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#pragma once
#include "video/out/gpu/ra.h"
#include "common.h"
struct vk_format {
const char *name;
VkFormat iformat; // vulkan format enum
int components; // how many components are there
int bytes; // how many bytes is a texel
int bits[4]; // how many bits per component
enum ra_ctype ctype; // format representation type
bool fucked_order; // used for formats which are not simply rgba
};
extern const struct vk_format vk_formats[];
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