summaryrefslogtreecommitdiffstats
path: root/DOCS/man/en/vo.rst
blob: 6fbc5aefb6450f53dd4d55d815d0e79fadaf0f01 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
.. _video_outputs:

VIDEO OUTPUT DRIVERS
====================

Video output drivers are interfaces to different video output facilities. The
syntax is:

--vo=<driver1[:suboption1[=value]:...],driver2,...[,]>
    Specify a priority list of video output drivers to be used.

If the list has a trailing ',' MPlayer will fall back on drivers not contained
in the list. Suboptions are optional and can mostly be omitted.

*NOTE*: See ``--vo=help`` for a list of compiled-in video output drivers.

*EXAMPLE*:

    ``--vo=xmga,xv,``
        Try the Matrox X11 driver, then the Xv driver, then others.
    ``--vo=directx:noaccel``
        Uses the DirectX driver with acceleration features turned off.

Available video output drivers are:

xv (X11 only)
    Uses the XVideo extension to enable hardware accelerated playback. If you
    cannot use a hardware specific driver, this is probably the best option.
    For information about what colorkey is used and how it is drawn run
    MPlayer with ``-v`` option and look out for the lines tagged with ``[xv
    common]`` at the beginning.

    adaptor=<number>
        Select a specific XVideo adaptor (check xvinfo results).
    port=<number>
        Select a specific XVideo port.
    ck=<cur|use|set>
        Select the source from which the colorkey is taken (default: cur).

        cur
          The default takes the colorkey currently set in Xv.
        use
          Use but do not set the colorkey from MPlayer (use the ``--colorkey``
          option to change it).
        set
          Same as use but also sets the supplied colorkey.

    ck-method=<man|bg|auto>
        Sets the colorkey drawing method (default: man).

        man
          Draw the colorkey manually (reduces flicker in some cases).
        bg
          Set the colorkey as window background.
        auto
          Let Xv draw the colorkey.

x11 (X11 only)
    Shared memory video output driver without hardware acceleration that works
    whenever X11 is present.

vdpau (X11 only)
    Uses the VDPAU interface to display and optionally also decode video.
    Hardware decoding is used with ``--vc=ffmpeg12vdpau``,
    ``--vc=ffwmv3vdpau``, ``--vc=ffvc1vdpau``, ``--vc=ffh264vdpau`` or
    ``--vc=ffodivxvdpau``.

    sharpen=<-1-1>
        For positive values, apply a sharpening algorithm to the video, for
        negative values a blurring algorithm (default: 0).
    denoise=<0-1>
        Apply a noise reduction algorithm to the video (default: 0, no noise
        reduction).
    deint=<-4-4>
        Select deinterlacing mode (default: -3). Positive values choose mode
        and enable deinterlacing. Corresponding negative values select the
        same deinterlacing mode, but do not enable deinterlacing on startup
        (useful in configuration files to specify what mode will be enabled by
        the "D" key). All modes respect ``--field-dominance``.

        0
            same as -3
        1
            Show only first field, similar to ``--vf=field``.
        2
            Bob deinterlacing, similar to ``--vf=tfields=1``.
        3
            motion adaptive temporal deinterlacing. May lead to A/V desync
            with slow video hardware and/or high resolution.
        4
            motion adaptive temporal deinterlacing with edge-guided spatial
            interpolation. Needs fast video hardware.
    chroma-deint
        Makes temporal deinterlacers operate both on luma and chroma (default).
        Use no-chroma-deint to solely use luma and speed up advanced
        deinterlacing. Useful with slow video memory.
    pullup
        Try to apply inverse telecine, needs motion adaptive temporal
        deinterlacing.
    hqscaling=<0-9>
        0
            Use default VDPAU scaling (default).
        1-9
            Apply high quality VDPAU scaling (needs capable hardware).
    fps=<number>
        Override autodetected display refresh rate value (the value is needed
        for framedrop to allow video playback rates higher than display
        refresh rate, and for vsync-aware frame timing adjustments). Default 0
        means use autodetected value. A positive value is interpreted as a
        refresh rate in Hz and overrides the autodetected value. A negative
        value disables all timing adjustment and framedrop logic.
    composite-detect
        NVIDIA's current VDPAU implementation behaves somewhat differently
        under a compositing window manager and does not give accurate frame
        timing information. With this option enabled, the player tries to
        detect whether a compositing window manager is active. If one is
        detected, the player disables timing adjustments as if the user had
        specified fps=-1 (as they would be based on incorrect input). This
        means timing is somewhat less accurate than without compositing, but
        with the composited mode behavior of the NVIDIA driver there is no
        hard playback speed limit even without the disabled logic. Enabled by
        default, use no-composite-detect to disable.
    queuetime_windowed=<number> and queuetime_fs=<number>
        Use VDPAU's presentation queue functionality to queue future video
        frame changes at most this many milliseconds in advance (default: 50).
        See below for additional information.
    output_surfaces=<2-15>
        Allocate this many output surfaces to display video frames (default:
        3). See below for additional information.

