summaryrefslogtreecommitdiffstats
path: root/player/lua/assdraw.lua
blob: 06079d589bee1178e02d24f44882ef0be71c9fd1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
local ass_mt = {}
ass_mt.__index = ass_mt
local c = 0.551915024494 -- circle approximation

local function ass_new()
    return setmetatable({ scale = 4, text = "" }, ass_mt)
end

function ass_mt.new_event(ass)
    -- osd_libass.c adds an event per line
    if #ass.text > 0 then
        ass.text = ass.text .. "\n"
    end
end

function ass_mt.draw_start(ass)
    ass.text = string.format("%s{\\p%d}", ass.text, ass.scale)
end

function ass_mt.draw_stop(ass)
    ass.text = ass.text .. "{\\p0}"
end

function ass_mt.coord(ass, x, y)
    local scale = 2 ^ (ass.scale - 1)
    local ix = math.ceil(x * scale)
    local iy = math.ceil(y * scale)
    ass.text = string.format("%s %d %d", ass.text, ix, iy)
end

function ass_mt.append(ass, s)
    ass.text = ass.text .. s
end

function ass_mt.merge(ass1, ass2)
    ass1.text = ass1.text .. ass2.text
end

function ass_mt.pos(ass, x, y)
    ass:append(string.format("{\\pos(%f,%f)}", x, y))
end

function ass_mt.an(ass, an)
    ass:append(string.format("{\\an%d}", an))
end

function ass_mt.move_to(ass, x, y)
    ass:append(" m")
    ass:coord(x, y)
end

function ass_mt.line_to(ass, x, y)
    ass:append(" l")
    ass:coord(x, y)
end

function ass_mt.bezier_curve(ass, x1, y1, x2, y2, x3, y3)
    ass:append(" b")
    ass:coord(x1, y1)
    ass:coord(x2, y2)
    ass:coord(x3, y3)
end


function ass_mt.rect_ccw(ass, x0, y0, x1, y1)
    ass:move_to(x0, y0)
    ass:line_to(x0, y1)
    ass:line_to(x1, y1)
    ass:line_to(x1, y0)
end

function ass_mt.rect_cw(ass, x0, y0, x1, y1)
    ass:move_to(x0, y0)
    ass:line_to(x1, y0)
    ass:line_to(x1, y1)
    ass:line_to(x0, y1)
end

function ass_mt.hexagon_cw(ass, x0, y0, x1, y1, r1, r2)
    if r2 == nil then
        r2 = r1
    end
    ass:move_to(x0 + r1, y0)
    if x0 ~= x1 then
        ass:line_to(x1 - r2, y0)
    end
    ass:line_to(x1, y0 + r2)
    if x0 ~= x1 then
        ass:line_to(x1 - r2, y1)
    end
    ass:line_to(x0 + r1, y1)
    ass:line_to(x0, y0 + r1)
end

function ass_mt.hexagon_ccw(ass, x0, y0, x1, y1, r1, r2)
    if r2 == nil then
        r2 = r1
    end
    ass:move_to(x0 + r1, y0)
    ass:line_to(x0, y0 + r1)
    ass:line_to(x0 + r1, y1)
    if x0 ~= x1 then
        ass:line_to(x1 - r2, y1)
    end
    ass:line_to(x1, y0 + r2)
    if x0 ~= x1 then
        ass:line_to(x1 - r2, y0)
    end
end

function ass_mt.round_rect_cw(ass, x0, y0, x1, y1, r1, r2)
    if r2 == nil then
        r2 = r1
    end
    local c1 = c * r1 -- circle approximation
    local c2 = c * r2 -- circle approximation
    ass:move_to(x0 + r1, y0)
    ass:line_to(x1 - r2, y0) -- top line
    if r2 > 0 then
        ass:bezier_curve(x1 - r2 + c2, y0, x1, y0 + r2 - c2, x1, y0 + r2) -- top right corner
    end
    ass:line_to(x1, y1 - r2) -- right line
    if r2 > 0 then
        ass:bezier_curve(x1, y1 - r2 + c2, x1 - r2 + c2, y1, x1 - r2, y1) -- bottom right corner
    end
    ass:line_to(x0 + r1, y1) -- bottom line
    if r1 > 0 then
        ass:bezier_curve(x0 + r1 - c1, y1, x0, y1 - r1 + c1, x0, y1 - r1) -- bottom left corner
    end
    ass:line_to(x0, y0 + r1) -- left line
    if r1 > 0 then
        ass:bezier_curve(x0, y0 + r1 - c1, x0 + r1 - c1, y0, x0 + r1, y0) -- top left corner
    end
end

function ass_mt.round_rect_ccw(ass, x0, y0, x1, y1, r1, r2)
    if r2 == nil then
        r2 = r1
    end
    local c1 = c * r1 -- circle approximation
    local c2 = c * r2 -- circle approximation
    ass:move_to(x0 + r1, y0)
    if r1 > 0 then
        ass:bezier_curve(x0 + r1 - c1, y0, x0, y0 + r1 - c1, x0, y0 + r1) -- top left corner
    end
    ass:line_to(x0, y1 - r1) -- left line
    if r1 > 0 then
        ass:bezier_curve(x0, y1 - r1 + c1, x0 + r1 - c1, y1, x0 + r1, y1) -- bottom left corner
    end
    ass:line_to(x1 - r2, y1) -- bottom line
    if r2 > 0 then
        ass:bezier_curve(x1 - r2 + c2, y1, x1, y1 - r2 + c2, x1, y1 - r2) -- bottom right corner
    end
    ass:line_to(x1, y0 + r2) -- right line
    if r2 > 0 then
        ass:bezier_curve(x1, y0 + r2 - c2, x1 - r2 + c2, y0, x1 - r2, y0) -- top right corner
    end
end

return {ass_new = ass_new}