/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include #include #include "video/vdpau.h" #include "video/out/x11_common.h" #include "context.h" // This is a GL_NV_vdpau_interop specification bug, and headers (unfortunately) // follow it. I'm not sure about the original nvidia headers. #define BRAINDEATH(x) ((void *)(uintptr_t)(x)) struct surface { int w, h; VdpOutputSurface surface; // This nested shitshow of handles to the same object piss me off. GLvdpauSurfaceNV registered; bool mapped; GLuint texture; GLuint fbo; }; struct priv { GL gl; GLXContext context; struct mp_vdpau_ctx *vdp; VdpPresentationQueueTarget vdp_target; VdpPresentationQueue vdp_queue; struct surface *surfaces; int num_surfaces; int idx_surfaces; }; typedef GLXContext (*glXCreateContextAttribsARBProc) (Display*, GLXFBConfig, GLXContext, Bool, const int*); static bool create_context_x11(struct ra_ctx *ctx) { struct priv *p = ctx->priv; struct vo *vo = ctx->vo; int glx_major, glx_minor; if (!glXQueryVersion(vo->x11->display, &glx_major, &glx_minor)) { MP_ERR(vo, "GLX not found.\n"); return false; } if (!ra_gl_ctx_test_version(ctx, MPGL_VER(glx_major, glx_minor), false)) return false; int glx_attribs[] = { GLX_X_RENDERABLE, True, GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, True, None }; int fbcount; GLXFBConfig *fbcs = glXChooseFBConfig(vo->x11->display, vo->x11->screen, glx_attribs, &fbcount); if (!fbcs) return false; // The list in fbc is sorted (so that the first element is the best). GLXFBConfig fbc = fbcount > 0 ? fbcs[0] : NULL; XFree(fbcs); if (!fbc) { MP_ERR(vo, "no GLX support present\n"); return false; } glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc) glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB"); const char *glxstr = glXQueryExtensionsString(vo->x11->display, vo->x11->screen); bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context"); if (!(have_ctx_ext && glXCreateContextAttribsARB)) { return false; } int ctx_flags = ctx->opts.debug ? GLX_CONTEXT_DEBUG_BIT_ARB : 0; int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 4, GLX_CONTEXT_MINOR_VERSION_ARB, 0, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLX_CONTEXT_FLAGS_ARB, ctx_flags, None }; GLXContext context = glXCreateContextAttribsARB(vo->x11->display, fbc, 0, True, context_attribs); if (!context) return false; // Pass 0 as drawable for offscreen use. This is probably (?) not valid in // standard GLX, but the nVidia drivers accept it. if (!glXMakeCurrent(vo->x11->display, 0, context)) { MP_FATAL(vo, "Could not set GLX context!\n"); glXDestroyContext(vo->x11->display, context); return false; } p->context = context; mpgl_load_functions(&p->gl, (void *)glXGetProcAddressARB, glxstr, vo->log); return true; } static int create_vdpau_objects(struct ra_ctx *ctx) { struct priv *p = ctx->priv; struct GL *gl = &p->gl; VdpDevice dev = p->vdp->vdp_device; struct vdp_functions *vdp = &p->vdp->vdp; VdpStatus vdp_st; gl->VDPAUInitNV(BRAINDEATH(dev), p->vdp->get_proc_address); vdp_st = vdp->presentation_queue_target_create_x11(dev, ctx->vo->x11->window, &p->vdp_target); CHECK_VDP_ERROR(ctx, "creating vdp target"); vdp_st = vdp->presentation_queue_create(dev, p->vdp_target, &p->vdp_queue); CHECK_VDP_ERROR(ctx, "creating vdp presentation queue"); return 0; } static void destroy_vdpau_surface(struct