    Using the VDPAU frame queueing functionality controlled by the queuetime
    options makes MPlayer's frame flip timing less sensitive to system CPU
    load and allows MPlayer to start decoding the next frame(s) slightly
    earlier which can reduce jitter caused by individual slow-to-decode
    frames. However the NVIDIA graphics drivers can make other window behavior
    such as window moves choppy if VDPAU is using the blit queue (mainly
    happens if you have the composite extension enabled) and this feature is
    active. If this happens on your system and it bothers you then you can set
    the queuetime value to 0 to disable this feature. The settings to use in
    windowed and fullscreen mode are separate because there should be less
    reason to disable this for fullscreen mode (as the driver issue shouldn't
    affect the video itself).

    You can queue more frames ahead by increasing the queuetime values and the
    output_surfaces count (to ensure enough surfaces to buffer video for a
    certain time ahead you need at least as many surfaces as the video has
    frames during that time, plus two). This could help make video smoother in
    some cases. The main downsides are increased video RAM requirements for
    the surfaces and laggier display response to user commands (display
    changes only become visible some time after they're queued). The graphics
    driver implementation may also have limits on the length of maximum
    queuing time or number of queued surfaces that work well or at all.

direct3d (Windows only) (BETA CODE!)
    Video output driver that uses the Direct3D interface (useful for Vista).

directx (Windows only)
    Video output driver that uses the DirectX interface.

    noaccel
        Turns off hardware acceleration. Try this option if you have display
        problems.

corevideo (Mac OS X 10.6 and later)
    Mac OS X CoreVideo video output driver. Uses the CoreVideo APIs to fill
    PixelBuffers and generate OpenGL textures from them (useful as a fallback
    for vo_gl_).

.. _vo_gl:
gl
    OpenGL video output driver, simple version. Video size must be smaller
    than the maximum texture size of your OpenGL implementation. Intended to
    work even with the most basic OpenGL implementations, but also makes use
    of newer extensions, which allow support for more colorspaces and direct
    rendering.

    The code performs very few checks, so if a feature does not work, this
    might be because it is not supported by your card/OpenGL implementation
    even if you do not get any error message. Use ``glxinfo`` or a similar
    tool to display the supported OpenGL extensions.

    (no-)ati-hack
        ATI drivers may give a corrupted image when PBOs are used (when using
        `force-pbo`). This option fixes this, at the expense of
        using a bit more memory.
    (no-)force-pbo
        Always uses PBOs to transfer textures even if this involves an extra
        copy. Currently this gives a little extra speed with NVidia drivers
        and a lot more speed with ATI drivers. May need ``--no-slices`` and
        the ati-hack suboption to work correctly.
    (no-)scaled-osd
        Changes the way the OSD behaves when the size of the window changes
        (default: disabled). When enabled behaves more like the other video
        output drivers, which is better for fixed-size fonts. Disabled looks
        much better with FreeType fonts and uses the borders in fullscreen
        mode. Does not work correctly with ass subtitles (see ``--ass``), you
        can instead render them without OpenGL support via ``--vf=ass``.
    osdcolor=<0xAARRGGBB>
        Color for OSD (default: 0x00ffffff, corresponds to non-transparent
        white).
    rectangle=<0,1,2>
        Select usage of rectangular textures which saves video RAM, but often
        is slower (default: 0).

