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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <pthread.h>
#include "config.h"
#include <libavcodec/avcodec.h>
#include <libavutil/hwcontext.h>
#include <libavutil/hwcontext_d3d11va.h>
#if HAVE_D3D9_HWACCEL
#include <libavutil/hwcontext_dxva2.h>
#endif
#include "lavc.h"
#include "common/common.h"
#include "common/av_common.h"
#include "video/fmt-conversion.h"
#include "video/mp_image.h"
#include "video/mp_image_pool.h"
#include "osdep/windows_utils.h"
#include "d3d.h"
HMODULE d3d11_dll, d3d9_dll, dxva2_dll;
PFN_D3D11_CREATE_DEVICE d3d11_D3D11CreateDevice;
static pthread_once_t d3d_load_once = PTHREAD_ONCE_INIT;
#if !HAVE_UWP
static void d3d_do_load(void)
{
d3d11_dll = LoadLibrary(L"d3d11.dll");
d3d9_dll = LoadLibrary(L"d3d9.dll");
dxva2_dll = LoadLibrary(L"dxva2.dll");
if (d3d11_dll) {
d3d11_D3D11CreateDevice =
(void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice");
}
}
#else
static void d3d_do_load(void)
{
d3d11_D3D11CreateDevice = D3D11CreateDevice;
}
#endif
void d3d_load_dlls(void)
{
pthread_once(&d3d_load_once, d3d_do_load);
}
// Test if Direct3D11 can be used by us. Basically, this prevents trying to use
// D3D11 on Win7, and then failing somewhere in the process.
bool d3d11_check_decoding(ID3D11Device *dev)
{
HRESULT hr;
// We assume that NV12 is always supported, if hw decoding is supported at
// all.
UINT supported = 0;
hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported);
return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
}
#if HAVE_AVCODEC_HW_FRAMES_PARAMS
void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx)
{
AVHWFramesContext *fctx = (void *)hw_frames_ctx->data;
if (fctx->format == AV_PIX_FMT_D3D11) {
AVD3D11VAFramesContext *hwctx = fctx->hwctx;
hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE;
}
}
#else
void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx)
{
AVHWFramesContext *fctx = (void *)hw_frames_ctx->data;
int alignment = 16;
switch (ctx->avctx->codec_id) {
// decoding MPEG-2 requires additional alignment on some Intel GPUs, but it
// causes issues for H.264 on certain AMD GPUs.....
case AV_CODEC_ID_MPEG2VIDEO:
alignment = 32;
break;
// the HEVC DXVA2 spec asks for 128 pixel aligned surfaces to ensure
// all coding features have enough room to work with
case AV_CODEC_ID_HEVC:
alignment = 128;
break;
}
fctx->width = FFALIGN(fctx->width, alignment);
fctx->height = FFALIGN(fctx->height, alignment);
#if HAVE_D3D9_HWACCEL
if (fctx->format == AV_PIX_FMT_DXVA2_VLD) {
AVDXVA2FramesContext *hwctx = fctx->hwctx;
hwctx->surface_type = DXVA2_VideoDecoderRenderTarget;
}
#endif
if (fctx->format == AV_PIX_FMT_D3D11) {
AVD3D11VAFramesContext *hwctx = fctx->hwctx;
hwctx->BindFlags |= D3D11_BIND_DECODER;
// According to hwcontex_d3d11va.h, yuv420p means DXGI_FORMAT_420_OPAQUE,
// which has no shader support.
if (fctx->sw_format != AV_PIX_FMT_YUV420P)
hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE;
}
}
#endif
AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device)
{
AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA);
if (!device_ref)
return NULL;
AVHWDeviceContext *ctx = (void *)device_ref->data;
AVD3D11VADeviceContext *hwctx = ctx->hwctx;
ID3D11Device_AddRef(device);
hwctx->device = device;
if (av_hwdevice_ctx_init(device_ref) < 0)
av_buffer_unref(&device_ref);
return device_ref;
}
static void d3d11_complete_image_params(struct mp_image *img)
{
AVHWFramesContext *hw_frames = (void *)img->hwctx->data;
// According to hwcontex_d3d11va.h, this means DXGI_FORMAT_420_OPAQUE.
img->params.hw_flags = hw_frames->sw_format == AV_PIX_FMT_YUV420P
? MP_IMAGE_HW_FLAG_OPAQUE : 0;
}
const struct hwcontext_fns hwcontext_fns_d3d11 = {
.av_hwdevice_type = AV_HWDEVICE_TYPE_D3D11VA,
.complete_image_params = d3d11_complete_image_params,
};
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