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#pragma once
#include "common.h"
#include "ra.h"
#include "gl_utils.h"
// For ra.priv
struct ra_gl {
GL *gl;
bool debug_enable;
bool timer_active; // hack for GL_TIME_ELAPSED limitations
};
// For ra_tex.priv
struct ra_tex_gl {
bool own_objects;
GLenum target;
GLuint texture; // 0 if no texture data associated
GLuint fbo; // 0 if no rendering requested, or it default framebuffer
// These 3 fields can be 0 if unknown.
GLint internal_format;
GLenum format;
GLenum type;
struct gl_pbo_upload pbo;
};
// For ra_buf.priv
struct ra_buf_gl {
GLuint buffer;
GLsync fence;
};
// For ra_renderpass.priv
struct ra_renderpass_gl {
GLuint program;
// 1 entry for each ra_renderpass_params.inputs[] entry
GLint *uniform_loc;
int num_uniform_loc; // == ra_renderpass_params.num_inputs
struct gl_vao vao;
};
struct ra *ra_create_gl(GL *gl, struct mp_log *log);
struct ra_tex *ra_create_wrapped_tex(struct ra *ra,
const struct ra_tex_params *params,
GLuint gl_texture);
struct ra_tex *ra_create_wrapped_fb(struct ra *ra, GLuint gl_fbo, int w, int h);
GL *ra_gl_get(struct ra *ra);
void ra_gl_set_debug(struct ra *ra, bool enable);
void ra_gl_get_format(const struct ra_format *fmt, GLint *out_internal_format,
GLenum *out_format, GLenum *out_type);
void ra_gl_get_raw_tex(struct ra *ra, struct ra_tex *tex,
GLuint *out_texture, GLenum *out_target);
bool ra_is_gl(struct ra *ra);
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