        0
            Use power-of-two textures (default).
        1
            Use the ``GL_ARB_texture_rectangle`` extension.
        2
            Use the ``GL_ARB_texture_non_power_of_two`` extension. In some
            cases only supported in software and thus very slow.

    swapinterval=<n>
        Minimum interval between two buffer swaps, counted in displayed frames
        (default: 1). 1 is equivalent to enabling VSYNC, 0 to disabling VSYNC.
        Values below 0 will leave it at the system default. This limits the
        framerate to (horizontal refresh rate / n). Requires
        ``GLX_SGI_swap_control`` support to work. With some (most/all?)
        implementations this only works in fullscreen mode.
    ycbcr
        Use the ``GL_MESA_ycbcr_texture`` extension to convert YUV to RGB. In
        most cases this is probably slower than doing software conversion to
        RGB.
    yuv=<n>
        Select the type of YUV to RGB conversion. The default is
        auto-detection deciding between values 0 and 2.

        0
            Use software conversion. Compatible with all OpenGL versions.
            Provides brightness, contrast and saturation control.
        1
            Same as 2. This used to use nVidia-specific extensions, which
            didn't provide any advantages over using fragment programs, except
            possibly on very ancient graphic cards. It produced a gray-ish
            output, which is why it has been removed.
        2
            Use a fragment program. Needs the ``GL_ARB_fragment_program``
            extension and at least three texture units. Provides brightness,
            contrast, saturation and hue control.
        3
            Use a fragment program using the POW instruction. Needs the
            ``GL_ARB_fragment_program`` extension and at least three texture
            units. Provides brightness, contrast, saturation, hue and gamma
            control. Gamma can also be set independently for red, green and
            blue. Method 4 is usually faster.
        4
            Use a fragment program with additional lookup. Needs the
            ``GL_ARB_fragment_program`` extension and at least four texture
            units. Provides brightness, contrast, saturation, hue and gamma
            control. Gamma can also be set independently for red, green and
            blue.
        5
            Use ATI-specific method (for older cards). This uses an
            ATI-specific extension (``GL_ATI_fragment_shader`` - not
            ``GL_ARB_fragment_shader``!). At least three texture units are
            needed. Provides saturation and hue control. This method is fast
            but inexact.
        6
            Use a 3D texture to do conversion via lookup. Needs the
            ``GL_ARB_fragment_program extension`` and at least four texture
            units. Extremely slow (software emulation) on some (all?) ATI
            cards since it uses a texture with border pixels. Provides
            brightness, contrast, saturation, hue and gamma control. Gamma can
            also be set independently for red, green and blue. Speed depends
            more on GPU memory bandwidth than other methods.

    lscale=<n>
        Select the scaling function to use for luminance scaling. Only valid
        for yuv modes 2, 3, 4 and 6.

        0
            Use simple linear filtering (default).
        1
            Use bicubic B-spline filtering (better quality). Needs one
            additional texture unit. Older cards will not be able to handle
            this for chroma at least in fullscreen mode.
        2
            Use cubic filtering in horizontal, linear filtering in vertical
            direction. Works on a few more cards than method 1.
        3
            Same as 1 but does not use a lookup texture. Might be faster on
            some cards.
        4
            Use experimental unsharp masking with 3x3 support and a default
            strength of 0.5 (see `filter-strength`).
        5
            Use experimental unsharp masking with 5x5 support and a default
            strength of 0.5 (see `filter-strength`).

    cscale=<n>
        Select the scaling function to use for chrominance scaling. For
        details see `lscale`.
    filter-strength=<value>
        Set the effect strength for the `lscale`/`cscale` filters that support
        it.
    stereo=<value>
        Select a method for stereo display. You may have to use ``--aspect`` to
        fix the aspect value. Experimental, do not expect too much from it.

