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authorDr.Smile <vabnick@gmail.com>2017-10-22 07:21:34 +0300
committerDr.Smile <vabnick@gmail.com>2019-05-20 01:07:41 +0300
commitf6982a04037b9a935a2e52e8e4d6186fac912ca8 (patch)
treee4d9078f39b97bead4ee9146a54401bdce980dd9 /libass/ass_outline.c
parent0aabe2f9a33c92543b4e62f9f17171992b1e9313 (diff)
downloadlibass-f6982a04037b9a935a2e52e8e4d6186fac912ca8.tar.bz2
libass-f6982a04037b9a935a2e52e8e4d6186fac912ca8.tar.xz
Move outline transformations to ass_outline.c
This also potentially improves performance by copying and transforming in a single operation rather than copying first and then transforming the result. Also transformation function is specialized for case where expensive perspective division is not necessary.
Diffstat (limited to 'libass/ass_outline.c')
-rw-r--r--libass/ass_outline.c64
1 files changed, 58 insertions, 6 deletions
diff --git a/libass/ass_outline.c b/libass/ass_outline.c
index 109e09a..fd7e4ed 100644
--- a/libass/ass_outline.c
+++ b/libass/ass_outline.c
@@ -201,7 +201,8 @@ fail:
return false;
}
-bool outline_copy(ASS_Outline *outline, const ASS_Outline *source)
+bool outline_scale_pow2(ASS_Outline *outline, const ASS_Outline *source,
+ int scale_ord_x, int scale_ord_y)
{
if (!source || !source->n_points) {
outline_clear(outline);
@@ -211,24 +212,75 @@ bool outline_copy(ASS_Outline *outline, const ASS_Outline *source)
if (!outline_alloc(outline, source->n_points, source->n_segments))
return false;
- memcpy(outline->points, source->points, sizeof(ASS_Vector) * source->n_points);
+ int sx = scale_ord_x + 32;
+ int sy = scale_ord_y + 32;
+ const ASS_Vector *pt = source->points;
+ for (size_t i = 0; i < source->n_points; i++) {
+ // that's equivalent to pt[i].x << scale_ord_x,
+ // but works even for negative coordinate and/or shift amount
+ outline->points[i].x = pt[i].x * ((int64_t) 1 << sx) >> 32;
+ outline->points[i].y = pt[i].y * ((int64_t) 1 << sy) >> 32;
+ }
memcpy(outline->segments, source->segments, source->n_segments);
outline->n_points = source->n_points;
outline->n_segments = source->n_segments;
return true;
}
-void outline_move(ASS_Outline *outline, ASS_Outline *source)
+bool outline_transform_2d(ASS_Outline *outline, const ASS_Outline *source,
+ const double m[2][3])
{
if (!source || !source->n_points) {
outline_clear(outline);
- return;
+ return true;
+ }
+
+ if (!outline_alloc(outline, source->n_points, source->n_segments))
+ return false;
+
+ const ASS_Vector *pt = source->points;
+ for (size_t i = 0; i < source->n_points; i++) {
+ double v[2];
+ for (int k = 0; k < 2; k++)
+ v[k] = m[k][0] * pt[i].x + m[k][1] * pt[i].y + m[k][2];
+
+ outline->points[i].x = lrint(v[0]);
+ outline->points[i].y = lrint(v[1]);
+ }
+ memcpy(outline->segments, source->segments, source->n_segments);
+ outline->n_points = source->n_points;
+ outline->n_segments = source->n_segments;
+ return true;
+}
+
+bool outline_transform_3d(ASS_Outline *outline, const ASS_Outline *source,
+ const double m[3][3])
+{
+ if (!source || !source->n_points) {
+ outline_clear(outline);
+ return true;
}
- memcpy(outline, source, sizeof(*outline));
- outline_clear(source);
+ if (!outline_alloc(outline, source->n_points, source->n_segments))
+ return false;
+
+ const ASS_Vector *pt = source->points;
+ for (size_t i = 0; i < source->n_points; i++) {
+ double v[3];
+ for (int k = 0; k < 3; k++)
+ v[k] = m[k][0] * pt[i].x + m[k][1] * pt[i].y + m[k][2];
+
+ double w = 1 / FFMAX(v[2], 0.1);
+ outline->points[i].x = lrint(v[0] * w);
+ outline->points[i].y = lrint(v[1] * w);
+ }
+ memcpy(outline->segments, source->segments, source->n_segments);
+ outline->n_points = source->n_points;
+ outline->n_segments = source->n_segments;
+ return true;
}
+
void outline_free(ASS_Outline *outline)
{
if (!outline)