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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPV_DECODE_D3D_H
#define MPV_DECODE_D3D_H
#include <windows.h>
#include <d3d11.h>
#include <stdbool.h>
#include <inttypes.h>
// Must call d3d_load_dlls() before accessing. Once this is done, the DLLs
// remain loaded forever.
extern HMODULE d3d11_dll, d3d9_dll, dxva2_dll;
extern PFN_D3D11_CREATE_DEVICE d3d11_D3D11CreateDevice;
void d3d_load_dlls(void);
bool d3d11_check_decoding(ID3D11Device *dev);
struct AVBufferRef;
struct IDirect3DDevice9;
struct AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device);
struct AVBufferRef *d3d9_wrap_device_ref(struct IDirect3DDevice9 *device);
#endif
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