/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with mpv. If not, see . */ #include #include #include #include "hwdec.h" #include "utils.h" #include "video/vdpau.h" #include "video/vdpau_mixer.h" // This is a GL_NV_vdpau_interop specification bug, and headers (unfortunately) // follow it. I'm not sure about the original nvidia headers. #define BRAINDEATH(x) ((void *)(uintptr_t)(x)) static int reinit(struct gl_hwdec *hw, struct mp_image_params *params); struct priv { struct mp_log *log; struct mp_vdpau_ctx *ctx; uint64_t preemption_counter; struct mp_image_params image_params; GLuint gl_texture; GLvdpauSurfaceNV vdpgl_surface; VdpOutputSurface vdp_surface; struct mp_vdpau_mixer *mixer; bool mapped; }; static void mark_vdpau_objects_uninitialized(struct gl_hwdec *hw) { struct priv *p = hw->priv; p->vdp_surface = VDP_INVALID_HANDLE; p->mixer->video_mixer = VDP_INVALID_HANDLE; p->mapped = false; } static void destroy_objects(struct gl_hwdec *hw) { struct priv *p = hw->priv; GL *gl = hw->gl; struct vdp_functions *vdp = &p->ctx->vdp; VdpStatus vdp_st; if (p->mapped) gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface); p->mapped = false; if (p->vdpgl_surface) gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface); p->vdpgl_surface = 0; glDeleteTextures(1, &p->gl_texture); p->gl_texture = 0; if (p->vdp_surface != VDP_INVALID_HANDLE) { vdp_st = vdp->output_surface_destroy(p->vdp_surface); CHECK_VDP_WARNING(p, "Error when calling vdp_output_surface_destroy"); } p->vdp_surface = VDP_INVALID_HANDLE; glCheckError(gl, hw->log, "Before uninitializing OpenGL interop"); gl->VDPAUFiniNV(); // If the GL/vdpau state is not initialized, above calls raises an error. while (1) { if (gl->GetError() == GL_NO_ERROR) break; } } static void destroy(struct gl_hwdec *hw) { struct priv *p = hw->priv; destroy_objects(hw); mp_vdpau_mixer_destroy(p->mixer); mp_vdpau_destroy(p->ctx); } static int create(struct gl_hwdec *hw) { GL *gl = hw->gl; if (hw->hwctx) return -1; Display *x11disp = glXGetCurrentDisplay(); if (!x11disp) return -1; if (!(gl->mpgl_caps & MPGL_CAP_VDPAU)) return -1; struct priv *p = talloc_zero(hw, struct priv); hw->priv = p; p->log = hw->log; p->ctx = mp_vdpau_create_device_x11(hw->log, x11disp, true); if (!p->ctx) return -1; if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 1) return -1; p->vdp_surface = VDP_INVALID_HANDLE; p->mixer = mp_vdpau_mixer_create(p->ctx, hw->log); if (hw->reject_emulated && mp_vdpau_guess_if_emulated(p->ctx)) { destroy(hw); return -1; } hw->hwctx = &p->ctx->hwctx; hw->converted_imgfmt = IMGFMT_RGB0; return 0; } static int reinit(struct gl_hwdec *hw, struct mp_image_params *params) { struct priv *p = hw->priv; GL *gl = hw->gl; struct vdp_functions *vdp = &p->ctx->vdp; VdpStatus vdp_st; destroy_objects(hw); params->imgfmt = hw->driver->imgfmt; p->image_params = *params; if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 1) return -1; gl->VDPAUInitNV(BRAINDEATH(p->ctx->vdp_device), p->ctx->get_proc_address); vdp_st = vdp->output_surface_create(p->ctx->vdp_device, VDP_RGBA_FORMAT_B8G8R8A8, params->w, params->h, &p->vdp_surface); CHECK_VDP_ERROR(p, "Error when calling vdp_output_surface_create"); gl->GenTextures(1, &p->gl_texture); gl->BindTexture(GL_TEXTURE_2D, p->gl_texture); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl->BindTexture(GL_TEXTURE_2D, 0); p->vdpgl_surface = gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(p->vdp_surface), GL_TEXTURE_2D, 1, &p->gl_texture); if (!p->vdpgl_surface) return -1; gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY); glCheckError(gl, hw->log, "After initializing vdpau OpenGL interop"); return 0; } static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image, GLuint *out_textures) { struct priv *p = hw->priv; GL *gl = hw->gl; assert(hw_image && hw_image->imgfmt == IMGFMT_VDPAU); int pe = mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter); if (pe < 1) { mark_vdpau_objects_uninitialized(hw); if (pe < 0) return -1; if (reinit(hw, &p->image_params) < 0) return -1; } if (!p->vdpgl_surface) return -1; if (p->mapped) gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface); mp_vdpau_mixer_render(p->mixer, NULL, p->vdp_surface, NULL, hw_image, NULL); gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface); p->mapped = true; out_textures[0] = p->gl_texture; return 0; } const struct gl_hwdec_driver gl_hwdec_vdpau = { .api_name = "vdpau", .imgfmt = IMGFMT_VDPAU, .create = create, .reinit = reinit, .map_image = map_image, .destroy = destroy, };