/* * Based on vo_gl.c by Reimar Doeffinger. * * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include #include #include #include #include #include #include #include "config.h" #include "mpv_talloc.h" #include "common/common.h" #include "misc/bstr.h" #include "common/msg.h" #include "common/global.h" #include "options/m_config.h" #include "vo.h" #include "video/mp_image.h" #include "sub/osd.h" #include "gpu/context.h" #include "gpu/hwdec.h" #include "gpu/video.h" struct gpu_priv { struct mp_log *log; struct ra_ctx *ctx; char *context_name; char *context_type; struct ra_ctx_opts opts; struct gl_video *renderer; int events; }; static void resize(struct vo *vo) { struct gpu_priv *p = vo->priv; struct ra_swapchain *sw = p->ctx->swapchain; MP_VERBOSE(vo, "Resize: %dx%d\n", vo->dwidth, vo->dheight); struct mp_rect src, dst; struct mp_osd_res osd; vo_get_src_dst_rects(vo, &src, &dst, &osd); gl_video_resize(p->renderer, &src, &dst, &osd); int fb_depth = sw->fns->color_depth ? sw->fns->color_depth(sw) : 0; if (fb_depth) MP_VERBOSE(p, "Reported display depth: %d\n", fb_depth); gl_video_set_fb_depth(p->renderer, fb_depth); vo->want_redraw = true; } static void draw_frame(struct vo *vo, struct vo_frame *frame) { struct gpu_priv *p = vo->priv; struct ra_swapchain *sw = p->ctx->swapchain; struct ra_fbo fbo; if (!sw->fns->start_frame(sw, &fbo)) return; gl_video_render_frame(p->renderer, frame, fbo, RENDER_FRAME_DEF); if (!sw->fns->submit_frame(sw, frame)) { MP_ERR(vo, "Failed presenting frame!\n"); return; } } static void flip_page(struct vo *vo) { struct gpu_priv *p = vo->priv; struct ra_swapchain *sw = p->ctx->swapchain; sw->fns->swap_buffers(sw); } static void get_vsync(struct vo *vo, struct vo_vsync_info *info) { struct gpu_priv *p = vo->priv; struct ra_swapchain *sw = p->ctx->swapchain; if (sw->fns->get_vsync) sw->fns->get_vsync(sw, info); } static int query_format(struct vo *vo, int format) { struct gpu_priv *p = vo->priv; if (!gl_video_check_format(p->renderer, format)) return 0; return 1; } static int reconfig(struct vo *vo, struct mp_image_params *params) { struct gpu_priv *p = vo->priv; if (!p->ctx->fns->reconfig(p->ctx)) return -1; resize(vo); gl_video_config(p->renderer, params); return 0; } static void request_hwdec_api(struct vo *vo) { struct gpu_priv *p = vo->priv; gl_video_load_hwdecs_all(p->renderer, vo->hwdec_devs); } static void call_request_hwdec_api(void *ctx) { // Roundabout way to run hwdec loading on the VO thread. // Redirects to request_hwdec_api(). vo_control(ctx, VOCTRL_LOAD_HWDEC_API, NULL); } static void get_and_update_icc_profile(struct gpu_priv *p) { if (gl_video_icc_auto_enabled(p->renderer)) { MP_VERBOSE(p, "Querying ICC profile...\n"); bstr icc = bstr0(NULL); int r = p->ctx->fns->control(p->ctx, &p->events, VOCTRL_GET_ICC_PROFILE, &icc); if (r != VO_NOTAVAIL) { if (r == VO_FALSE) { MP_WARN(p, "Could not retrieve an ICC profile.\n"); } else if (r == VO_NOTIMPL) { MP_ERR(p, "icc-profile-auto not implemented on this platform.\n"); } gl_video_set_icc_profile(p->renderer, icc); } } } static void get_and_update_ambient_lighting(struct gpu_priv *p) { int lux; int r = p->ctx->fns->control(p->ctx, &p->events, VOCTRL_GET_AMBIENT_LUX, &lux); if (r == VO_TRUE) { gl_video_set_ambient_lux(p->renderer, lux); } if (r != VO_TRUE && gl_video_gamma_auto_enabled(p->renderer)) { MP_ERR(p, "gamma_auto option provided, but querying for ambient" " lighting is not supported on this platform\n"); } } static int control(struct vo *vo, uint32_t request, void *data) { struct gpu_priv *p = vo->priv; switch (request) { case VOCTRL_SET_PANSCAN: resize(vo); return