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|
/*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "config.h"
#include "mp_msg.h"
#include "subopt-helper.h"
#include "video_out.h"
#include "video_out_internal.h"
#include "font_load.h"
#include "sub.h"
#include "gl_common.h"
#include "aspect.h"
#ifdef CONFIG_GUI
#include "gui/interface.h"
#endif
#include "fastmemcpy.h"
#include "libass/ass_mp.h"
static const vo_info_t info =
{
"X11 (OpenGL)",
"gl",
"Arpad Gereoffy <arpi@esp-team.scene.hu>",
""
};
const LIBVO_EXTERN(gl)
#ifdef CONFIG_GL_X11
static int wsGLXAttrib[] = { GLX_RGBA,
GLX_RED_SIZE,1,
GLX_GREEN_SIZE,1,
GLX_BLUE_SIZE,1,
GLX_DOUBLEBUFFER,
None };
#endif
static MPGLContext glctx;
static int use_osd;
static int scaled_osd;
//! How many parts the OSD may consist of at most
#define MAX_OSD_PARTS 20
//! Textures for OSD
static GLuint osdtex[MAX_OSD_PARTS];
#ifndef FAST_OSD
//! Alpha textures for OSD
static GLuint osdatex[MAX_OSD_PARTS];
#endif
static GLuint *eosdtex;
#define LARGE_EOSD_TEX_SIZE 512
#define TINYTEX_SIZE 16
#define TINYTEX_COLS (LARGE_EOSD_TEX_SIZE/TINYTEX_SIZE)
#define TINYTEX_MAX (TINYTEX_COLS*TINYTEX_COLS)
#define SMALLTEX_SIZE 32
#define SMALLTEX_COLS (LARGE_EOSD_TEX_SIZE/SMALLTEX_SIZE)
#define SMALLTEX_MAX (SMALLTEX_COLS*SMALLTEX_COLS)
static GLuint largeeosdtex[2];
//! Display lists that draw the OSD parts
static GLuint osdDispList[MAX_OSD_PARTS];
#ifndef FAST_OSD
static GLuint osdaDispList[MAX_OSD_PARTS];
#endif
static GLuint eosdDispList;
//! How many parts the OSD currently consists of
static int osdtexCnt;
static int eosdtexCnt;
static int osd_color;
static int use_aspect;
static int use_ycbcr;
#define MASK_ALL_YUV (~(1 << YUV_CONVERSION_NONE))
#define MASK_NOT_COMBINERS (~((1 << YUV_CONVERSION_NONE) | (1 << YUV_CONVERSION_COMBINERS) | (1 << YUV_CONVERSION_COMBINERS_ATI)))
#define MASK_GAMMA_SUPPORT (MASK_NOT_COMBINERS & ~(1 << YUV_CONVERSION_FRAGMENT))
static int use_yuv;
static int is_yuv;
static int lscale;
static int cscale;
static float filter_strength;
static int yuvconvtype;
static int use_rectangle;
static int err_shown;
static uint32_t image_width;
static uint32_t image_height;
static uint32_t image_format;
static int many_fmts;
static int ati_hack;
static int force_pbo;
static int mesa_buffer;
static int use_glFinish;
static int swap_interval;
static GLenum gl_target;
static GLint gl_texfmt;
static GLenum gl_format;
static GLenum gl_type;
static GLuint gl_buffer;
static GLuint gl_buffer_uv[2];
static int gl_buffersize;
static int gl_buffersize_uv;
static void *gl_bufferptr;
static void *gl_bufferptr_uv[2];
static int mesa_buffersize;
static void *mesa_bufferptr;
static GLuint fragprog;
static GLuint default_texs[22];
static char *custom_prog;
static char *custom_tex;
static int custom_tlin;
static int custom_trect;
static int mipmap_gen;
static int int_pause;
static int eq_bri = 0;
static int eq_cont = 0;
static int eq_sat = 0;
static int eq_hue = 0;
static int eq_rgamma = 0;
static int eq_ggamma = 0;
static int eq_bgamma = 0;
static int texture_width;
static int texture_height;
static int mpi_flipped;
static int vo_flipped;
static int ass_border_x, ass_border_y;
