#include #include #include #include int main(int argc, char *argv[]) { glXCreateContext(NULL, NULL, NULL, True); glXQueryExtensionsString(NULL, 0); glXGetProcAddressARB(""); glXGetCurrentDisplay(); glFinish(); (void)GL_RGB32F; // arbitrary OpenGL 3.0 symbol (void)GL_LUMINANCE16; // arbitrary OpenGL legacy-only symbol return 0; }