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#ifndef MPLAYER_GL_OSD_H
#define MPLAYER_GL_OSD_H

#include <stdbool.h>
#include <inttypes.h>

#include "gl_utils.h"
#include "sub/osd.h"

struct mpgl_osd *mpgl_osd_init(GL *gl, struct mp_log *log, struct osd_state *osd);
void mpgl_osd_destroy(struct mpgl_osd *ctx);

void mpgl_osd_set_options(struct mpgl_osd *ctx, bool pbo);

void mpgl_osd_generate(struct mpgl_osd *ctx, struct mp_osd_res res, double pts,
                       int stereo_mode);
enum sub_bitmap_format mpgl_osd_get_part_format(struct mpgl_osd *ctx, int index);
struct gl_vao *mpgl_osd_get_vao(struct mpgl_osd *ctx);
void mpgl_osd_draw_part(struct mpgl_osd *ctx, int vp_w, int vp_h, int index);

#endif