/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include #include #include #include #include #include "angle_dynamic.h" #include "common/common.h" #include "video/out/w32_common.h" #include "context.h" #ifndef EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 #endif struct priv { EGLDisplay egl_display; EGLContext egl_context; EGLSurface egl_surface; bool use_es2; }; static void angle_uninit(MPGLContext *ctx) { struct priv *p = ctx->priv; if (p->egl_context) { eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(p->egl_display, p->egl_context); } p->egl_context = EGL_NO_CONTEXT; if (p->egl_display) eglTerminate(p->egl_display); vo_w32_uninit(ctx->vo); } static EGLConfig select_fb_config_egl(struct MPGLContext *ctx) { struct priv *p = ctx->priv; EGLint attributes[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 0, EGL_NONE }; EGLint config_count; EGLConfig config; eglChooseConfig(p->egl_display, attributes, &config, 1, &config_count); if (!config_count) { MP_FATAL(ctx->vo, "Could find EGL configuration!\n"); return NULL; } return config; } static bool create_context_egl(MPGLContext *ctx, EGLConfig config, int version) { struct priv *p = ctx->priv; EGLint context_attributes[] = { EGL_CONTEXT_CLIENT_VERSION, version, EGL_NONE }; p->egl_context = eglCreateContext(p->egl_display, config, EGL_NO_CONTEXT, context_attributes); if (p->egl_context == EGL_NO_CONTEXT) { MP_VERBOSE(ctx->vo, "Could not create EGL GLES %d context!\n", version); return false; } eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface, p->egl_context); return true; } static void d3d_init(struct MPGLContext *ctx) { HRESULT hr; struct priv *p = ctx->priv; struct vo *vo = ctx->vo; IDXGIDevice *dxgi_dev = NULL; IDXGIAdapter *dxgi_adapter = NULL; IDXGIFactory *dxgi_factory = NULL; PFNEGLQUERYDISPLAYATTRIBEXTPROC eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)eglGetProcAddress("eglQueryDisplayAttribEXT"); PFNEGLQUERYDEVICEATTRIBEXTPROC eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)eglGetProcAddress("eglQueryDeviceAttribEXT"); if (!eglQueryDisplayAttribEXT || !eglQueryDeviceAttribEXT) { MP_VERBOSE(vo, "Missing EGL_EXT_device_query\n"); goto done; } EGLAttrib dev_attr; if (!eglQueryDisplayAttribEXT(p->egl_display, EGL_DEVICE_EXT, &dev_attr)) { MP_VERBOSE(vo, "Missing EGL_EXT_device_query\n"); goto done; } // If ANGLE is in D3D11 mode, get the underlying ID3D11Device EGLDeviceEXT dev = (EGLDeviceEXT)dev_attr; EGLAttrib d3d11_dev_attr; if (eglQueryDeviceAttribEXT(dev, EGL_D3D11_DEVICE_ANGLE, &d3d11_dev_attr)) { ID3D11Device *d3d11_dev = (ID3D11Device*)d3d11_dev_attr; hr = ID3D11Device_QueryInterface(d3d11_dev, &IID_IDXGIDevice, (void**)&dxgi_dev); if (FAILED(hr)) { MP_ERR(vo, "Device is not a IDXGIDevice\n"); goto done; } hr = IDXGIDevice_GetAdapter(dxgi_dev, &dxgi_adapter); if (FAILED(hr)) { MP_ERR(vo, "Couldn't get IDXGIAdapter\n"); goto done; } hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory, (void**)&dxgi_factory); if (FAILED(hr)) { MP_ERR(vo, "Couldn't get IDXGIFactory\n"); goto done; } // Prevent DXGI from making changes to the VO window, otherwise in // non-DirectComposition mode it will hook the Alt+Enter keystroke and // make it trigger an ugly transition to exclusive fullscreen mode // instead of running the user-set command. IDXGIFactory_MakeWindowAssociation(dxgi_factory, vo_w32_hwnd(vo), DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER | DXGI_MWA_NO_PRINT_SCREEN); } done: if (dxgi_dev) IDXGIDevice_Release(dxgi_dev); if (dxgi_adapter) IDXGIAdapter_Release(dxgi_adapter); if (dxgi_factory) IDXGIFactory_Release(dxgi_factory); } static void *get_proc_address(const GLubyte *proc_name) { return eglGetProcAddress(proc_name); } static int angle_init(struct MPGLContext *ctx, int flags) { struct priv *p = ctx->priv; struct vo *vo = ctx->vo; if (!angle_load()) { MP_VERBOSE(vo, "Failed to load LIBEGL.DLL\n"); goto fail; } if (!vo_w32_init(vo)) goto fail; HDC dc = GetDC(vo_w32_hwnd(vo)); if (!dc) { MP_FATAL(vo, "Couldn't get DC\n"); goto fail; } PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT"); if (!eglGetPlatformDisplayEXT) { MP_FATAL(vo, "Missing EGL_EXT_platform_base\n"); goto fail; } EGLint d3d_types[] = {EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE}; for (int i = 0; i < MP_ARRAY_SIZE(d3d_types); i++) { EGLint display_attributes[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, d3d_types[i], EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE, EGL_NONE, }; p->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, dc, display_attributes); if (p->egl_display != EGL_NO_DISPLAY) break; } if (p->egl_display == EGL_NO_DISPLAY) { MP_FATAL(vo, "Couldn't get display\n"); goto fail; } if (!eglInitialize(p->egl_display, NULL, NULL)) { MP_FATAL(vo, "Couldn't initialize EGL\n"); goto fail; } const char *exts = eglQueryString(p->egl_display, EGL_EXTENSIONS); if (exts) MP_DBG(ctx->vo, "EGL extensions: %s\n", exts); eglBindAPI(EGL_OPENGL_ES_API); if (eglGetError() != EGL_SUCCESS) { MP_FATAL(vo, "Couldn't bind GLES API\n"); goto fail; } EGLConfig config = select_fb_config_egl(ctx); if (!config) goto fail; int window_attribs_len = 0; EGLint *window_attribs = NULL; EGLint flip_val; if (eglGetConfigAttrib(p->egl_display, config, EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE, &flip_val)) { if (flip_val == EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) { MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len, EGL_SURFACE_ORIENTATION_ANGLE); MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len, EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE); ctx->flip_v = true; MP_VERBOSE(vo, "Rendering flipped.\n"); } } // EGL_DIRECT_COMPOSITION_ANGLE enables the use of flip-mode present, which // avoids a copy of the video image and lowers vsync jitter, though the // extension is only present on Windows 8 and up. if (strstr(exts, "EGL_ANGLE_direct_composition")) { MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len, EGL_DIRECT_COMPOSITION_ANGLE); MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len, EGL_TRUE); MP_VERBOSE(vo, "Using DirectComposition.\n"); } MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len, EGL_NONE); p->egl_surface = eglCreateWindowSurface(p->egl_display, config, vo_w32_hwnd(vo), window_attribs); talloc_free(window_attribs); if (p->egl_surface == EGL_NO_SURFACE) { MP_FATAL(ctx->vo, "Could not create EGL surface!\n"); goto fail; } if (!(!p->use_es2 && create_context_egl(ctx, config, 3)) && !create_context_egl(ctx, config, 2)) { MP_FATAL(ctx->vo, "Could not create EGL context!\n"); goto fail; } // Configure the underlying Direct3D device d3d_init(ctx); mpgl_load_functions(ctx->gl, get_proc_address, NULL, vo->log); return 0; fail: angle_uninit(ctx); return -1; } static int angle_init_es2(struct MPGLContext *ctx, int flags) { struct priv *p = ctx->priv; p->use_es2 = true; if (ctx->vo->probing) { MP_VERBOSE(ctx->vo, "Not using this by default.\n"); return -1; } return angle_init(ctx, flags); } static int angle_reconfig(struct MPGLContext *ctx) { vo_w32_config(ctx->vo); return 0; } static int angle_control(MPGLContext *ctx, int *events, int request, void *arg) { return vo_w32_control(ctx->vo, events, request, arg); } static void angle_swap_buffers(MPGLContext *ctx) { struct priv *p = ctx->priv; eglSwapBuffers(p->egl_display, p->egl_surface); } const struct mpgl_driver mpgl_driver_angle = { .name = "angle", .priv_size = sizeof(struct priv), .init = angle_init, .reconfig = angle_reconfig, .swap_buffers = angle_swap_buffers, .control = angle_control, .uninit = angle_uninit, }; const struct mpgl_driver mpgl_driver_angle_es2 = { .name = "angle-es2", .priv_size = sizeof(struct priv), .init = angle_init_es2, .reconfig = angle_reconfig, .swap_buffers = angle_swap_buffers, .control = angle_control, .uninit = angle_uninit, };