/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include #include #include #include #include #include "angle_dynamic.h" #include "common/common.h" #include "osdep/timer.h" #include "osdep/windows_utils.h" #include "hwdec.h" #include "video/hwdec.h" #include "video/decode/d3d.h" struct priv { struct mp_hwdec_ctx hwctx; IDirect3D9Ex *d3d9ex; IDirect3DDevice9Ex *device9ex; IDirect3DQuery9 *query9; IDirect3DTexture9 *texture9; IDirect3DSurface9 *surface9; EGLDisplay egl_display; EGLConfig egl_config; EGLint alpha; EGLSurface egl_surface; GLuint gl_texture; }; static void destroy_textures(struct gl_hwdec *hw) { struct priv *p = hw->priv; GL *gl = hw->gl; gl->DeleteTextures(1, &p->gl_texture); p->gl_texture = 0; if (p->egl_display && p->egl_surface) { eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER); eglDestroySurface(p->egl_display, p->egl_surface); p->egl_surface = NULL; } if (p->surface9) { IDirect3DSurface9_Release(p->surface9); p->surface9 = NULL; } if (p->texture9) { IDirect3DTexture9_Release(p->texture9); p->texture9 = NULL; } } static void destroy(struct gl_hwdec *hw) { struct priv *p = hw->priv; destroy_textures(hw); hwdec_devices_remove(hw->devs, &p->hwctx); if (p->query9) IDirect3DQuery9_Release(p->query9); if (p->device9ex) IDirect3DDevice9Ex_Release(p->device9ex); if (p->d3d9ex) IDirect3D9Ex_Release(p->d3d9ex); } static int reinit(struct gl_hwdec *hw, struct mp_image_params *params); static int create(struct gl_hwdec *hw) { if (!angle_load()) return -1; d3d_load_dlls(); EGLDisplay egl_display = eglGetCurrentDisplay(); if (!egl_display) return -1; if (!eglGetCurrentContext()) return -1; const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS); if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer")) { return -1; } HRESULT hr; struct priv *p = talloc_zero(hw, struct priv); hw->priv = p; p->egl_display = egl_display; if (!d3d9_dll) { MP_FATAL(hw, "Failed to load \"d3d9.dll\": %s\n", mp_LastError_to_str()); goto fail; } HRESULT (WINAPI *Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D); Direct3DCreate9Ex = (void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex"); if (!Direct3DCreate9Ex) { MP_FATAL(hw, "Direct3D 9Ex not supported\n"); goto fail; } hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &p->d3d9ex); if (FAILED(hr)) { MP_FATAL(hw, "Couldn't create Direct3D9Ex: %s\n", mp_HRESULT_to_str(hr)); goto fail; } // We must create our own Direct3D9Ex device. ANGLE can give us the device // it's using, but that's probably a ID3D11Device. // (copied from chromium dxva_video_decode_accelerator_win.cc) D3DPRESENT_PARAMETERS present_params = { .BackBufferWidth = 1, .BackBufferHeight = 1, .BackBufferFormat = D3DFMT_UNKNOWN, .BackBufferCount = 1, .SwapEffect = D3DSWAPEFFECT_DISCARD, .hDeviceWindow = NULL, .Windowed = TRUE, .Flags = D3DPRESENTFLAG_VIDEO, .FullScreen_RefreshRateInHz = 0, .PresentationInterval = 0, }; hr = IDirect3D9Ex_CreateDeviceEx(p->d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_FPU_PRESERVE | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_DISABLE_PSGP_THREADING | D3DCREATE_MULTITHREADED, &present_params, NULL, &p->device9ex); if (FAILED(hr)) { MP_FATAL(hw, "Failed to create Direct3D9Ex device: %s\n", mp_HRESULT_to_str(hr)); goto fail; } hr = IDirect3DDevice9_CreateQuery(p->device9ex, D3DQUERYTYPE_EVENT, &p->query9); if (FAILED(hr)) { MP_FATAL(hw, "Failed to create Direct3D query interface: %s\n", mp_HRESULT_to_str(hr)); goto fail; } // Test the query API hr = IDirect3DQuery9_Issue(p->query9, D3DISSUE_END); if (FAILED(hr)) { MP_FATAL(hw, "Failed to issue Direct3D END test query: %s\n", mp_HRESULT_to_str(hr)); goto fail; } EGLint attrs[] = { EGL_BUFFER_SIZE, 32, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_ALPHA_SIZE, 0, EGL_NONE }; EGLint count; if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) || !count) { MP_ERR(hw, "Failed to get EGL