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/*
 * This file is part of mpv.
 *
 * mpv is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * mpv is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with mpv.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <assert.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <dirent.h>
#include <math.h>

#include "osdep/io.h"

#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>

#include "talloc.h"

#include "common/common.h"
#include "options/m_property.h"
#include "common/msg.h"
#include "common/msg_control.h"
#include "options/m_option.h"
#include "input/input.h"
#include "options/path.h"
#include "bstr/bstr.h"
#include "osdep/timer.h"
#include "osdep/threads.h"
#include "sub/osd.h"
#include "core.h"
#include "command.h"
#include "client.h"
#include "libmpv/client.h"

// List of builtin modules and their contents as strings.
// All these are generated from player/lua/*.lua
static const char * const builtin_lua_scripts[][2] = {
    {"mp.defaults",
#   include "player/lua/defaults.inc"
    },
    {"mp.assdraw",
#   include "player/lua/assdraw.inc"
    },
    {"mp.options",
#   include "player/lua/options.inc"
    },
    {"@osc.lua",
#   include "player/lua/osc.inc"
    },
    {0}
};

// Represents a loaded script. Each has its own Lua state.
struct script_ctx {
    const char *name;
    lua_State *state;
    struct mp_log *log;
    struct mpv_handle *client;
    struct MPContext *mpctx;
    int suspended;
};

static struct script_ctx *get_ctx(lua_State *L)
{
    lua_getfield(L, LUA_REGISTRYINDEX, "ctx");
    struct script_ctx *ctx = lua_touserdata(L, -1);
    lua_pop(L, 1);
    assert(ctx);
    return ctx;
}

static struct MPContext *get_mpctx(lua_State *L)
{
    return get_ctx(L)->mpctx;
}

static int wrap_cpcall(lua_State *L)
{
    lua_CFunction fn = lua_touserdata(L, -1);
    lua_pop(L, 1);
    return fn(L);
}

// Call the given function fn under a Lua error handler (similar to lua_cpcall).
// Pass the given number of args from the Lua stack to fn.
// Returns 0 (and empty stack) on success.
// Returns LUA_ERR[RUN|MEM|ERR] otherwise, with the error value on the stack.
static int mp_cpcall(lua_State *L, lua_CFunction fn, int args)
{
    // Don't use lua_pushcfunction() - it allocates memory on Lua 5.1.
    // Instead, emulate C closures by making wrap_cpcall call fn.
    lua_pushlightuserdata(L, fn); // args... fn
    // Will always succeed if mp_lua_init() set it up correctly.
    lua_getfield(L, LUA_REGISTRYINDEX, "wrap_cpcall"); // args... fn wrap_cpcall
    lua_insert(L, -(args + 2)); // wrap_cpcall args... fn
    return lua_pcall(L, args + 1, 0, 0);
}

static void report_error(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);
    const char *err = lua_tostring(L, -1);
    MP_WARN(ctx, "Error: %s\n", err ? err : "[unknown]");
    lua_pop(L, 1);
}

// Check client API error code:
//  if err >= 0, push "true" to the stack, and return 1
//  if err < 0, push nil and then the error string to the stack, and return 2
static int check_error(lua_State *L, int err)
{
    if (err >= 0) {
        lua_pushboolean(L, 1);
        return 1;
    }
    lua_pushnil(L);
    lua_pushstring(L, mpv_error_string(err));
    return 2;
}

static int run_event_loop(lua_State *L)
{
    lua_getglobal(L, "mp_event_loop");
    if (lua_isnil(L, -1))
        luaL_error(L, "no event loop function\n");
    lua_call(L, 0, 0);
    return 0;
}

static void add_functions(struct script_ctx *ctx);

static int load_file(struct script_ctx *ctx, const char *fname)
{
    int r = 0;
    lua_State *L = ctx->state;
    char *res_name = mp_get_user_path(NULL, ctx->mpctx->global, fname);
    MP_VERBOSE(ctx, "loading file %s\n", res_name);
    if (luaL_loadfile(L, res_name) || lua_pcall(L, 0, 0, 0)) {
        report_error(L);
        r = -1;
    }
    assert(lua_gettop(L) == 0);
    talloc_free(res_name);
    return r;
}

static int load_builtin(lua_State *L)
{
    const char *name = luaL_checkstring(L, 1);
    char dispname[80];
    snprintf(dispname, sizeof(dispname), "@%s", name);
    for (int n = 0; builtin_lua_scripts[n][0]; n++) {
        if (strcmp(name, builtin_lua_scripts[n][0]) == 0) {
            const char *script = builtin_lua_scripts[n][1];
            if (luaL_loadbuffer(L, script, strlen(script), dispname))
                lua_error(L);
            lua_call(L, 0, 1);
            return 1;
        }
    }
    return 0;
}