        0
            Normal 2D display
        1
            Convert side by side input to full-color red-cyan stereo.
        2
            Convert side by side input to full-color green-magenta stereo.
        3
            Convert side by side input to quadbuffered stereo. Only supported
            by very few OpenGL cards.

    The following options are only useful if writing your own fragment
    programs.

    customprog=<filename>
        Load a custom fragment program from <filename>. See
        ``TOOLS/edgedect.fp`` for an example.
    customtex=<filename>
        Load a custom "gamma ramp" texture from <filename>. This can be used
        in combination with yuv=4 or with the customprog option.
    (no-)customtlin
        If enabled (default) use ``GL_LINEAR`` interpolation, otherwise use
        ``GL_NEAREST`` for customtex texture.
    (no-)customtrect
        If enabled, use texture_rectangle for customtex texture. Default is
        disabled.
    (no-)mipmapgen
        If enabled, mipmaps for the video are automatically generated. This
        should be useful together with the customprog and the TXB instruction
        to implement blur filters with a large radius. For most OpenGL
        implementations this is very slow for any non-RGB formats. Default is
        disabled.

    Normally there is no reason to use the following options, they mostly
    exist for testing purposes.

    (no-)glfinish
        Call ``glFinish()`` before swapping buffers. Slower but in some cases
        more correct output (default: disabled).
    (no-)manyfmts
        Enables support for more (RGB and BGR) color formats (default:
        enabled). Needs OpenGL version >= 1.2.
    slice-height=<0-...>
        Number of lines copied to texture in one piece (default: 0). 0 for
        whole image.

        *NOTE*: If YUV colorspace is used (see `yuv` suboption), special rules
        apply: If the decoder uses slice rendering (see ``--no-slices``), this
        setting has no effect, the size of the slices as provided by the
        decoder is used. If the decoder does not use slice rendering, the
        default is 16.
    (no-)osd
        Enable or disable support for OSD rendering via OpenGL (default:
        enabled). This option is for testing; to disable the OSD use
        ``--osdlevel=0`` instead.

null
    Produces no video output. Useful for benchmarking.

caca
    Color ASCII art video output driver that works on a text console.

directfb
    Play video using the DirectFB library.

    (no-)input
        Use the DirectFB instead of the MPlayer keyboard code (default:
        enabled).
    buffermode=single|double|triple
        Double and triple buffering give best results if you want to avoid
        tearing issues. Triple buffering is more efficient than double
        buffering as it does not block MPlayer while waiting for the vertical
        retrace. Single buffering should be avoided (default: single).
    fieldparity=top|bottom
        Control the output order for interlaced frames (default: disabled).
        Valid values are top = top fields first, bottom = bottom fields first.
        This option does not have any effect on progressive film material like
        most MPEG movies are. You need to enable this option if you have
        tearing issues or unsmooth motions watching interlaced film material.
    layer=N
        Will force layer with ID N for playback (default: -1 - auto).
    dfbopts=<list>
        Specify a parameter list for DirectFB.

v4l2 (requires Linux 2.6.22+ kernel)
    Video output driver for V4L2 compliant cards with built-in hardware MPEG
    decoder. See also the lavc video filter.

    <device>
        Explicitly choose the MPEG decoder device name to use (default:
        ``/dev/video16``).
    <output>
        Explicitly choose the TV-out output to be used for the video signal.

md5sum
    Calculate MD5 sums of each frame and write them to a file. Supports RGB24
    and YV12 colorspaces. Useful for debugging.

    outfile=<value>
        Specify the output filename (default: ``./md5sums``).

yuv4mpeg
    Transforms the video stream into a sequence of uncompressed YUV 4:2:0
    images and stores it in a file (default: ``./stream.yuv``). The format is
    the same as the one employed by mjpegtools, so this is useful if you want
    to process the video with the mjpegtools suite. It supports the YV12
    format. If your source file has a different format and is interlaced, make
    sure to use ``--vf=scale=::1`` to ensure the conversion uses interlaced
    mode. You can combine it with the ``--fixed-vo`` option to concatenate
    files with the same dimensions and fps value.

    interlaced
        Write the output as interlaced frames, top field first.
    interlaced_bf
        Write the output as interlaced frames, bottom field first.
    file=<filename>
        Write the output to <filename> instead of the default ``stream.yuv``.

