/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include "win_state.h" #include "vo.h" #include "video/mp_image.h" static void calc_monitor_aspect(struct mp_vo_opts *opts, int scr_w, int scr_h, double *pixelaspect, int *w, int *h) { *pixelaspect = 1.0 / opts->monitor_pixel_aspect; if (scr_w > 0 && scr_h > 0 && opts->force_monitor_aspect) *pixelaspect = 1.0 / (opts->force_monitor_aspect * scr_h / scr_w); if (*pixelaspect < 1) { *h /= *pixelaspect; } else { *w *= *pixelaspect; } } // Fit *w/*h into the size specified by geo. static void apply_autofit(int *w, int *h, int scr_w, int scr_h, struct m_geometry *geo, bool allow_up, bool allow_down) { if (!geo->wh_valid) return; int dummy; int n_w = *w, n_h = *h; m_geometry_apply(&dummy, &dummy, &n_w, &n_h, scr_w, scr_h, geo); if (!allow_up && *w <= n_w && *h <= n_h) return; if (!allow_down && *w >= n_w && *h >= n_h) return; // If aspect mismatches, always make the window smaller than the fit box // (Or larger, if allow_down==false.) double asp = (double)*w / *h; double n_asp = (double)n_w / n_h; if ((n_asp <= asp) == allow_down) { *w = n_w; *h = n_w / asp; } else { *w = n_h * asp; *h = n_h; } } // Compute the "suggested" window size and position and return it in *out_geo. // screen is the bounding box of the current screen within the virtual desktop. // Does not change *vo. // screen: position of the screen on virtual desktop on which the window // should be placed // dpi_scale: the DPI multiplier to get from virtual to real coordinates // (>1 for "hidpi") // Use vo_apply_window_geometry() to copy the result into the vo. // NOTE: currently, all windowing backends do their own handling of window // geometry additional to this code. This is to deal with initial window // placement, fullscreen handling, avoiding resize on reconfig() with no // size change, multi-monitor stuff, and possibly more. void vo_calc_window_geometry2(struct vo *vo, const struct mp_rect *screen, double dpi_scale, struct vo_win_geometry *out_geo) { struct mp_vo_opts *opts = vo->opts; *out_geo = (struct vo_win_geometry){0}; // The case of calling this function even though no video was configured // yet (i.e. vo->params==NULL) happens when vo_gpu creates a hidden window // in order to create a rendering context. struct mp_image_params params = { .w = 320, .h = 200 }; if (vo->params) params = *vo->params; if (!opts->hidpi_window_scale) dpi_scale = 1; int d_w, d_h; mp_image_params_get_dsize(¶ms, &d_w, &d_h); if ((vo->driver->caps & VO_CAP_ROTATE90) && params.rotate % 180 == 90) MPSWAP(int, d_w, d_h); d_w = MPCLAMP(d_w * opts->window_scale * dpi_scale, 1, 16000); d_h = MPCLAMP(d_h * opts->window_scale * dpi_scale, 1, 16000); int scr_w = screen->x1 - screen->x0; int scr_h = screen->y1 - screen->y0; MP_DBG(vo, "screen size: %dx%d\n", scr_w, scr_h); calc_monitor_aspect(opts, scr_w, scr_h, &out_geo->monitor_par, &d_w, &d_h); apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit, true, true); apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit_smaller, true, false); apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit_larger, false, true); out_geo->win.x0 = (int)(scr_w - d_w) / 2; out_geo->win.y0 = (int)(scr_h - d_h) / 2; m_geometry_apply(&out_geo->win.x0, &out_geo->win.y0, &d_w, &d_h, scr_w, scr_h, &opts->geometry); out_geo->win.x0 += screen->x0; out_geo->win.y0 += screen->y0; out_geo->win.x1 = out_geo->win.x0 + d_w; out_geo->win.y1 = out_geo->win.y0 + d_h; if (opts->geometry.xy_valid || opts->force_window_position) out_geo->flags |= VO_WIN_FORCE_POS; } void vo_calc_window_geometry(struct vo *vo, const struct mp_rect *screen, struct vo_win_geometry *out_geo) { vo_calc_window_geometry2(vo, screen, 1.0, out_geo); } // Copy the parameters in *geo to the vo fields. // (Doesn't do anything else - windowing backends should trigger VO_EVENT_RESIZE // to ensure that the VO reinitializes rendering properly.) void vo_apply_window_geometry(struct vo *vo, const struct vo_win_geometry *geo) { vo->dwidth = geo->win.x1 - geo->win.x0; vo->dheight = geo->win.y1 - geo->win.y0; vo->monitor_par = geo->monitor_par; }