ra_ctx *ctx, struct surface *surface) { struct priv *p = ctx->priv; struct vdp_functions *vdp = &p->vdp->vdp; VdpStatus vdp_st; GL *gl = &p->gl; if (surface->mapped) gl->VDPAUUnmapSurfacesNV(1, &surface->registered); gl->DeleteFramebuffers(1, &surface->fbo); gl->DeleteTextures(1, &surface->texture); if (surface->registered) gl->VDPAUUnregisterSurfaceNV(surface->registered); if (surface->surface != VDP_INVALID_HANDLE) { vdp_st = vdp->output_surface_destroy(surface->surface); CHECK_VDP_WARNING(ctx, "destroying vdpau surface"); } *surface = (struct surface){ .surface = VDP_INVALID_HANDLE, }; } static bool recreate_vdpau_surface(struct ra_ctx *ctx, struct surface *surface) { struct priv *p = ctx->priv; VdpDevice dev = p->vdp->vdp_device; struct vdp_functions *vdp = &p->vdp->vdp; VdpStatus vdp_st; GL *gl = &p->gl; destroy_vdpau_surface(ctx, surface); surface->w = ctx->vo->dwidth; surface->h = ctx->vo->dheight; vdp_st = vdp->output_surface_create(dev, VDP_RGBA_FORMAT_B8G8R8A8, surface->w, surface->h, &surface->surface); CHECK_VDP_ERROR_NORETURN(ctx, "creating vdp output surface"); if (vdp_st != VDP_STATUS_OK) goto error; gl->GenTextures(1, &surface->texture); surface->registered = gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(surface->surface), GL_TEXTURE_2D, 1, &surface->texture); if (!surface->registered) { MP_ERR(ctx, "could not register vdpau surface with GL\n"); goto error; } gl->VDPAUSurfaceAccessNV(surface->registered, GL_WRITE_DISCARD_NV); gl->VDPAUMapSurfacesNV(1, &surface->registered); surface->mapped = true; gl->GenFramebuffers(1, &surface->fbo); gl->BindFramebuffer(GL_FRAMEBUFFER, surface->fbo); gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->texture, 0); GLenum err = gl->CheckFramebufferStatus(GL_FRAMEBUFFER); if (err != GL_FRAMEBUFFER_COMPLETE) { MP_ERR(ctx, "Framebuffer completeness check failed (error=%d).\n", (int)err); goto error; } gl->BindFramebuffer(GL_FRAMEBUFFER, 0); gl->VDPAUUnmapSurfacesNV(1, &surface->registered); surface->mapped = false; return true; error: destroy_vdpau_surface(ctx, surface); return false; } static void vdpau_swap_buffers(struct ra_ctx *ctx) { struct priv *p = ctx->priv; struct vdp_functions *vdp = &p->vdp->vdp; VdpStatus vdp_st; // This is the *next* surface we will be rendering to. By delaying the // block_until_idle, we're essentially allowing p->num_surfaces - 1 // in-flight surfaces, plus the one currently visible surface. struct surface *surf = &p->surfaces[p->idx_surfaces]; if (surf->surface == VDP_INVALID_HANDLE) return; VdpTime prev_vsync_time; vdp_st = vdp->presentation_queue_block_until_surface_idle(p->vdp_queue, surf->surface, &prev_vsync_time); CHECK_VDP_WARNING(ctx, "waiting for surface failed"); } static void vdpau_uninit(struct ra_ctx *ctx) { struct priv *p = ctx->priv; ra_gl_ctx_uninit(ctx); if (p->vdp) { struct vdp_functions *vdp = &p->vdp->vdp; VdpStatus vdp_st; for (int n = 0; n < p->num_surfaces; n++) destroy_vdpau_surface(ctx, &p->surfaces[n]); if (p->vdp_queue != VDP_INVALID_HANDLE) { vdp_st = vdp->presentation_queue_destroy(p->vdp_queue); CHECK_VDP_WARNING(ctx, "destroying presentation queue"); } if (p->vdp_target != VDP_INVALID_HANDLE) { vdp_st = vdp->presentation_queue_target_destroy(p->vdp_target); CHECK_VDP_WARNING(ctx, "destroying presentation