tar.bz2
libass-31db1346d43e54e07bd563d8c9e6ffbdd195b84c.tar.xz
Terminate drawings immediately on a \p0 tag
The parsing code allowed override tags after \p0 to affect the drawing. This is incorrect. Finish the drawing object as soon as \p0 is encountered instead. This requires moving the code executing the style overrides from get_next_char() in ass_parse.c to the main render loop in ass_renderer.c, because we have to re-enter the rendering loop inside of a tag. The old code was simply executing all tags until a new character could be returned to the renderer loop, mutating up the state (RenderContext fields) for the drawing after the drawing was closed, but before it was rendered. This fixes libass issue #47.
Diffstat (limited to 'libass/ass_render.c')
-rw-r--r--libass/ass_render.c37
1 files changed, 32 insertions, 5 deletions
diff --git a/libass/ass_render.c b/libass/ass_render.c
index 02bd111..3e269c1 100644
--- a/libass/ass_render.c
+++ b/libass/ass_render.c
@@ -1711,15 +1711,43 @@ ass_render_event(ASS_Renderer *render_priv, ASS_Event *event,
num_glyphs = 0;
p = event->Text;
+ int in_tag = 0;
+
// Event parsing.
while (1) {
// get next char, executing style override
// this affects render_context
do {
- code = get_next_char(render_priv, &p);
- if (render_priv->state.drawing_mode && code)
- ass_drawing_add_char(drawing, (char) code);
- } while (code && render_priv->state.drawing_mode); // skip everything in drawing mode
+ code = 0;
+ if (!in_tag && *p == '{') { // '\0' goes here
+ p++;
+ in_tag = 1;
+ }
+ if (in_tag) {
+ int prev_drawing_mode = render_priv->state.drawing_mode;
+ p = parse_tag(render_priv, p, 1.);
+ if (*p == '}') { // end of tag
+ p++;
+ in_tag = 0;
+ } else if (*p != '\\') {
+ ass_msg(render_priv->library, MSGL_V,
+ "Unable to parse: '%.30s'", p);
+ }
+ if (prev_drawing_mode && !render_priv->state.drawing_mode) {
+ // Drawing mode was just disabled. We must exit and draw it
+ // immediately, instead of letting further tags affect it.
+ // See bug #47.
+ break;
+ }
+ } else {
+ code = get_next_char(render_priv, &p);
+ if (code && render_priv->state.drawing_mode) {
+ ass_drawing_add_char(drawing, (char) code);
+ continue; // skip everything in drawing mode
+ }
+ break;
+ }
+ } while (*p);
if (text_info->length >= text_info->max_glyphs) {
// Raise maximum number of glyphs
@@ -1738,7 +1766,6 @@ ass_render_event(ASS_Renderer *render_priv, ASS_Event *event,
render_priv->font_scale;
drawing->scale_y = render_priv->state.scale_y *
render_priv->font_scale;
- p--;
code = 0xfffc; // object replacement character
glyphs[text_info->length].drawing = drawing;
}