static unsigned int slice_height = 1;
static void redraw(void);
static void resize(int x,int y){
mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y);
if (WinID >= 0) {
int top = 0, left = 0, w = x, h = y;
geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight);
Viewport(top, left, w, h);
} else
Viewport( 0, 0, x, y );
MatrixMode(GL_PROJECTION);
LoadIdentity();
ass_border_x = ass_border_y = 0;
if (aspect_scaling() && use_aspect) {
int new_w, new_h;
GLdouble scale_x, scale_y;
aspect(&new_w, &new_h, A_WINZOOM);
panscan_calc_windowed();
new_w += vo_panscan_x;
new_h += vo_panscan_y;
scale_x = (GLdouble)new_w / (GLdouble)x;
scale_y = (GLdouble)new_h / (GLdouble)y;
Scaled(scale_x, scale_y, 1);
ass_border_x = (vo_dwidth - new_w) / 2;
ass_border_y = (vo_dheight - new_h) / 2;
}
Ortho(0, image_width, image_height, 0, -1,1);
MatrixMode(GL_MODELVIEW);
LoadIdentity();
if (!scaled_osd) {
#ifdef CONFIG_FREETYPE
// adjust font size to display size
force_load_font = 1;
#endif
vo_osd_changed(OSDTYPE_OSD);
}
Clear(GL_COLOR_BUFFER_BIT);
redraw();
}
static void texSize(int w, int h, int *texw, int *texh) {
if (use_rectangle) {
*texw = w; *texh = h;
} else {
*texw = 32;
while (*texw < w)
*texw *= 2;
*texh = 32;
while (*texh < h)
*texh *= 2;
}
if (mesa_buffer) *texw = (*texw + 63) & ~63;
else if (ati_hack) *texw = (*texw + 511) & ~511;
}
//! maximum size of custom fragment program
#define MAX_CUSTOM_PROG_SIZE (1024 * 1024)
static void update_yuvconv(void) {
int xs, ys;
float bri = eq_bri / 100.0;
float cont = (eq_cont + 100) / 100.0;
float hue = eq_hue / 100.0 * 3.1415927;
float sat = (eq_sat + 100) / 100.0;
float rgamma = exp(log(8.0) * eq_rgamma / 100.0);
float ggamma = exp(log(8.0) * eq_ggamma / 100.0);
float bgamma = exp(log(8.0) * eq_bgamma / 100.0);
gl_conversion_params_t params = {gl_target, yuvconvtype,
bri, cont, hue, sat, rgamma, ggamma, bgamma,
texture_width, texture_height, 0, 0, filter_strength};
mp_get_chroma_shift(image_format, &xs, &ys);
params.chrom_texw = params.texw >> xs;
params.chrom_texh = params.texh >> ys;
glSetupYUVConversion(¶ms);
if (custom_prog) {
FILE *f = fopen(custom_prog, "r");
if (!f)
mp_msg(MSGT_VO, MSGL_WARN,
"[gl] Could not read customprog %s\n", custom_prog);
else {
char *prog = calloc(1, MAX_CUSTOM_PROG_SIZE + 1);
fread(prog, 1, MAX_CUSTOM_PROG_SIZE, f);
fclose(f);
loadGPUProgram(GL_FRAGMENT_PROGRAM, prog);
free(prog);
}
ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 0,
1.0 / texture_width, 1.0 / texture_height,
texture_width, texture_height);
}
if (custom_tex) {
FILE *f = fopen(custom_tex, "r");
if (!f)
mp_msg(MSGT_VO, MSGL_WARN,
"[gl] Could not read customtex %s\n", custom_tex);
else {
int width, height, maxval;
ActiveTexture(GL_TEXTURE3);
if (glCreatePPMTex(custom_trect?GL_TEXTURE_RECTANGLE:GL_TEXTURE_2D, 0,
custom_tlin?GL_LINEAR:GL_NEAREST,
f, &width, &height, &maxval))
ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 1,
1.0 / width, 1.0 / height, width, height);
else
mp_msg(MSGT_VO, MSGL_WARN,
"[gl] Error parsing customtex %s\n", custom_tex);
fclose(f);
ActiveTexture(GL_TEXTURE0);
}
}
}
/**
* \brief remove all OSD textures and display-lists, thus clearing it.
