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/*
 * This file is part of mpv.
 *
 * mpv is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * mpv is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with mpv.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <assert.h>
#include <string.h>
#include <strings.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <dirent.h>
#include <math.h>

#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>

#include "osdep/io.h"

#include "mpv_talloc.h"

#include "common/common.h"
#include "options/m_property.h"
#include "common/msg.h"
#include "common/msg_control.h"
#include "common/stats.h"
#include "options/m_option.h"
#include "input/input.h"
#include "options/path.h"
#include "misc/bstr.h"
#include "misc/json.h"
#include "osdep/subprocess.h"
#include "osdep/timer.h"
#include "osdep/threads.h"
#include "osdep/getpid.h"
#include "stream/stream.h"
#include "sub/osd.h"
#include "core.h"
#include "command.h"
#include "client.h"
#include "libmpv/client.h"

// List of builtin modules and their contents as strings.
// All these are generated from player/lua/*.lua
static const char * const builtin_lua_scripts[][2] = {
    {"mp.defaults",
#   include "generated/player/lua/defaults.lua.inc"
    },
    {"mp.assdraw",
#   include "generated/player/lua/assdraw.lua.inc"
    },
    {"mp.options",
#   include "generated/player/lua/options.lua.inc"
    },
    {"@osc.lua",
#   include "generated/player/lua/osc.lua.inc"
    },
    {"@ytdl_hook.lua",
#   include "generated/player/lua/ytdl_hook.lua.inc"
    },
    {"@stats.lua",
#   include "generated/player/lua/stats.lua.inc"
    },
    {"@console.lua",
#   include "generated/player/lua/console.lua.inc"
    },
    {"@auto_profiles.lua",
#   include "generated/player/lua/auto_profiles.lua.inc"
    },
    {0}
};

// Represents a loaded script. Each has its own Lua state.
struct script_ctx {
    const char *name;
    const char *filename;
    const char *path; // NULL if single file
    lua_State *state;
    struct mp_log *log;
    struct mpv_handle *client;
    struct MPContext *mpctx;
    size_t lua_malloc_size;
    lua_Alloc lua_allocf;
    void *lua_alloc_ud;
    struct stats_ctx *stats;
};

#if LUA_VERSION_NUM <= 501
#define mp_cpcall lua_cpcall
#define mp_lua_len lua_objlen
#else
// Curse whoever had this stupid idea. Curse whoever thought it would be a good
// idea not to include an emulated lua_cpcall() even more.
static int mp_cpcall (lua_State *L, lua_CFunction func, void *ud)
{
    lua_pushcfunction(L, func); // doesn't allocate in 5.2 (but does in 5.1)
    lua_pushlightuserdata(L, ud);
    return lua_pcall(L, 1, 0, 0);
}
#define mp_lua_len lua_rawlen
#endif

// Ensure that the given argument exists, even if it's nil. Can be used to
// avoid confusing the last missing optional arg with the first temporary value
// pushed to the stack.
static void mp_lua_optarg(lua_State *L, int arg)
{
    while (arg > lua_gettop(L))
        lua_pushnil(L);
}

// autofree lua C function: same as lua_CFunction but with these differences:
// - It accepts an additional void* argument which is a pre-initialized talloc
//   context which it can use, and which is freed with its children once the
//   function completes - regardless if a lua error occured or not. If a lua
//   error did occur then it's re-thrown after the ctx is freed.
// - At struct fn_entry it's declared with AF_ENTRY instead of FN_ENTRY.
typedef int (*af_CFunction)(lua_State *L, void *ctx);

// add_af_dir, add_af_mpv_alloc take a valid DIR*/char* value respectively,
// and closedir/mpv_free it when the parent is freed.

static void destruct_af_dir(void *p)
{
    closedir(*(DIR**)p);
}

static void add_af_dir(void *parent, DIR *d)
{
    DIR **pd = talloc(parent, DIR*);
    *pd = d;
    talloc_set_destructor(pd, destruct_af_dir);
}

static void destruct_af_mpv_alloc(void *p)
{
    mpv_free(*(char**)p);
}

static void add_af_mpv_alloc(void *parent, char *ma)
{
    char **p = talloc(parent, char*);
    *p = ma;
    talloc_set_destructor(p, destruct_af_mpv_alloc);
}


// Perform the equivalent of mpv_free_node_contents(node) when tmp is freed.
static void steal_node_alloctions(void *tmp, mpv_node *node)
{
    talloc_steal(tmp, node_get_alloc(node));
}

// lua_Alloc compatible. Serves only to track memory usage. This wraps the
// existing allocator, partly because luajit requires the use of its internal
// allocator on 64-bit platforms.
static void *mp_lua_alloc(void *ud, void *ptr, size_t osize, size_t nsize)
{
    struct script_ctx *ctx = ud;