    *NOTE*: If you do not specify any option the output is progressive (i.e.
    not interlaced).

gif89a
    Output each frame into a single animated GIF file in the current
    directory. It supports only RGB format with 24 bpp and the output is
    converted to 256 colors.

    <fps>
        Float value to specify framerate (default: 5.0).
    <output>
        Specify the output filename (default: ``./out.gif``).

    *NOTE*: You must specify the framerate before the filename or the
    framerate will be part of the filename.

    *EXAMPLE*: ``mplayer video.nut --vo=gif89a:fps=15:output=test.gif``

jpeg
    Output each frame into a JPEG file in the current directory. Each file
    takes the frame number padded with leading zeros as name.

    [no]progressive
        Specify standard or progressive JPEG (default: noprogressive).
    [no]baseline
        Specify use of baseline or not (default: baseline).
    optimize=<0-100>
        optimization factor (default: 100)
    smooth=<0-100>
        smooth factor (default: 0)
    quality=<0-100>
        quality factor (default: 75)
    outdir=<dirname>
        Specify the directory to save the JPEG files to (default: ``./``).
    subdirs=<prefix>
        Create numbered subdirectories with the specified prefix to save the
        files in instead of the current directory.
    maxfiles=<value> (subdirs only)
        Maximum number of files to be saved per subdirectory. Must be equal to
        or larger than 1 (default: 1000).

pnm
    Output each frame into a PNM file in the current directory. Each file
    takes the frame number padded with leading zeros as name. It supports PPM,
    PGM and PGMYUV files in both raw and ASCII mode. See also ``pnm(5)``,
    ``ppm(5)`` and ``pgm(5)``.

    ppm
        Write PPM files (default).
    pgm
        Write PGM files.
    pgmyuv
        Write PGMYUV files. PGMYUV is like PGM, but it also contains the U and
        V plane, appended at the bottom of the picture.
    raw
        Write PNM files in raw mode (default).
    ascii
        Write PNM files in ASCII mode.
    outdir=<dirname>
        Specify the directory to save the PNM files to (default: ``./``).
    subdirs=<prefix>
        Create numbered subdirectories with the specified prefix to save the
        files in instead of the current directory.
    maxfiles=<value> (subdirs only)
        Maximum number of files to be saved per subdirectory. Must be equal to
        or larger than 1 (default: 1000).

png
    Output each frame into a PNG file in the current directory. Each file
    takes the frame number padded with leading zeros as name. 24bpp RGB and
    BGR formats are supported.

    z=<0-9>
        Specifies the compression level. 0 is no compression, 9 is maximum
        compression.
    alpha
        Create PNG files with an alpha channel. Note that MPlayer in general
        does not support alpha, so this will only be useful in some rare
        cases.

tga
    Output each frame into a Targa file in the current directory. Each file
    takes the frame number padded with leading zeros as name. The purpose of
    this video output driver is to have a simple lossless image writer to use
    without any external library. It supports the BGR[A] color format, with
    15, 24 and 32 bpp. You can force a particular format with the format video
    filter.

    *EXAMPLE*: ``mplayer video.nut --vf=format=bgr15 --vo=tga``

sharedbuffer (Mac OS X 10.6 and later)
    Mac OS X headless video output designed to interact with GUIs. It copies
    image data to a shared buffer so that the data can be read from a GUI and
    rendered.

    It uses the same protocol as MPlayer's ``-vo corevideo:shared_buffer``

    buffer_name=<buffer_name>
        Name of the shared buffer created with shm_open() as well as the name
        of the NSConnection mplayer2 will try to open (default: mplayerosx).