*/
static void clearOSD(void) {
int i;
if (!osdtexCnt)
return;
DeleteTextures(osdtexCnt, osdtex);
#ifndef FAST_OSD
DeleteTextures(osdtexCnt, osdatex);
for (i = 0; i < osdtexCnt; i++)
DeleteLists(osdaDispList[i], 1);
#endif
for (i = 0; i < osdtexCnt; i++)
DeleteLists(osdDispList[i], 1);
osdtexCnt = 0;
}
/**
* \brief remove textures, display list and free memory used by EOSD
*/
static void clearEOSD(void) {
if (eosdDispList)
DeleteLists(eosdDispList, 1);
eosdDispList = 0;
if (eosdtexCnt)
DeleteTextures(eosdtexCnt, eosdtex);
eosdtexCnt = 0;
free(eosdtex);
eosdtex = NULL;
}
static inline int is_tinytex(ass_image_t *i, int tinytexcur) {
return i->w < TINYTEX_SIZE && i->h < TINYTEX_SIZE && tinytexcur < TINYTEX_MAX;
}
static inline int is_smalltex(ass_image_t *i, int smalltexcur) {
return i->w < SMALLTEX_SIZE && i->h < SMALLTEX_SIZE && smalltexcur < SMALLTEX_MAX;
}
static inline void tinytex_pos(int tinytexcur, int *x, int *y) {
*x = (tinytexcur % TINYTEX_COLS) * TINYTEX_SIZE;
*y = (tinytexcur / TINYTEX_COLS) * TINYTEX_SIZE;
}
static inline void smalltex_pos(int smalltexcur, int *x, int *y) {
*x = (smalltexcur % SMALLTEX_COLS) * SMALLTEX_SIZE;
*y = (smalltexcur / SMALLTEX_COLS) * SMALLTEX_SIZE;
}
/**
* \brief construct display list from ass image list
* \param img image list to create OSD from.
* A value of NULL has the same effect as clearEOSD()
*/
static void genEOSD(mp_eosd_images_t *imgs) {
int sx, sy;
int tinytexcur = 0;
int smalltexcur = 0;
GLuint *curtex;
GLint scale_type = scaled_osd ? GL_LINEAR : GL_NEAREST;
ass_image_t *img = imgs->imgs;
ass_image_t *i;
if (imgs->changed == 0) // there are elements, but they are unchanged
return;
if (img && imgs->changed == 1) // there are elements, but they just moved
goto skip_upload;
clearEOSD();
if (!img)
return;
if (!largeeosdtex[0]) {
glGenTextures(2, largeeosdtex);
BindTexture(gl_target, largeeosdtex[0]);
glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, LARGE_EOSD_TEX_SIZE, LARGE_EOSD_TEX_SIZE, 0);
BindTexture(gl_target, largeeosdtex[1]);
glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, LARGE_EOSD_TEX_SIZE, LARGE_EOSD_TEX_SIZE, 0);
}
for (i = img; i; i = i->next)
{
if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
continue;
if (is_tinytex(i, tinytexcur))
tinytexcur++;
else if (is_smalltex(i, smalltexcur))
smalltexcur++;
else
eosdtexCnt++;
}
mp_msg(MSGT_VO, MSGL_DBG2, "EOSD counts (tiny, small, all): %i, %i, %i\n",
tinytexcur, smalltexcur, eosdtexCnt);
if (eosdtexCnt) {
eosdtex = calloc(eosdtexCnt, sizeof(GLuint));
glGenTextures(eosdtexCnt, eosdtex);
}
tinytexcur = smalltexcur = 0;
for (i = img, curtex = eosdtex; i; i = i->next) {
int x = 0, y = 0;
if (i->w <= 0 || i->h <= 0 || i->stride < i->w) {
mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
continue;
}
if (is_tinytex(i, tinytexcur)) {
tinytex_pos(tinytexcur, &x, &y);
BindTexture(gl_target, largeeosdtex[0]);
tinytexcur++;
} else if (is_smalltex(i, smalltexcur)) {
smalltex_pos(smalltexcur, &x, &y);
BindTexture(gl_target, largeeosdtex[1]);
smalltexcur++;
} else {