// Execute "require " .. name
static bool require(lua_State *L, const char *name)
{
    struct script_ctx *ctx = get_ctx(L);
    MP_VERBOSE(ctx, "loading %s\n", name);
    // Lazy, but better than calling the "require" function manually
    char buf[80];
    snprintf(buf, sizeof(buf), "require '%s'", name);
    if (luaL_loadstring(L, buf) || lua_pcall(L, 0, 0, 0)) {
        report_error(L);
        return false;
    }
    return true;
}

// Push the table of a module. If it doesn't exist, it's created.
// The Lua script can call "require(module)" to "load" it.
static void push_module_table(lua_State *L, const char *module)
{
    lua_getglobal(L, "package"); // package
    lua_getfield(L, -1, "loaded"); // package loaded
    lua_remove(L, -2); // loaded
    lua_getfield(L, -1, module); // loaded module
    if (lua_isnil(L, -1)) {
        lua_pop(L, 1); // loaded
        lua_newtable(L); // loaded module
        lua_pushvalue(L, -1); // loaded module module
        lua_setfield(L, -3, module); // loaded module
    }
    lua_remove(L, -2); // module
}

static int load_lua(struct mpv_handle *client, const char *fname)
{
    struct MPContext *mpctx = mp_client_get_core(client);
    int r = -1;

    struct script_ctx *ctx = talloc_ptrtype(NULL, ctx);
    *ctx = (struct script_ctx) {
        .mpctx = mpctx,
        .client = client,
        .name = mpv_client_name(client),
        .log = mp_client_get_log(client),
    };

    lua_State *L = ctx->state = luaL_newstate();
    if (!L)
        goto error_out;

    // used by get_ctx()
    lua_pushlightuserdata(L, ctx); // ctx
    lua_setfield(L, LUA_REGISTRYINDEX, "ctx"); // -

    lua_pushcfunction(L, wrap_cpcall); // closure
    lua_setfield(L, LUA_REGISTRYINDEX, "wrap_cpcall"); // -

    luaL_openlibs(L);
    add_functions(ctx); // mp

    push_module_table(L, "mp"); // mp

    // "mp" is available by default, and no "require 'mp'" is needed
    lua_pushvalue(L, -1); // mp mp
    lua_setglobal(L, "mp"); // mp

    lua_pushstring(L, ctx->name); // mp name
    lua_setfield(L, -2, "script_name"); // mp

    // used by pushnode()
    lua_newtable(L); // mp table
    lua_pushvalue(L, -1); // mp table table
    lua_setfield(L, LUA_REGISTRYINDEX, "UNKNOWN_TYPE"); // mp table
    lua_setfield(L, -2, "UNKNOWN_TYPE"); // mp
    lua_newtable(L); // mp table
    lua_pushvalue(L, -1); // mp table table
    lua_setfield(L, LUA_REGISTRYINDEX, "MAP"); // mp table
    lua_setfield(L, -2, "MAP"); // mp
    lua_newtable(L); // mp table
    lua_pushvalue(L, -1); // mp table table
    lua_setfield(L, LUA_REGISTRYINDEX, "ARRAY"); // mp table
    lua_setfield(L, -2, "ARRAY"); // mp

    lua_pop(L, 1); // -

    assert(lua_gettop(L) == 0);

    // Add a preloader for each builtin Lua module
    lua_getglobal(L, "package"); // package
    assert(lua_type(L, -1) == LUA_TTABLE);
    lua_getfield(L, -1, "preload"); // package preload
    assert(lua_type(L, -1) == LUA_TTABLE);
    for (int n = 0; builtin_lua_scripts[n][0]; n++) {
        lua_pushcfunction(L, load_builtin); // package preload load_builtin
        lua_setfield(L, -2, builtin_lua_scripts[n][0]);
    }
    lua_pop(L, 2); // -

    assert(lua_gettop(L) == 0);

    if (!require(L, "mp.defaults")) {
        report_error(L);
        goto error_out;
    }

    assert(lua_gettop(L) == 0);

    if (fname[0] == '@') {
        if (!require(L, fname))
            goto error_out;
    } else {
        if (load_file(ctx, fname) < 0)
            goto error_out;
    }