VO_TRUE; case VOCTRL_SET_EQUALIZER: vo->want_redraw = true; return VO_TRUE; case VOCTRL_SCREENSHOT: { struct vo_frame *frame = vo_get_current_vo_frame(vo); if (frame) gl_video_screenshot(p->renderer, frame, data); talloc_free(frame); return true; } case VOCTRL_LOAD_HWDEC_API: request_hwdec_api(vo); return true; case VOCTRL_UPDATE_RENDER_OPTS: { gl_video_configure_queue(p->renderer, vo); get_and_update_icc_profile(p); vo->want_redraw = true; return true; } case VOCTRL_RESET: gl_video_reset(p->renderer); return true; case VOCTRL_PAUSE: if (gl_video_showing_interpolated_frame(p->renderer)) vo->want_redraw = true; return true; case VOCTRL_PERFORMANCE_DATA: gl_video_perfdata(p->renderer, (struct voctrl_performance_data *)data); return true; case VOCTRL_EXTERNAL_RESIZE: p->ctx->fns->reconfig(p->ctx); resize(vo); return true; } int events = 0; int r = p->ctx->fns->control(p->ctx, &events, request, data); if (events & VO_EVENT_ICC_PROFILE_CHANGED) { get_and_update_icc_profile(p); vo->want_redraw = true; } if (events & VO_EVENT_AMBIENT_LIGHTING_CHANGED) { get_and_update_ambient_lighting(p); vo->want_redraw = true; } events |= p->events; p->events = 0; if (events & VO_EVENT_RESIZE) resize(vo); if (events & VO_EVENT_EXPOSE) vo->want_redraw = true; vo_event(vo, events); return r; } static void wakeup(struct vo *vo) { struct gpu_priv *p = vo->priv; if (p->ctx && p->ctx->fns->wakeup) p->ctx->fns->wakeup(p->ctx); } static void wait_events(struct vo *vo, int64_t until_time_us) { struct gpu_priv *p = vo->priv; if (p->ctx && p->ctx->fns->wait_events) { p->ctx->fns->wait_events(p->ctx, until_time_us); } else { vo_wait_default(vo, until_time_us); } } static struct mp_image *get_image(struct vo *vo, int imgfmt, int w, int h, int stride_align) { struct gpu_priv *p = vo->priv; return gl_video_get_image(p->renderer, imgfmt, w, h, stride_align); } static void uninit(struct vo *vo) { struct gpu_priv *p = vo->priv; gl_video_uninit(p->renderer); if (vo->hwdec_devs) { hwdec_devices_set_loader(vo->hwdec_devs, NULL, NULL); hwdec_devices_destroy(vo->hwdec_devs); } ra_ctx_destroy(&p->ctx); } static int preinit(struct vo *vo) { struct gpu_priv *p = vo->priv; p->log = vo->log; int alpha_mode; mp_read_option_raw(vo->global, "alpha", &m_option_type_choice, &alpha_mode); struct ra_ctx_opts opts = p->opts; opts.want_alpha = alpha_mode == 1; p->ctx = ra_ctx_create(vo, p->context_type, p->context_name, opts); if (!p->ctx) goto err_out; assert(p->ctx->ra); assert(p->ctx->swapchain); p->renderer = gl_video_init(p->ctx->ra, vo->log, vo->global); gl_video_set_osd_source(p->renderer, vo->osd); gl_video_configure_queue(p->renderer, vo); get_and_update_icc_profile(p); vo->hwdec_devs = hwdec_devices_create(); hwdec_devices_set_loader(vo->hwdec_devs, call_request_hwdec_api, vo); gl_video_load_hwdecs(p->renderer, vo->hwdec_devs, false); return 0; err_out: uninit(vo); return -1; } #define OPT_BASE_STRUCT struct gpu_priv static const m_option_t options[] = { {"gpu-context", OPT_STRING_VALIDATE(context_name, ra_ctx_validate_context)}, {"gpu-api", OPT_STRING_VALIDATE(context_type, ra_ctx_validate_api)}, {"gpu-debug", OPT_FLAG(opts.debug)}, {"gpu-sw", OPT_FLAG(opts.allow_sw)}, {0} }; const struct vo_driver video_out_gpu = { .description = "Shader-based GPU Renderer", .name = "gpu", .caps = VO_CAP_ROTATE90, .preinit = preinit, .query_format = query_format, .reconfig = reconfig, .control = control, .get_image = get_image, .draw_frame = draw_frame, .flip_page = flip_page, .get_vsync = get_vsync, .wait_events = wait_events, .wakeup = wakeup, .uninit = uninit, .priv_size = sizeof(struct gpu_priv), .options = options, };