/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include "common/common.h" #include "egl_helpers.h" #include "common.h" #include "context.h" // EGL 1.5 #ifndef EGL_CONTEXT_OPENGL_PROFILE_MASK #define EGL_CONTEXT_MAJOR_VERSION 0x3098 #define EGL_CONTEXT_MINOR_VERSION 0x30FB #define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 #define EGL_OPENGL_ES3_BIT 0x00000040 #endif static bool create_context(EGLDisplay display, struct mp_log *log, bool probing, int vo_flags, bool es3, EGLContext *out_context, EGLConfig *out_config) { int msgl = probing ? MSGL_V : MSGL_FATAL; bool es = vo_flags & VOFLAG_GLES; EGLenum api = EGL_OPENGL_API; EGLint rend = EGL_OPENGL_BIT; const char *name = "Desktop OpenGL"; if (es) { api = EGL_OPENGL_ES_API; rend = EGL_OPENGL_ES2_BIT; name = "GLES 2.0"; } if (es3) { api = EGL_OPENGL_ES_API; rend = EGL_OPENGL_ES3_BIT; name = "GLES 3.x"; } mp_msg(log, MSGL_V, "Trying to create %s context.\n", name); if (!eglBindAPI(api)) { mp_msg(log, MSGL_V, "Could not bind API!\n"); return false; } EGLint attributes[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_ALPHA_SIZE, (vo_flags & VOFLAG_ALPHA ) ? 1 : 0, EGL_DEPTH_SIZE, 0, EGL_RENDERABLE_TYPE, rend, EGL_NONE }; EGLint config_count; EGLConfig config; eglChooseConfig(display, attributes, &config, 1, &config_count); if (!config_count) { mp_msg(log, msgl, "Could not find EGL configuration!\n"); return false; } EGLContext *ctx = NULL; if (es) { EGLint attrs[] = { EGL_CONTEXT_CLIENT_VERSION, es3 ? 3 : 2, EGL_NONE }; ctx = eglCreateContext(display, config, EGL_NO_CONTEXT, attrs); } else { for (int n = 0; mpgl_preferred_gl_versions[n]; n++) { int ver = mpgl_preferred_gl_versions[n]; EGLint attrs[] = { EGL_CONTEXT_MAJOR_VERSION, MPGL_VER_GET_MAJOR(ver), EGL_CONTEXT_MINOR_VERSION, MPGL_VER_GET_MINOR(ver), EGL_CONTEXT_OPENGL_PROFILE_MASK, ver >= 320 ? EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT : 0, EGL_NONE }; ctx = eglCreateContext(display, config, EGL_NO_CONTEXT, attrs); if (ctx) break; } if (!ctx) { // Fallback for EGL 1.4 without EGL_KHR_create_context. EGLint attrs[] = { EGL_NONE }; ctx = eglCreateContext(display, config, EGL_NO_CONTEXT, attrs); } } if (!ctx) { mp_msg(log, msgl, "Could not create EGL context!\n"); return false; } *out_context = ctx; *out_config = config; return true; } #define STR_OR_ERR(s) ((s) ? (s) : "(error)") // Create a context and return it and the config it was created with. If it // returns false, the out_* pointers are set to NULL. // vo_flags is a combination of VOFLAG_* values. bool mpegl_create_context(EGLDisplay display, struct mp_log *log, int vo_flags, EGLContext *out_context, EGLConfig *out_config) { *out_context = NULL; *out_config = NULL; const char *version = eglQueryString(display, EGL_VERSION); const char *vendor = eglQueryString(display, EGL_VENDOR); const char *apis = eglQueryString(display, EGL_CLIENT_APIS); mp_verbose(log, "EGL_VERSION=%s\nEGL_VENDOR=%s\nEGL_CLIENT_APIS=%s\n", STR_OR_ERR(version), STR_OR_ERR(vendor), STR_OR_ERR(apis)); int clean_flags = vo_flags & ~(unsigned)(VOFLAG_GLES | VOFLAG_NO_GLES); bool probing = vo_flags & VOFLAG_PROBING; int msgl = probing ? MSGL_V : MSGL_FATAL; bool try_desktop = !(vo_flags & VOFLAG_NO_GLES); if (!(vo_flags & VOFLAG_GLES)) { // Desktop OpenGL if (create_context(display, log, try_desktop | probing, clean_flags, false, out_context, out_config)) return true; } if (try_desktop) { // ES 3.x if (create_context(display, log, true, clean_flags | VOFLAG_GLES, true, out_context, out_config)) return true; // ES 2.0 if (create_context(display, log, probing, clean_flags | VOFLAG_GLES, false, out_context, out_config)) return true; } mp_msg(log, msgl, "Could not create a GL context.\n"); return false; }