surface configuration\n"); goto fail; } if (!eglGetConfigAttrib(p->egl_display, p->egl_config, EGL_BIND_TO_TEXTURE_RGBA, &p->alpha)) { MP_FATAL(hw, "Failed to query EGL surface alpha\n"); goto fail; } struct mp_image_params dummy_params = { .imgfmt = IMGFMT_DXVA2, .w = 256, .h = 256, }; if (reinit(hw, &dummy_params) < 0) goto fail; destroy_textures(hw); p->hwctx = (struct mp_hwdec_ctx){ .type = HWDEC_DXVA2, .driver_name = hw->driver->name, .ctx = (IDirect3DDevice9 *)p->device9ex, .av_device_ref = d3d9_wrap_device_ref((IDirect3DDevice9 *)p->device9ex), }; hwdec_devices_add(hw->devs, &p->hwctx); return 0; fail: destroy(hw); return -1; } static int reinit(struct gl_hwdec *hw, struct mp_image_params *params) { struct priv *p = hw->priv; GL *gl = hw->gl; HRESULT hr; destroy_textures(hw); HANDLE share_handle = NULL; hr = IDirect3DDevice9Ex_CreateTexture(p->device9ex, params->w, params->h, 1, D3DUSAGE_RENDERTARGET, p->alpha ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &p->texture9, &share_handle); if (FAILED(hr)) { MP_ERR(hw, "Failed to create Direct3D9 texture: %s\n", mp_HRESULT_to_str(hr)); goto fail; } hr = IDirect3DTexture9_GetSurfaceLevel(p->texture9, 0, &p->surface9); if (FAILED(hr)) { MP_ERR(hw, "Failed to get Direct3D9 surface from texture: %s\n", mp_HRESULT_to_str(hr)); goto fail; } EGLint attrib_list[] = { EGL_WIDTH, params->w, EGL_HEIGHT, params->h, EGL_TEXTURE_FORMAT, p->alpha ? EGL_TEXTURE_RGBA : EGL_TEXTURE_RGB, EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, EGL_NONE }; p->egl_surface = eglCreatePbufferFromClientBuffer( p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, share_handle, p->egl_config, attrib_list); if (p->egl_surface == EGL_NO_SURFACE) { MP_ERR(hw, "Failed to create EGL surface\n"); goto fail; } gl->GenTextures(1, &p->gl_texture); gl->BindTexture(GL_TEXTURE_2D, p->gl_texture); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl->BindTexture(GL_TEXTURE_2D, 0); params->imgfmt = IMGFMT_RGB0; params->hw_subfmt = 0; return 0; fail: destroy_textures(hw); return -1; } static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image, struct gl_hwdec_frame *out_frame) { struct priv *p = hw->priv; GL *gl = hw->gl; if (!p->surface9 || !p->egl_surface || !p->gl_texture) return -1; HRESULT hr; RECT rc = {0, 0, hw_image->w, hw_image->h}; IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)hw_image->planes[3]; hr = IDirect3DDevice9Ex_StretchRect(p->device9ex, hw_surface, &rc, p->surface9, &rc, D3DTEXF_NONE); if (FAILED(hr)) { MP_ERR(hw, "Direct3D RGB conversion failed: %s\n", mp_HRESULT_to_str(hr)); return -1; } hr = IDirect3DQuery9_Issue(p->query9, D3DISSUE_END); if (FAILED(hr)) { MP_ERR(hw, "Failed to issue Direct3D END query\n"); return -1; } // There doesn't appear to be an efficient way to do a blocking flush // of the above StretchRect. Timeout of 8ms is required to reliably // render 4k on Intel Haswell, Ivybridge and Cherry Trail Atom. const int max_retries = 8; const int64_t wait_us = 1000; int retries = 0; while (true) { hr = IDirect3DQuery9_GetData(p->query9, NULL, 0, D3DGETDATA_FLUSH); if (FAILED(hr)) { MP_ERR(hw, "Failed to query Direct3D flush state\n"); return -1; } else if (hr == S_FALSE) { if (++retries > max_retries) { MP_VERBOSE(hw, "Failed to flush frame after %lld ms\n", (long long)(wait_us * max_retries) / 1000); break; } mp_sleep_us(wait_us); } else { break; } } gl->BindTexture(GL_TEXTURE_2D, p->gl_texture); eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER); gl->BindTexture(GL_TEXTURE_2D, 0); *out_frame = (struct gl_hwdec_frame){ .planes = { { .gl_texture = p->gl_texture, .gl_target = GL_TEXTURE_2D, .tex_w = hw_image->w, .tex_h = hw_image->h, }, }, }; return 0; } const struct gl_hwdec_driver gl_hwdec_dxva2egl = { .name = "dxva2-egl", .api = HWDEC_DXVA2, .imgfmt = IMGFMT_DXVA2, .create = create, .reinit = reinit, .map_frame = map_frame, .destroy = destroy, };