/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include #include #include #include #include #include "common/common.h" #include "osdep/timer.h" #include "osdep/windows_utils.h" #include "hwdec.h" #include "video/d3d.h" #include "video/hwdec.h" struct priv { struct mp_d3d_ctx ctx; ID3D11Device *d3d11_device; ID3D11VideoDevice *video_dev; ID3D11VideoContext *video_ctx; EGLDisplay egl_display; EGLConfig egl_config; EGLSurface egl_surface; ID3D11Texture2D *texture; ID3D11VideoProcessor *video_proc; ID3D11VideoProcessorEnumerator *vp_enum; ID3D11VideoProcessorOutputView *out_view; int c_w, c_h; GLuint gl_texture; }; static void destroy_video_proc(struct gl_hwdec *hw) { struct priv *p = hw->priv; if (p->out_view) ID3D11VideoProcessorOutputView_Release(p->out_view); p->out_view = NULL; if (p->video_proc) ID3D11VideoProcessor_Release(p->video_proc); p->video_proc = NULL; if (p->vp_enum) ID3D11VideoProcessorEnumerator_Release(p->vp_enum); p->vp_enum = NULL; } static void destroy_objects(struct gl_hwdec *hw) { struct priv *p = hw->priv; GL *gl = hw->gl; gl->DeleteTextures(1, &p->gl_texture); p->gl_texture = 0; if (p->egl_display && p->egl_surface) { eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER); eglDestroySurface(p->egl_display, p->egl_surface); } p->egl_surface = NULL; if (p->texture) ID3D11Texture2D_Release(p->texture); p->texture = NULL; destroy_video_proc(hw); } static void destroy(struct gl_hwdec *hw) { struct priv *p = hw->priv; destroy_objects(hw); if (p->video_ctx) ID3D11VideoContext_Release(p->video_ctx); p->video_ctx = NULL; if (p->video_dev) ID3D11VideoDevice_Release(p->video_dev); p->video_dev = NULL; if (p->d3d11_device) ID3D11Device_Release(p->d3d11_device); p->d3d11_device = NULL; } static int create(struct gl_hwdec *hw) { if (hw->hwctx) return -1; EGLDisplay egl_display = eglGetCurrentDisplay(); if (!egl_display) return -1; const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS); if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer") || !strstr(exts, "EGL_EXT_device_query")) return -1; PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT = (void *)eglGetProcAddress("eglQueryDisplayAttribEXT"); PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT = (void *)eglGetProcAddress("eglQueryDeviceAttribEXT"); if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT) return -1; HRESULT hr; struct priv *p = talloc_zero(hw, struct priv); hw->priv = p; p->egl_display = egl_display; EGLAttrib device = 0; if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device)) goto fail; EGLAttrib d3d_device = 0; if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device, EGL_D3D11_DEVICE_ANGLE, &d3d_device)) { MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n"); goto fail; } p->d3d11_device = (ID3D11Device *)d3d_device; if (!p->d3d11_device) goto fail; ID3D11Device_AddRef(p->d3d11_device); ID3D10Multithread *multithread; hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread, (void **)&multithread); if (FAILED(hr)) { ID3D10Multithread_Release(multithread); MP_ERR(hw, "Failed to get Multithread interface: %s\n", mp_HRESULT_to_str(hr)); goto fail; } ID3D10Multithread_SetMultithreadProtected(multithread, TRUE); ID3D10Multithread_Release(multithread); hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D11VideoDevice, (void **)&p->video_dev); if (FAILED(hr)) goto fail; ID3D11DeviceContext *device_ctx; ID3D11Device_GetImmediateContext(p->d3d11_device, &device_ctx); if (!device_ctx) goto fail; hr = ID3D11DeviceContext_QueryInterface(device_ctx, &IID_ID3D11VideoContext, (void **)&p->video_ctx); ID3D11DeviceContext_Release(device_ctx); if (FAILED(hr)) goto fail; EGLint attrs[] = { EGL_BUFFER_SIZE, 32, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_ALPHA_SIZE, 8, EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE, EGL_NONE }; EGLint count; if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) || !count) { MP_ERR(hw, "Failed to get EGL surface configuration\n"); goto fail; } hw->converted_imgfmt = IMGFMT_RGB0; p->ctx.d3d11_device = p->d3d11_device; p->ctx.hwctx.type = HWDEC_D3D11VA; p->ctx.hwctx.d3d_ctx = &p->ctx; hw->hwctx = &p->ctx.hwctx; return 0; fail: destroy(hw); return -1; } static int reinit(struct gl_hwdec *hw, struct mp_image_params *params) { struct priv *p = hw->priv; GL *gl = hw->gl; HRESULT hr; destroy_objects(hw); assert(params->imgfmt == hw->driver->imgfmt); D3D11_TEXTURE2D_DESC texdesc = { .Width = params->w, .Height = params->h, .Format = DXGI_FORMAT_B8G8R8A8_UNORM, .MipLevels = 1, .ArraySize = 1, .SampleDesc = { .Count = 1 }, .Usage = D3D11_USAGE_DEFAULT, .BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE, .MiscFlags = D3D11_RESOURCE_MISC_SHARED, }; hr = ID3D11Device_CreateTexture2D(p->d3d11_device, &texdesc, NULL, &p->texture); if (FAILED(hr)) { MP_ERR(hw, "Failed to create texture: %s\n", mp_HRESULT_to_str(hr)); goto fail; } HANDLE share_handle = NULL; IDXGIResource *res; hr = IUnknown_QueryInterface(p->texture, &IID_IDXGIResource, (void **)&res); if (FAILED(hr)) goto fail; hr = IDXGIResource_GetSharedHandle(res, &share_handle); if (FAILED(hr)) share_handle = NULL; IDXGIResource_Release(res); if (!share_handle) goto fail; EGLint attrib_list[] = { EGL_WIDTH, params->w, EGL_HEIGHT, params->h, EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA, EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, EGL_NONE }; p->egl_surface = eglCreatePbufferFromClientBuffer( p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, share_handle, p->egl_config, attrib_list); if (p->egl_surface == EGL_NO_SURFACE) { MP_ERR(hw, "Failed to create EGL surface\n"); goto fail; } gl->GenTextures(1, &p->gl_texture); gl->BindTexture(GL_TEXTURE_2D, p->gl_texture); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER); gl->BindTexture(GL_TEXTURE_2D, 0); return 0; fail: destroy_objects(hw); return -1; } static int create_video_proc(struct gl_hwdec *hw, struct mp_image_params *params) { struct priv *p = hw->priv; HRESULT hr; destroy_video_proc(hw); // Note: we skip any deinterlacing considerations for now. D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = { .InputWidth = p->c_w, .InputHeight = p->c_h, .OutputWidth = params->w, .OutputHeight = params->h, }; hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc, &p->vp_enum); if (FAILED(hr)) goto fail; // Assume RateConversionIndex==0 always works fine for us. hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, 0, &p->video_proc); if (FAILED(hr)) { MP_ERR(hw, "Failed to create D3D11 video processor.\n"); goto fail; } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = { .ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D, }; hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev, (ID3D11Resource *)p->texture, p->vp_enum, &outdesc, &p->out_view); if (FAILED(hr)) goto fail; // Note: libavcodec does not support cropping left/top with hwaccel. RECT src_rc = { .right = params->w, .bottom = params->h, }; ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx, p->video_proc, 0, TRUE, &src_rc); // This is supposed to stop drivers from fucking up the video quality. ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx, p->video_proc, 0, FALSE); if ((params->colorspace != MP_CSP_BT_601 && params->colorspace != MP_CSP_BT_709) || params->colorlevels != MP_CSP_LEVELS_TV) { MP_WARN(hw, "Unsupported video colorspace (%s/%s). Consider disabling " "hardware decoding, or using --hwdec=d3d11va-copy to get " "correct output.\n", m_opt_choice_str(mp_csp_names, params->colorspace), m_opt_choice_str(mp_csp_levels_names, params->colorlevels)); } D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = { .YCbCr_Matrix = params->colorspace != MP_CSP_BT_601, }; ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx, p->video_proc, 0, &csp); return 0; fail: destroy_video_proc(hw); return -1; } static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image, GLuint *out_textures) { struct priv *p = hw->priv; HRESULT hr; ID3D11VideoProcessorInputView *in_view = NULL; if (!p->gl_texture) return -1; ID3D11Texture2D *d3d_tex = (void *)hw_image->planes[1]; int d3d_subindex = (intptr_t)hw_image->planes[2]; if (!d3d_tex) return -1; D3D11_TEXTURE2D_DESC texdesc; ID3D11Texture2D_GetDesc(d3d_tex, &texdesc); if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height) { p->c_w = texdesc.Width; p->c_h = texdesc.Height; if (create_video_proc(hw, &hw_image->params) < 0) return -1; } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = { .FourCC = 0, // huh? .ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D, .Texture2D = { .ArraySlice = d3d_subindex, }, }; hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev, (ID3D11Resource *)d3d_tex, p->vp_enum, &indesc, &in_view); if (FAILED(hr)) { MP_ERR(hw, "Could not create ID3D11VideoProcessorInputView\n"); return -1; } D3D11_VIDEO_PROCESSOR_STREAM stream = { .Enable = TRUE, .pInputSurface = in_view, }; hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc, p->out_view, 0, 1, &stream); ID3D11VideoProcessorInputView_Release(in_view); if (FAILED(hr)) { MP_ERR(hw, "VideoProcessorBlt failed.\n"); return -1; } out_textures[0] = p->gl_texture; return 0; } const struct gl_hwdec_driver gl_hwdec_d3d11egl = { .name = "d3d11-egl", .api = HWDEC_D3D11VA, .imgfmt = IMGFMT_D3D11VA, .create = create, .reinit = reinit, .map_image = map_image, .destroy = destroy, };