#include #include "common.h" struct mp_egl_rpi { struct mp_log *log; struct GL *gl; EGLDisplay egl_display; EGLContext egl_context; EGLSurface egl_surface; // yep, the API keeps a pointer to it EGL_DISPMANX_WINDOW_T egl_window; }; int mp_egl_rpi_init(struct mp_egl_rpi *p, DISPMANX_ELEMENT_HANDLE_T window, int w, int h); void mp_egl_rpi_destroy(struct mp_egl_rpi *p);