target"); } mp_vdpau_destroy(p->vdp); } if (p->context) { Display *display = ctx->vo->x11->display; glXMakeCurrent(display, None, NULL); glXDestroyContext(display, p->context); } vo_x11_uninit(ctx->vo); } static const struct ra_swapchain_fns vdpau_swapchain; static bool vdpau_init(struct ra_ctx *ctx) { struct vo *vo = ctx->vo; struct priv *p = ctx->priv = talloc_zero(ctx, struct priv); p->vdp_queue = VDP_INVALID_HANDLE; p->vdp_target = VDP_INVALID_HANDLE; if (ctx->vo->probing) goto uninit; if (!vo_x11_init(ctx->vo)) goto uninit; p->vdp = mp_vdpau_create_device_x11(ctx->log, ctx->vo->x11->display, false); if (!p->vdp) goto uninit; if (!vo_x11_create_vo_window(vo, NULL, "vdpauglx")) goto uninit; if (!create_context_x11(ctx)) goto uninit; if (!(p->gl.mpgl_caps & MPGL_CAP_VDPAU)) goto uninit; if (create_vdpau_objects(ctx) < 0) goto uninit; p->num_surfaces = ctx->opts.swapchain_depth + 1; // +1 for the visible image p->surfaces = talloc_zero_array(p, struct surface, p->num_surfaces); for (int n = 0; n < p->num_surfaces; n++) p->surfaces[n].surface = VDP_INVALID_HANDLE; struct ra_gl_ctx_params params = { .swap_buffers = vdpau_swap_buffers, .external_swapchain = &vdpau_swapchain, .flipped = true, }; if (!ra_gl_ctx_init(ctx, &p->gl, params)) goto uninit; return true; uninit: vdpau_uninit(ctx); return false; } static bool vdpau_start_frame(struct ra_swapchain *sw, struct ra_fbo *out_fbo) { struct priv *p = sw->ctx->priv; struct vo *vo = sw->ctx->vo; GL *gl = &p->gl; struct surface *surf = &p->surfaces[p->idx_surfaces]; if (surf->w != vo->dwidth || surf->h != vo->dheight || surf->surface == VDP_INVALID_HANDLE) { if (!recreate_vdpau_surface(sw->ctx, surf)) return NULL; } assert(!surf->mapped); gl->VDPAUMapSurfacesNV(1, &surf->registered); surf->mapped = true; ra_gl_ctx_resize(sw, surf->w, surf->h, surf->fbo); return ra_gl_ctx_start_frame(sw, out_fbo); } static bool vdpau_submit_frame(struct ra_swapchain *sw, const struct vo_frame *frame) { struct priv *p = sw->ctx->priv; GL *gl = &p->gl; struct vdp_functions *vdp = &p->vdp->vdp; VdpStatus vdp_st; struct surface *surf = &p->surfaces[p->idx_surfaces]; assert(surf->surface != VDP_INVALID_HANDLE); assert(surf->mapped); gl->VDPAUUnmapSurfacesNV(1, &surf->registered); surf->mapped = false; vdp_st = vdp->presentation_queue_display(p->vdp_queue, surf->surface, 0, 0, 0); CHECK_VDP_WARNING(sw->ctx, "trying to present vdp surface"); p->idx_surfaces = (p->idx_surfaces + 1) % p->num_surfaces; return ra_gl_ctx_submit_frame(sw, frame) && vdp_st == VDP_STATUS_OK; } static bool vdpau_reconfig(struct ra_ctx *ctx) { vo_x11_config_vo_window(ctx->vo); return true; } static int vdpau_control(struct ra_ctx *ctx, int *events, int request, void *arg) { return vo_x11_control(ctx->vo, events, request, arg); } static void vdpau_wakeup(struct ra_ctx *ctx) { vo_x11_wakeup(ctx->vo); } static void vdpau_wait_events(struct ra_ctx *ctx, int64_t until_time_us) { vo_x11_wait_events(ctx->vo, until_time_us); } static const struct ra_swapchain_fns vdpau_swapchain = { .start_frame = vdpau_start_frame, .submit_frame = vdpau_submit_frame, }; const struct ra_ctx_fns ra_ctx_vdpauglx = { .type = "opengl", .name = "vdpauglx", .reconfig = vdpau_reconfig, .control = vdpau_control, .wakeup = vdpau_wakeup, .wait_events = vdpau_wait_events, .init = vdpau_init, .uninit = vdpau_uninit, };