#ifndef MPGL_HWDEC_H_ #define MPGL_HWDEC_H_ #include "common.h" #include "video/hwdec.h" struct gl_hwdec { const struct gl_hwdec_driver *driver; struct mp_log *log; struct mpv_global *global; GL *gl; struct mp_hwdec_devices *devs; // GLSL extensions required to sample textures from this. const char **glsl_extensions; // For free use by hwdec driver void *priv; // For working around the vdpau vs. vaapi mess. bool probing; }; struct gl_hwdec_plane { GLuint gl_texture; GLenum gl_target; int tex_w, tex_h; // allocated texture size char swizzle[5]; // component order (if length is 0, use defaults) }; struct gl_hwdec_frame { struct gl_hwdec_plane planes[4]; bool vdpau_fields; }; struct gl_hwdec_driver { // Name of the interop backend. This is used for informational purposes only. const char *name; // Used to explicitly request a specific API. enum hwdec_type api; // The hardware surface IMGFMT_ that must be passed to map_image later. int imgfmt; // Create the hwdec device. It must add it to hw->devs, if applicable. int (*create)(struct gl_hwdec *hw); // Prepare for rendering video. (E.g. create textures.) // Called on initialization, and every time the video size changes. // *params must be set to the format the hw textures return. int (*reinit)(struct gl_hwdec *hw, struct mp_image_params *params); // Return textures that contain a copy or reference of the given hw_image. // The textures mirror the format returned by the reinit params argument. // The textures must remain valid until unmap is called. // hw_image remains referenced by the caller until unmap is called. int (*map_frame)(struct gl_hwdec *hw, struct mp_image *hw_image, struct gl_hwdec_frame *out_frame); // Must be idempotent. void (*unmap)(struct gl_hwdec *hw); void (*destroy)(struct gl_hwdec *hw); }; struct gl_hwdec *gl_hwdec_load_api(struct mp_log *log, GL *gl, struct mpv_global *g, struct mp_hwdec_devices *devs, enum hwdec_type api); void gl_hwdec_uninit(struct gl_hwdec *hwdec); #endif