texSize(i->w, i->h, &sx, &sy);
BindTexture(gl_target, *curtex++);
glCreateClearTex(gl_target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
}
glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, i->bitmap, i->stride,
x, y, i->w, i->h, 0);
}
eosdDispList = GenLists(1);
skip_upload:
NewList(eosdDispList, GL_COMPILE);
tinytexcur = smalltexcur = 0;
for (i = img, curtex = eosdtex; i; i = i->next) {
int x = 0, y = 0;
if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
continue;
Color4ub(i->color >> 24, (i->color >> 16) & 0xff, (i->color >> 8) & 0xff, 255 - (i->color & 0xff));
if (is_tinytex(i, tinytexcur)) {
tinytex_pos(tinytexcur, &x, &y);
sx = sy = LARGE_EOSD_TEX_SIZE;
BindTexture(gl_target, largeeosdtex[0]);
tinytexcur++;
} else if (is_smalltex(i, smalltexcur)) {
smalltex_pos(smalltexcur, &x, &y);
sx = sy = LARGE_EOSD_TEX_SIZE;
BindTexture(gl_target, largeeosdtex[1]);
smalltexcur++;
} else {
texSize(i->w, i->h, &sx, &sy);
BindTexture(gl_target, *curtex++);
}
glDrawTex(i->dst_x, i->dst_y, i->w, i->h, x, y, i->w, i->h, sx, sy, use_rectangle == 1, 0, 0);
}
EndList();
BindTexture(gl_target, 0);
}
/**
* \brief uninitialize OpenGL context, freeing textures, buffers etc.
*/
static void uninitGl(void) {
int i = 0;
if (DeletePrograms && fragprog)
DeletePrograms(1, &fragprog);
fragprog = 0;
while (default_texs[i] != 0)
i++;
if (i)
DeleteTextures(i, default_texs);
default_texs[0] = 0;
clearOSD();
clearEOSD();
if (largeeosdtex[0])
DeleteTextures(2, largeeosdtex);
largeeosdtex[0] = 0;
if (DeleteBuffers && gl_buffer)
DeleteBuffers(1, &gl_buffer);
gl_buffer = 0; gl_buffersize = 0;
gl_bufferptr = NULL;
if (DeleteBuffers && gl_buffer_uv[0])
DeleteBuffers(2, gl_buffer_uv);
gl_buffer_uv[0] = gl_buffer_uv[1] = 0; gl_buffersize_uv = 0;
gl_bufferptr_uv[0] = gl_bufferptr_uv[1] = 0;
#ifdef CONFIG_GL_X11
if (mesa_bufferptr)
FreeMemoryMESA(mDisplay, mScreen, mesa_bufferptr);
#endif
mesa_bufferptr = NULL;
err_shown = 0;
}
static void autodetectGlExtensions(void) {
const char *extensions = GetString(GL_EXTENSIONS);
const char *vendor = GetString(GL_VENDOR);
const char *version = GetString(GL_VERSION);
int is_ati = strstr(vendor, "ATI") != NULL;
int ati_broken_pbo = 0;
if (is_ati && strncmp(version, "2.1.", 4) == 0) {
int ver = atoi(version + 4);
mp_msg(MSGT_VO, MSGL_V, "[gl] Detected ATI driver version: %i\n", ver);
ati_broken_pbo = ver && ver < 8395;
}
if (ati_hack == -1) ati_hack = ati_broken_pbo;
if (force_pbo == -1) force_pbo = strstr(extensions, "_pixel_buffer_object") ? is_ati : 0;
if (use_rectangle == -1) use_rectangle = strstr(extensions, "_texture_non_power_of_two") ? 0 : 0;
if (is_ati && (lscale == 1 || lscale == 2 || cscale == 1 || cscale == 2))
mp_msg(MSGT_VO, MSGL_WARN, "[gl] Selected scaling mode may be broken on ATI cards.\n"
"Tell _them_ to fix GL_REPEAT if you have issues.\n");
mp_msg(MSGT_VO, MSGL_V, "[gl] Settings after autodetection: ati-hack = %i, force-pbo = %i, rectangle = %i\n",
ati_hack, force_pbo, use_rectangle);
}
/**
* \brief Initialize a (new or reused) OpenGL context.
