#pragma once #include "common.h" #include "utils.h" struct ra *ra_create_gl(GL *gl, struct mp_log *log); struct ra_tex *ra_create_wrapped_tex(struct ra *ra, const struct ra_tex_params *params, GLuint gl_texture); struct ra_tex *ra_create_wrapped_fb(struct ra *ra, GLuint gl_fbo, int w, int h); GL *ra_gl_get(struct ra *ra); void ra_gl_set_debug(struct ra *ra, bool enable); void ra_gl_get_format(const struct ra_format *fmt, GLint *out_internal_format, GLenum *out_format, GLenum *out_type); void ra_gl_get_raw_tex(struct ra *ra, struct ra_tex *tex, GLuint *out_texture, GLenum *out_target); bool ra_is_gl(struct ra *ra);