    // Ah, what the fuck, screw whoever introduced this to Lua 5.2.
    if (!ptr)
        osize = 0;

    ptr = ctx->lua_allocf(ctx->lua_alloc_ud, ptr, osize, nsize);
    if (nsize && !ptr)
        return NULL; // allocation failed, so original memory left untouched

    ctx->lua_malloc_size = ctx->lua_malloc_size - osize + nsize;
    stats_size_value(ctx->stats, "mem", ctx->lua_malloc_size);

    return ptr;
}

static struct script_ctx *get_ctx(lua_State *L)
{
    lua_getfield(L, LUA_REGISTRYINDEX, "ctx");
    struct script_ctx *ctx = lua_touserdata(L, -1);
    lua_pop(L, 1);
    assert(ctx);
    return ctx;
}

static struct MPContext *get_mpctx(lua_State *L)
{
    return get_ctx(L)->mpctx;
}

static int error_handler(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);

    if (luaL_loadstring(L, "return debug.traceback('', 3)") == 0) { // e fn|err
        lua_call(L, 0, 1); // e backtrace
        const char *tr = lua_tostring(L, -1);
        MP_WARN(ctx, "%s\n", tr ? tr : "(unknown)");
    }
    lua_pop(L, 1); // e

    return 1;
}

// Check client API error code:
//  if err >= 0, push "true" to the stack, and return 1
//  if err < 0, push nil and then the error string to the stack, and return 2
static int check_error(lua_State *L, int err)
{
    if (err >= 0) {
        lua_pushboolean(L, 1);
        return 1;
    }
    lua_pushnil(L);
    lua_pushstring(L, mpv_error_string(err));
    return 2;
}

static void add_functions(struct script_ctx *ctx);

static void load_file(lua_State *L, const char *fname)
{
    struct script_ctx *ctx = get_ctx(L);
    MP_DBG(ctx, "loading file %s\n", fname);
    struct bstr s = stream_read_file(fname, ctx, ctx->mpctx->global, 100000000);
    if (!s.start)
        luaL_error(L, "Could not read file.\n");
    if (luaL_loadbuffer(L, s.start, s.len, fname))
        lua_error(L);
    lua_call(L, 0, 1);
    talloc_free(s.start);
}

static int load_builtin(lua_State *L)
{
    const char *name = luaL_checkstring(L, 1);
    char dispname[80];
    snprintf(dispname, sizeof(dispname), "@%s", name);
    for (int n = 0; builtin_lua_scripts[n][0]; n++) {
        if (strcmp(name, builtin_lua_scripts[n][0]) == 0) {
            const char *script = builtin_lua_scripts[n][1];
            if (luaL_loadbuffer(L, script, strlen(script), dispname))
                lua_error(L);
            lua_call(L, 0, 1);
            return 1;
        }
    }
    luaL_error(L, "builtin module '%s' not found\n", name);
    return 0;
}

// Execute "require " .. name
static void require(lua_State *L, const char *name)
{
    struct script_ctx *ctx = get_ctx(L);
    MP_DBG(ctx, "loading %s\n", name);
    // Lazy, but better than calling the "require" function manually
    char buf[80];
    snprintf(buf, sizeof(buf), "require '%s'", name);
    if (luaL_loadstring(L, buf))
        lua_error(L);
    lua_call(L, 0, 0);
}

// Push the table of a module. If it doesn't exist, it's created.
// The Lua script can call "require(module)" to "load" it.
static void push_module_table(lua_State *L, const char *module)
{
    lua_getglobal(L, "package"); // package
    lua_getfield(L, -1, "loaded"); // package loaded
    lua_remove(L, -2); // loaded
    lua_getfield(L, -1, module); // loaded module
    if (lua_isnil(L, -1)) {
        lua_pop(L, 1); // loaded
        lua_newtable(L); // loaded module
        lua_pushvalue(L, -1); // loaded module module
        lua_setfield(L, -3, module); // loaded module
    }
    lua_remove(L, -2); // module
}

static int load_scripts(lua_State *L)
{
    struct script_ctx *ctx = get_ctx(L);
    const char *fname = ctx->filename;

    require(L, "mp.defaults");

    if (fname[0] == '@') {
        require(L, fname);
    } else {
        load_file(L, fname);
    }

    lua_getglobal(L, "mp_event_loop"); // fn
    if (lua_isnil(L, -1))
        luaL_error(L, "no event loop function\n");
    lua_call(L, 0, 0); // -

    return 0;
}

static void fuck_lua(lua_State *L, const char *search_path, const char *extra)
{
    void *tmp = talloc_new(NULL);

    lua_getglobal(L, "package"); // package
    lua_getfield(L, -1, search_path); // package search_path
    bstr path = bstr0(lua_tostring(L, -1));
    char *newpath = talloc_strdup(tmp, "");

    // Script-directory paths take priority.
    if (extra) {
        newpath = talloc_asprintf_append(newpath, "%s%s",
                                         newpath[0] ? ";" : "",
                                         mp_path_join(tmp, extra, "?.lua"));
    }

