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#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// fxc /Tps_2_0 -DUSE_NV12=1 /Fhd3d_shader_nv12.h d3d_shader_yuv.hlsl
// /Vnd3d_shader_nv12
//
//
// Parameters:
//
// float4x4 colormatrix;
// sampler2D tex0;
// sampler2D tex1;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// colormatrix c0 4
// tex0 s0 1
// tex1 s1 1
//
ps_2_0
def c4, 1, 0, 0, 0
dcl t0.xy
dcl t1.xy
dcl_2d s0
dcl_2d s1
texld r0, t0, s0
texld r1, t1, s1
mov r0.y, r1.x
mov r0.z, r1.z
mov r0.w, c4.x
dp4 r1.x, r0, c0
dp4 r1.y, r0, c1
dp4 r1.z, r0, c2
dp4 r1.w, r0, c3
mov oC0, r1
// approximately 10 instruction slots used (2 texture, 8 arithmetic)
#endif
const BYTE d3d_shader_nv12[] =
{
0, 2, 255, 255, 254, 255,
56, 0, 67, 84, 65, 66,
28, 0, 0, 0, 171, 0,
0, 0, 0, 2, 255, 255,
3, 0, 0, 0, 28, 0,
0, 0, 0, 1, 0, 0,
164, 0, 0, 0, 88, 0,
0, 0, 2, 0, 0, 0,
4, 0, 2, 0, 100, 0,
0, 0, 0, 0, 0, 0,
116, 0, 0, 0, 3, 0,
0, 0, 1, 0, 2, 0,
124, 0, 0, 0, 0, 0,
0, 0, 140, 0, 0, 0,
3, 0, 1, 0, 1, 0,
6, 0, 148, 0, 0, 0,
0, 0, 0, 0, 99, 111,
108, 111, 114, 109, 97, 116,
114, 105, 120, 0, 3, 0,
3, 0, 4, 0, 4, 0,
1, 0, 0, 0, 0, 0,
0, 0, 116, 101, 120, 48,
0, 171, 171, 171, 4, 0,
12, 0, 1, 0, 1, 0,
1, 0, 0, 0, 0, 0,
0, 0, 116, 101, 120, 49,
0, 171, 171, 171, 4, 0,
12, 0, 1, 0, 1, 0,
1, 0, 0, 0, 0, 0,
0, 0, 112, 115, 95, 50,
95, 48, 0, 77, 105, 99,
114, 111, 115, 111, 102, 116,
32, 40, 82, 41, 32, 72,
76, 83, 76, 32, 83, 104,
97, 100, 101, 114, 32, 67,
111, 109, 112, 105, 108, 101,
114, 32, 57, 46, 50, 57,
46, 57, 53, 50, 46, 51,
49, 49, 49, 0, 81, 0,
0, 5, 4, 0, 15, 160,
0, 0, 128, 63, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 31, 0,
0, 2, 0, 0, 0, 128,
0, 0, 3, 176, 31, 0,
0, 2, 0, 0, 0, 128,
1, 0, 3, 176, 31, 0,
0, 2, 0, 0, 0, 144,
0, 8, 15, 160, 31, 0,
0, 2, 0, 0, 0, 144,
1, 8, 15, 160, 66, 0,
0, 3, 0, 0, 15, 128,
0, 0, 228, 176, 0, 8,
228, 160, 66, 0, 0, 3,
1, 0, 15, 128, 1, 0,
228, 176, 1, 8, 228, 160,
1, 0, 0, 2, 0, 0,
2, 128, 1, 0, 0, 128,
1, 0, 0, 2, 0, 0,
4, 128, 1, 0, 170, 128,
1, 0, 0, 2, 0, 0,
8, 128, 4, 0, 0, 160,
9, 0, 0, 3, 1, 0,
1, 128, 0, 0, 228, 128,
0, 0, 228, 160, 9, 0,
0, 3, 1, 0, 2, 128,
0, 0, 228, 128, 1, 0,
228, 160, 9, 0, 0, 3,
1, 0, 4, 128, 0, 0,
228, 128, 2, 0, 228, 160,
9, 0, 0, 3, 1, 0,
8, 128, 0, 0, 228, 128,
3, 0, 228, 160, 1, 0,
0, 2, 0, 8, 15, 128,
1, 0, 228, 128, 255, 255,
0, 0
};
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