    // Call the script's event loop runs until the script terminates and unloads.
    if (mp_cpcall(L, run_event_loop, 0) != 0)
        report_error(L);

    r = 0;

error_out:
    if (ctx->suspended)
        mpv_resume(ctx->client);
    if (ctx->state)
        lua_close(ctx->state);
    talloc_free(ctx);
    return r;
}

static int check_loglevel(lua_State *L, int arg)
{
    const char *level = luaL_checkstring(L, arg);
    for (int n = 0; n < MSGL_MAX; n++) {
        if (mp_log_levels[n] && strcasecmp(mp_log_levels[n], level) == 0)
            return n;
    }
    luaL_error(L, "Invalid log level '%s'", level);
    abort();
}

static int script_log(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);

    int msgl = check_loglevel(L, 1);

    int last = lua_gettop(L);
    lua_getglobal(L, "tostring"); // args... tostring
    for (int i = 2; i <= last; i++) {
        lua_pushvalue(L, -1); // args... tostring tostring
        lua_pushvalue(L, i); // args... tostring tostring args[i]
        lua_call(L, 1, 1); // args... tostring str
        const char *s = lua_tostring(L, -1);
        if (s == NULL)
            return luaL_error(L, "Invalid argument");
        mp_msg(ctx->log, msgl, "%s%s", s, i > 0 ? " " : "");
        lua_pop(L, 1);  // args... tostring
    }
    mp_msg(ctx->log, msgl, "\n");

    return 0;
}

static int script_find_config_file(lua_State *L)
{
    struct MPContext *mpctx = get_mpctx(L);
    const char *s = luaL_checkstring(L, 1);
    char *path = mp_find_user_config_file(NULL, mpctx->global, s);
    if (path) {
        lua_pushstring(L, path);
    } else {
        lua_pushnil(L);
    }
    talloc_free(path);
    return 1;
}

static int script_suspend(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);
    if (!ctx->suspended)
        mpv_suspend(ctx->client);
    ctx->suspended++;
    return 0;
}

static int script_resume(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);
    if (ctx->suspended < 1)
        luaL_error(L, "trying to resume, but core is not suspended");
    ctx->suspended--;
    if (!ctx->suspended)
        mpv_resume(ctx->client);
    return 0;
}

static int script_resume_all(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);
    if (ctx->suspended)
        mpv_resume(ctx->client);
    ctx->suspended = 0;
    return 0;
}

static bool pushnode(lua_State *L, mpv_node *node, int depth);

static int script_wait_event(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);

    double timeout = luaL_optnumber(L, 1, 1e20);

    // This will almost surely lead to a deadlock. (Polling is still ok.)
    if (ctx->suspended && timeout > 0)
        luaL_error(L, "attempting to wait while core is suspended");

    mpv_event *event = mpv_wait_event(ctx->client, timeout);

    lua_newtable(L); // event
    lua_pushstring(L, mpv_event_name(event->event_id)); // event name
    lua_setfield(L, -2, "event"); // event

    if (event->reply_userdata) {
        lua_pushnumber(L, event->reply_userdata);
        lua_setfield(L, -2, "id");
    }

    if (event->error < 0) {
        lua_pushstring(L, mpv_error_string(event->error)); // event err
        lua_setfield(L, -2, "error"); // event
    }

    switch (event->event_id) {
    case MPV_EVENT_LOG_MESSAGE: {
        mpv_event_log_message *msg = event->data;

        lua_pushstring(L, msg->prefix); // event s
        lua_setfield(L, -2, "prefix"); // event
        lua_pushstring(L, msg->level); // event s
        lua_setfield(L, -2, "level"); // event
        lua_pushstring(L, msg->text); // event s
        lua_setfield(L, -2, "text"); // event
        break;
    }
    case MPV_EVENT_SCRIPT_INPUT_DISPATCH: {
        mpv_event_script_input_dispatch *msg = event->data;