    // Unbelievable but true: Lua loads .lua files AND dynamic libraries from
    // the working directory. This is highly security relevant.
    // Lua scripts are still supposed to load globally installed libraries, so
    // try to get by by filtering out any relative paths.
    while (path.len) {
        bstr item;
        bstr_split_tok(path, ";", &item, &path);
        if (mp_path_is_absolute(item)) {
            newpath = talloc_asprintf_append(newpath, "%s%.*s",
                                             newpath[0] ? ";" : "",
                                             BSTR_P(item));
        }
    }

    lua_pushstring(L, newpath);  // package search_path newpath
    lua_setfield(L, -3, search_path); // package search_path
    lua_pop(L, 2);  // -

    talloc_free(tmp);
}

static int run_lua(lua_State *L)
{
    struct script_ctx *ctx = lua_touserdata(L, -1);
    lua_pop(L, 1); // -

    luaL_openlibs(L);

    // used by get_ctx()
    lua_pushlightuserdata(L, ctx); // ctx
    lua_setfield(L, LUA_REGISTRYINDEX, "ctx"); // -

    add_functions(ctx); // mp

    push_module_table(L, "mp"); // mp

    // "mp" is available by default, and no "require 'mp'" is needed
    lua_pushvalue(L, -1); // mp mp
    lua_setglobal(L, "mp"); // mp

    lua_pushstring(L, ctx->name); // mp name
    lua_setfield(L, -2, "script_name"); // mp

    // used by pushnode()
    lua_newtable(L); // mp table
    lua_pushvalue(L, -1); // mp table table
    lua_setfield(L, LUA_REGISTRYINDEX, "UNKNOWN_TYPE"); // mp table
    lua_setfield(L, -2, "UNKNOWN_TYPE"); // mp
    lua_newtable(L); // mp table
    lua_pushvalue(L, -1); // mp table table
    lua_setfield(L, LUA_REGISTRYINDEX, "MAP"); // mp table
    lua_setfield(L, -2, "MAP"); // mp
    lua_newtable(L); // mp table
    lua_pushvalue(L, -1); // mp table table
    lua_setfield(L, LUA_REGISTRYINDEX, "ARRAY"); // mp table
    lua_setfield(L, -2, "ARRAY"); // mp

    lua_pop(L, 1); // -

    assert(lua_gettop(L) == 0);

    // Add a preloader for each builtin Lua module
    lua_getglobal(L, "package"); // package
    assert(lua_type(L, -1) == LUA_TTABLE);
    lua_getfield(L, -1, "preload"); // package preload
    assert(lua_type(L, -1) == LUA_TTABLE);
    for (int n = 0; builtin_lua_scripts[n][0]; n++) {
        lua_pushcfunction(L, load_builtin); // package preload load_builtin
        lua_setfield(L, -2, builtin_lua_scripts[n][0]);
    }
    lua_pop(L, 2); // -

    assert(lua_gettop(L) == 0);

    fuck_lua(L, "path", ctx->path);
    fuck_lua(L, "cpath", NULL);
    assert(lua_gettop(L) == 0);

    // run this under an error handler that can do backtraces
    lua_pushcfunction(L, error_handler); // errf
    lua_pushcfunction(L, load_scripts); // errf fn
    if (lua_pcall(L, 0, 0, -2)) { // errf [error]
        const char *e = lua_tostring(L, -1);
        MP_FATAL(ctx, "Lua error: %s\n", e ? e : "(unknown)");
    }

    return 0;
}

static int load_lua(struct mp_script_args *args)
{
    int r = -1;

    struct script_ctx *ctx = talloc_ptrtype(NULL, ctx);
    *ctx = (struct script_ctx) {
        .mpctx = args->mpctx,
        .client = args->client,
        .name = mpv_client_name(args->client),
        .log = args->log,
        .filename = args->filename,
        .path = args->path,
        .stats = stats_ctx_create(ctx, args->mpctx->global,
                    mp_tprintf(80, "script/%s", mpv_client_name(args->client))),
    };

    stats_register_thread_cputime(ctx->stats, "cpu");

    if (LUA_VERSION_NUM != 501 && LUA_VERSION_NUM != 502) {
        MP_FATAL(ctx, "Only Lua 5.1 and 5.2 are supported.\n");
        goto error_out;
    }

    lua_State *L = ctx->state = luaL_newstate();
    if (!L) {
        MP_FATAL(ctx, "Could not initialize Lua.\n");
        goto error_out;
    }

    // Wrap the internal allocator with our version that does accounting
    ctx->lua_allocf = lua_getallocf(L, &ctx->lua_alloc_ud);
    lua_setallocf(L, mp_lua_alloc, ctx);

    if (mp_cpcall(L, run_lua, ctx)) {
        const char *err = "unknown error";
        if (lua_type(L, -1) == LUA_TSTRING) // avoid allocation
            err = lua_tostring(L, -1);
        MP_FATAL(ctx, "Lua error: %s\n", err);
        goto error_out;
    }

    r = 0;

error_out:
    if (ctx->state)
        lua_close(ctx->state);
    talloc_free(ctx);
    return r;
}

static int check_loglevel(lua_State *L, int arg)
{
    const char *level = luaL_checkstring(L, arg);