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#include <libavcodec/avcodec.h>
#include "common/common.h"
#include "mp_image.h"
#include "player/screenshot.h"
#include "image_loader.h"
struct mp_image *load_image_png_buf(void *buffer, size_t buffer_size, int imgfmt)
{
const AVCodec *codec = avcodec_find_decoder(AV_CODEC_ID_PNG);
if (!codec)
return NULL;
AVCodecContext *avctx = avcodec_alloc_context3(codec);
if (!avctx)
return NULL;
if (avcodec_open2(avctx, codec, NULL) < 0) {
avcodec_free_context(&avctx);
return NULL;
}
AVPacket *pkt = av_packet_alloc();
if (pkt) {
if (av_new_packet(pkt, buffer_size) >= 0)
memcpy(pkt->data, buffer, buffer_size);
}
// (There is only 1 outcome: either it takes it and decodes it, or not.)
avcodec_send_packet(avctx, pkt);
avcodec_send_packet(avctx, NULL);
av_packet_free(&pkt);
struct mp_image *res = NULL;
AVFrame *frame = av_frame_alloc();
if (frame && avcodec_receive_frame(avctx, frame) >= 0) {
struct mp_image *r = mp_image_from_av_frame(frame);
if (r)
res = convert_image(r, imgfmt, mp_null_log);
talloc_free(r);
}
av_frame_free(&frame);
avcodec_free_context(&avctx);
return res;
}
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