        lua_pushinteger(L, msg->arg0); // event i
        lua_setfield(L, -2, "arg0"); // event
        lua_pushstring(L, msg->type); // event s
        lua_setfield(L, -2, "type"); // event
        break;
    }
    case MPV_EVENT_CLIENT_MESSAGE: {
        mpv_event_client_message *msg = event->data;

        lua_newtable(L); // event args
        for (int n = 0; n < msg->num_args; n++) {
            lua_pushinteger(L, n + 1); // event args N
            lua_pushstring(L, msg->args[n]); // event args N val
            lua_settable(L, -3); // event args
        }
        lua_setfield(L, -2, "args"); // event
        break;
    }
    case MPV_EVENT_PROPERTY_CHANGE: {
        mpv_event_property *prop = event->data;
        lua_pushstring(L, prop->name);
        lua_setfield(L, -2, "name");
        switch (prop->format) {
        case MPV_FORMAT_NODE:
            if (!pushnode(L, prop->data, 50))
                luaL_error(L, "stack overflow");
            break;
        case MPV_FORMAT_DOUBLE:
            lua_pushnumber(L, *(double *)prop->data);
            break;
        case MPV_FORMAT_FLAG:
            lua_pushboolean(L, *(int *)prop->data);
            break;
        case MPV_FORMAT_STRING:
            lua_pushstring(L, *(char **)prop->data);
            break;
        default:
            lua_pushnil(L);
        }
        lua_setfield(L, -2, "data");
        break;
    }
    default: ;
    }

    // return event
    return 1;
}

static int script_request_event(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);
    const char *event = luaL_checkstring(L, 1);
    bool enable = lua_toboolean(L, 2);
    // brute force event name -> id; stops working for events > assumed max
    int event_id = -1;
    for (int n = 0; n < 256; n++) {
        const char *name = mpv_event_name(n);
        if (name && strcmp(name, event) == 0) {
            event_id = n;
            break;
        }
    }
    lua_pushboolean(L, mpv_request_event(ctx->client, event_id, enable) >= 0);
    return 1;
}

static int script_enable_messages(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);
    check_loglevel(L, 1);
    const char *level = luaL_checkstring(L, 1);
    return check_error(L, mpv_request_log_messages(ctx->client, level));
}

static int script_command(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);
    const char *s = luaL_checkstring(L, 1);

    return check_error(L, mpv_command_string(ctx->client, s));
}

static int script_commandv(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);
    int num = lua_gettop(L);
    const char *args[50];
    if (num + 1 > MP_ARRAY_SIZE(args))
        luaL_error(L, "too many arguments");
    for (int n = 1; n <= num; n++) {
        const char *s = lua_tostring(L, n);
        if (!s)
            luaL_error(L, "argument %d is not a string", n);
        args[n - 1] = s;
    }
    args[num] = NULL;
    return check_error(L, mpv_command(ctx->client, args));
}

static int script_set_property(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);
    const char *p = luaL_checkstring(L, 1);
    const char *v = luaL_checkstring(L, 2);

    return check_error(L, mpv_set_property_string(ctx->client, p, v));
}

static int script_set_property_bool(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);
    const char *p = luaL_checkstring(L, 1);
    int v = lua_toboolean(L, 2);

    return check_error(L, mpv_set_property(ctx->client, p, MPV_FORMAT_FLAG, &v));
}

static bool is_int(double d)
{
    int64_t v = d;
    return d == (double)v;
}

static int script_set_property_number(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);
    const char *p = luaL_checkstring(L, 1);
    double d = luaL_checknumber(L, 2);
    // If the number might be an integer, then set it as integer. The mpv core
    // will (probably) convert INT64 to DOUBLE when setting, but not the other
    // way around.
    int res;
    if (is_int(d)) {
        res = mpv_set_property(ctx->client, p, MPV_FORMAT_INT64, &(int64_t){d});
    } else {
        res = mpv_set_property(ctx->client, p, MPV_FORMAT_DOUBLE, &d);
    }
    return check_error(L, res);
}