* set global gl-related variables to their default values
*/
static int initGl(uint32_t d_width, uint32_t d_height) {
int scale_type = mipmap_gen ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
autodetectGlExtensions();
texSize(image_width, image_height, &texture_width, &texture_height);
Disable(GL_BLEND);
Disable(GL_DEPTH_TEST);
DepthMask(GL_FALSE);
Disable(GL_CULL_FACE);
Enable(gl_target);
DrawBuffer(vo_doublebuffering?GL_BACK:GL_FRONT);
TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
texture_width, texture_height);
if (is_yuv) {
int i;
int xs, ys;
mp_get_chroma_shift(image_format, &xs, &ys);
GenTextures(21, default_texs);
default_texs[21] = 0;
for (i = 0; i < 7; i++) {
ActiveTexture(GL_TEXTURE1 + i);
BindTexture(GL_TEXTURE_2D, default_texs[i]);
BindTexture(GL_TEXTURE_RECTANGLE, default_texs[i + 7]);
BindTexture(GL_TEXTURE_3D, default_texs[i + 14]);
}
ActiveTexture(GL_TEXTURE1);
glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, scale_type,
texture_width >> xs, texture_height >> ys, 128);
if (mipmap_gen)
TexParameteri(gl_target, GL_GENERATE_MIPMAP, GL_TRUE);
ActiveTexture(GL_TEXTURE2);
glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, scale_type,
texture_width >> xs, texture_height >> ys, 128);
if (mipmap_gen)
TexParameteri(gl_target, GL_GENERATE_MIPMAP, GL_TRUE);
ActiveTexture(GL_TEXTURE0);
BindTexture(gl_target, 0);
}
if (is_yuv || custom_prog)
{
if ((MASK_NOT_COMBINERS & (1 << use_yuv)) || custom_prog) {
if (!GenPrograms || !BindProgram) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
} else {
GenPrograms(1, &fragprog);
BindProgram(GL_FRAGMENT_PROGRAM, fragprog);
}
}
update_yuvconv();
}
glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, scale_type,
texture_width, texture_height, 0);
if (mipmap_gen)
TexParameteri(gl_target, GL_GENERATE_MIPMAP, GL_TRUE);
resize(d_width, d_height);
ClearColor( 0.0f,0.0f,0.0f,0.0f );
Clear( GL_COLOR_BUFFER_BIT );
if (SwapInterval && swap_interval >= 0)
SwapInterval(swap_interval);
return 1;
}
/* connect to server, create and map window,
* allocate colors and (shared) memory
*/
static int
config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
int xs, ys;
image_height = height;
image_width = width;
image_format = format;
is_yuv = mp_get_chroma_shift(image_format, &xs, &ys) > 0;
is_yuv |= (xs << 8
|