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/*
* null audio output driver
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <stdio.h>
#include <stdlib.h>
#include "talloc.h"
#include "config.h"
#include "osdep/timer.h"
#include "audio/format.h"
#include "ao.h"
struct priv {
double last_time;
float buffered_bytes;
};
static void drain(struct ao *ao)
{
struct priv *priv = ao->priv;
double now = mp_time_sec();
priv->buffered_bytes -= (now - priv->last_time) * ao->bps;
if (priv->buffered_bytes < 0)
priv->buffered_bytes = 0;
priv->last_time = now;
}
static int init(struct ao *ao, char *params)
{
struct priv *priv = talloc_zero(ao, struct priv);
ao->priv = priv;
struct mp_chmap_sel sel = {0};
mp_chmap_sel_add_any(&sel);
if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels))
return -1;
int samplesize = af_fmt2bits(ao->format) / 8;
ao->outburst = 256 * ao->channels.num * samplesize;
// A "buffer" for about 0.2 seconds of audio
ao->buffersize = (int)(ao->samplerate * 0.2 / 256 + 1) * ao->outburst;
ao->bps = ao->channels.num * ao->samplerate * samplesize;
priv->last_time = mp_time_sec();
return 0;
}
// close audio device
static void uninit(struct ao *ao, bool cut_audio)
{
}
// stop playing and empty buffers (for seeking/pause)
static void reset(struct ao *ao)
{
struct priv *priv = ao->priv;
priv->buffered_bytes = 0;
}
// stop playing, keep buffers (for pause)
static void pause(struct ao *ao)
{
// for now, just call reset();
reset(ao);
}
// resume playing, after audio_pause()
static void resume(struct ao *ao)
{
}
static int get_space(struct ao *ao)
{
struct priv *priv = ao->priv;
drain(ao);
return ao->buffersize - priv->buffered_bytes;
}
static int play(struct ao *ao, void *data, int len, int flags)
{
struct priv *priv = ao->priv;
int maxbursts = (ao->buffersize - priv->buffered_bytes) / ao->outburst;
int playbursts = len / ao->outburst;
int bursts = playbursts > maxbursts ? maxbursts : playbursts;
priv->buffered_bytes += bursts * ao->outburst;
return bursts * ao->outburst;
}
static float get_delay(struct ao *ao)
{
struct priv *priv = ao->priv;
drain(ao);
return priv->buffered_bytes / ao->bps;
}
const struct ao_driver audio_out_null = {
.info = &(const struct ao_info) {
"Null audio output",
"null",
"Tobias Diedrich <ranma+mplayer@tdiedrich.de>",
"",
},
.init = init,
.uninit = uninit,
.reset = reset,
.get_space = get_space,
.play = play,
.get_delay = get_delay,
.pause = pause,
.resume = resume,
};
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