/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include #include #include #include #include #include "angle_dynamic.h" #include "common/common.h" #include "osdep/timer.h" #include "osdep/windows_utils.h" #include "video/out/gpu/hwdec.h" #include "ra_gl.h" #include "video/hwdec.h" #include "video/decode/d3d.h" #ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB #endif struct priv_owner { struct mp_hwdec_ctx hwctx; ID3D11Device *d3d11_device; EGLDisplay egl_display; EGLConfig egl_config; }; struct priv { EGLSurface egl_surface; GLuint gl_texture; }; static void uninit(struct ra_hwdec *hw) { struct priv_owner *p = hw->priv; if (p->hwctx.ctx) hwdec_devices_remove(hw->devs, &p->hwctx); if (p->d3d11_device) ID3D11Device_Release(p->d3d11_device); } static int init(struct ra_hwdec *hw) { struct priv_owner *p = hw->priv; HRESULT hr; if (!ra_is_gl(hw->ra)) return -1; if (!angle_load()) return -1; d3d_load_dlls(); EGLDisplay egl_display = eglGetCurrentDisplay(); if (!egl_display) return -1; if (!eglGetCurrentContext()) return -1; const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS); if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer")) return -1; p->egl_display = egl_display; if (!d3d11_D3D11CreateDevice) { if (!hw->probing) MP_ERR(hw, "Failed to load D3D11 library\n"); goto fail; } hr = d3d11_D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0, D3D11_SDK_VERSION, &p->d3d11_device, NULL, NULL); if (FAILED(hr)) { int lev = hw->probing ? MSGL_V : MSGL_ERR; mp_msg(hw->log, lev, "Failed to create D3D11 Device: %s\n", mp_HRESULT_to_str(hr)); goto fail; } ID3D10Multithread *multithread; hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread, (void **)&multithread); if (FAILED(hr)) { ID3D10Multithread_Release(multithread); MP_ERR(hw, "Failed to get Multithread interface: %s\n", mp_HRESULT_to_str(hr)); goto fail; } ID3D10Multithread_SetMultithreadProtected(multithread, TRUE); ID3D10Multithread_Release(multithread); if (!d3d11_check_decoding(p->d3d11_device)) { MP_VERBOSE(hw, "D3D11 video decoding not supported on this system.\n"); goto fail; } EGLint attrs[] = { EGL_BUFFER_SIZE, 32, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_ALPHA_SIZE, 8, EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE, EGL_NONE }; EGLint count; if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) || !count) { MP_ERR(hw, "Failed to get EGL surface configuration\n"); goto fail; } p->hwctx = (struct mp_hwdec_ctx){ .type = HWDEC_D3D11VA, .driver_name = hw->driver->name, .ctx = p->d3d11_device, .av_device_ref = d3d11_wrap_device_ref(p->d3d11_device), }; hwdec_devices_add(hw->devs, &p->hwctx); return 0; fail: return -1; } static void mapper_uninit(struct ra_hwdec_mapper *mapper) { struct priv *p = mapper->priv; GL *gl = ra_gl_get(mapper->ra); gl->DeleteTextures(1, &p->gl_texture); } static int mapper_init(struct ra_hwdec_mapper *mapper) { struct priv *p = mapper->priv; GL *gl = ra_gl_get(mapper->ra); gl->GenTextures(1, &p->gl_texture); gl->BindTexture(GL_TEXTURE_2D, p->gl_texture); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl->BindTexture(GL_TEXTURE_2D, 0); mapper->dst_params = mapper->src_params; mapper->dst_params.imgfmt = IMGFMT_RGB0; mapper->dst_params.hw_subfmt = 0; return 0; } static void mapper_unmap(struct ra_hwdec_mapper *mapper) { struct priv_owner *o = mapper->owner->priv; struct priv *p = mapper->priv; ra_tex_free(mapper->ra, &mapper->tex[0]); if (p->egl_surface) { eglReleaseTexImage(o->egl_display, p->egl_surface, EGL_BACK_BUFFER); eglDestroySurface(o->egl_display, p->egl_surface); } p->egl_surface = NULL; } static int mapper_map(struct ra_hwdec_mapper *mapper) { struct priv_owner *o = mapper->owner->priv; struct priv *p = mapper->priv; GL *gl = ra_gl_get(mapper->ra); HRESULT hr; if (!p->gl_texture) return -1; ID3D11Texture2D *d3d_tex = (void *)mapper->src->planes[0]; if (!d3d_tex) return -1; IDXGIResource *res; hr = IUnknown_QueryInterface(d3d_tex, &IID_IDXGIResource, (void **)&res); if (FAILED(hr)) return -1; HANDLE share_handle = NULL; hr = IDXGIResource_GetSharedHandle(res, &share_handle); if (FAILED(hr)) share_handle = NULL; IDXGIResource_Release(res); if (!share_handle) return -1; D3D11_TEXTURE2D_DESC texdesc; ID3D11Texture2D_GetDesc(d3d_tex, &texdesc); EGLint attrib_list[] = { EGL_WIDTH, texdesc.Width, EGL_HEIGHT, texdesc.Height, EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA, EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, EGL_NONE }; p->egl_surface = eglCreatePbufferFromClientBuffer( o->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, share_handle, o->egl_config, attrib_list); if (p->egl_surface == EGL_NO_SURFACE) { MP_ERR(mapper, "Failed to create EGL surface\n"); return -1; } gl->BindTexture(GL_TEXTURE_2D, p->gl_texture); eglBindTexImage(o->egl_display, p->egl_surface, EGL_BACK_BUFFER); gl->BindTexture(GL_TEXTURE_2D, 0); struct ra_tex_params params = { .dimensions = 2, .w = mapper->src_params.w, .h = mapper->src_params.h, .d = 1, .format = ra_find_unorm_format(mapper->ra, 1, 4), .render_src = true, .src_linear = true, }; if (!params.format) return -1; mapper->tex[0] = ra_create_wrapped_tex(mapper->ra, ¶ms, p->gl_texture); if (!mapper->tex[0]) return -1; return 0; } const struct ra_hwdec_driver ra_hwdec_d3d11eglrgb = { .name = "d3d11-egl-rgb", .priv_size = sizeof(struct priv_owner), .api = HWDEC_D3D11VA, .imgfmts = {IMGFMT_D3D11RGB, 0}, .init = init, .uninit = uninit, .mapper = &(const struct ra_hwdec_mapper_driver){ .priv_size = sizeof(struct priv), .init = mapper_init, .uninit = mapper_uninit, .map = mapper_map, .unmap = mapper_unmap, }, };