static void makenode(void *tmp, mpv_node *dst, lua_State *L, int t)
{
    if (t < 0)
        t = lua_gettop(L) + (t + 1);
    switch (lua_type(L, t)) {
    case LUA_TNIL:
        dst->format = MPV_FORMAT_NONE;
        break;
    case LUA_TNUMBER: {
        double d = lua_tonumber(L, t);
        if (is_int(d)) {
            dst->format = MPV_FORMAT_INT64;
            dst->u.int64 = d;
        } else {
            dst->format = MPV_FORMAT_DOUBLE;
            dst->u.double_ = d;
        }
        break;
    }
    case LUA_TBOOLEAN:
        dst->format = MPV_FORMAT_FLAG;
        dst->u.flag = !!lua_toboolean(L, t);
        break;
    case LUA_TSTRING:
        dst->format = MPV_FORMAT_STRING;
        dst->u.string = talloc_strdup(tmp, lua_tostring(L, t));
        break;
    case LUA_TTABLE: {
        // Lua uses the same type for arrays and maps, so guess the correct one.
        int format = MPV_FORMAT_NONE;
        if (lua_getmetatable(L, t)) { // mt
            lua_getfield(L, -1, "type"); // mt val
            if (lua_type(L, -1) == LUA_TSTRING) {
                const char *type = lua_tostring(L, -1);
                if (strcmp(type, "MAP") == 0) {
                    format = MPV_FORMAT_NODE_MAP;
                } else if (strcmp(type, "ARRAY") == 0) {
                    format = MPV_FORMAT_NODE_ARRAY;
                }
            }
            lua_pop(L, 2);
        }
        if (format == MPV_FORMAT_NONE) {
            // If all keys are integers, and they're in sequence, take it
            // as an array.
            int count = 0;
            for (int n = 1; ; n++) {
                lua_pushinteger(L, n); // n
                lua_gettable(L, t); // t[n]
                bool empty = lua_isnil(L, -1); // t[n]
                lua_pop(L, 1); // -
                if (empty) {
                    count = n;
                    break;
                }
            }
            if (count > 0)
                format = MPV_FORMAT_NODE_ARRAY;
            lua_pushnil(L); // nil
            while (lua_next(L, t) != 0) { // key value
                count--;
                lua_pop(L, 1); // key
                if (count < 0) {
                    lua_pop(L, 1); // -
                    format = MPV_FORMAT_NODE_MAP;
                    break;
                }
            }
        }
        if (format == MPV_FORMAT_NONE)
            format = MPV_FORMAT_NODE_ARRAY; // probably empty table; assume array
        mpv_node_list *list = talloc_zero(tmp, mpv_node_list);
        dst->format = format;
        dst->u.list = list;
        if (format == MPV_FORMAT_NODE_ARRAY) {
            for (int n = 0; ; n++) {
                lua_pushinteger(L, n + 1); // n1
                lua_gettable(L, t); // t[n1]
                if (lua_isnil(L, -1))
                    break;
                MP_TARRAY_GROW(tmp, list->values, list->num);
                makenode(tmp, &list->values[n], L, -1);
                list->num++;
                lua_pop(L, 1); // -
            }
            lua_pop(L, 1); // -
        } else {
            lua_pushnil(L); // nil
            while (lua_next(L, t) != 0) { // key value
                MP_TARRAY_GROW(tmp, list->values, list->num);
                MP_TARRAY_GROW(tmp, list->keys, list->num);
                makenode(tmp, &list->values[list->num], L, -1);
                if (lua_type(L, -2) != LUA_TSTRING) {
                    talloc_free(tmp);
                    luaL_error(L, "key must be a string, but got %s",
                               lua_typename(L, -2));
                }
                list->keys[list->num] = talloc_strdup(tmp, lua_tostring(L, -2));
                list->num++;
                lua_pop(L, 1); // key
            }
        }
        break;
    }
    default:
        // unknown type
        talloc_free(tmp);
        luaL_error(L, "disallowed Lua type found: %s\n", lua_typename(L, t));
    }
}

static int script_set_property_native(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);
    const char *p = luaL_checkstring(L, 1);
    struct mpv_node node;
    void *tmp = talloc_new(NULL);
    makenode(tmp, &node, L, 2);
    int res = mpv_set_property(ctx->client, p, MPV_FORMAT_NODE, &node);
    talloc_free(tmp);
    return check_error(L, res);

}

static int script_property_list(lua_State *L)
{
    const struct m_property *props = mp_get_property_list();
    lua_newtable(L);
    for (int i = 0; props[i].name; i++) {
        lua_pushinteger(L, i + 1);
        lua_pushstring(L, pr