/* * common OpenGL routines * * copyleft (C) 2005-2010 Reimar Döffinger * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c * gave me lots of good ideas. * * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include #include #include #include #include #include #include #include "common.h" #include "common/common.h" #include "utils.h" // This guesses if the current GL context is a suspected software renderer. static bool is_software_gl(GL *gl) { const char *renderer = gl->GetString(GL_RENDERER); const char *vendor = gl->GetString(GL_VENDOR); return !(renderer && vendor) || strcmp(renderer, "Software Rasterizer") == 0 || strstr(renderer, "llvmpipe") || strcmp(vendor, "Microsoft Corporation") == 0 || strcmp(renderer, "Mesa X11") == 0; } static void GLAPIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer) { assert(framebuffer == 0); } #define FN_OFFS(name) offsetof(GL, name) #define DEF_FN(name) {FN_OFFS(name), "gl" # name} #define DEF_FN_NAME(name, str) {FN_OFFS(name), str} struct gl_function { ptrdiff_t offset; char *name; }; struct gl_functions { const char *extension; // introduced with this extension in any version int provides; // bitfield of MPGL_CAP_* constants int ver_core; // introduced as required function int ver_es_core; // introduced as required GL ES function int ver_exclude; // not applicable to versions >= ver_exclude int ver_es_exclude; // same for GLES const struct gl_function *functions; }; #define MAX_FN_COUNT 100 // max functions per gl_functions section // Note: to keep the number of sections low, some functions are in multiple // sections (if there are tricky combinations of GL/ES versions) static const struct gl_functions gl_functions[] = { // GL 2.1+ desktop and GLES 2.0+ (anything we support) // Probably all of these are in GL 2.0 too, but we require GLSL 120. { .ver_core = 210, .ver_es_core = 200, .functions = (const struct gl_function[]) { DEF_FN(ActiveTexture), DEF_FN(AttachShader), DEF_FN(BindAttribLocation), DEF_FN(BindBuffer), DEF_FN(BindTexture), DEF_FN(BlendFuncSeparate), DEF_FN(BufferData), DEF_FN(BufferSubData), DEF_FN(Clear), DEF_FN(ClearColor), DEF_FN(CompileShader), DEF_FN(CreateProgram), DEF_FN(CreateShader), DEF_FN(DeleteBuffers), DEF_FN(DeleteProgram), DEF_FN(DeleteShader), DEF_FN(DeleteTextures), DEF_FN(Disable), DEF_FN(DisableVertexAttribArray), DEF_FN(DrawArrays), DEF_FN(Enable), DEF_FN(EnableVertexAttribArray), DEF_FN(Finish), DEF_FN(Flush), DEF_FN(GenBuffers), DEF_FN(GenTextures), DEF_FN(GetAttribLocation), DEF_FN(GetError), DEF_FN(GetIntegerv), DEF_FN(GetProgramInfoLog), DEF_FN(GetProgramiv), DEF_FN(GetShaderInfoLog), DEF_FN(GetShaderiv), DEF_FN(GetString), DEF_FN(GetUniformLocation), DEF_FN(LinkProgram), DEF_FN(PixelStorei), DEF_FN(ReadPixels), DEF_FN(Scissor), DEF_FN(ShaderSource), DEF_FN(TexImage2D), DEF_FN(TexParameteri), DEF_FN(TexSubImage2D), DEF_FN(Uniform1f), DEF_FN(Uniform2f), DEF_FN(Uniform3f), DEF_FN(Uniform1i), DEF_FN(UniformMatrix2fv), DEF_FN(UniformMatrix3fv), DEF_FN(UseProgram), DEF_FN(VertexAttribPointer), DEF_FN(Viewport), {0} }, }, // GL 2.1+ desktop only (and GLSL 120 shaders) { .ver_core = 210, .provides = MPGL_CAP_ROW_LENGTH | MPGL_CAP_1D_TEX, .functions = (const struct gl_function[]) { DEF_FN(GetTexLevelParameteriv), DEF_FN(ReadBuffer), DEF_FN(TexImage1D), DEF_FN(UnmapBuffer), {0} }, }, // GL 2.1 has this as extension only. { .ver_exclude = 300, .ver_es_exclude = 300, .extension = "GL_ARB_map_buffer_range", .functions = (const struct gl_function[]) { DEF_FN(MapBufferRange), {0} }, }, // GL 3.0+ and ES 3.x core only functions. { .ver_core = 300, .ver_es_core = 300, .functions = (const struct gl_function[]) { DEF_FN(BindBufferBase), DEF_FN(BlitFramebuffer), DEF_FN(GetStringi), DEF_FN(MapBufferRange), // for ES 3.0 DEF_FN(ReadBuffer), DEF_FN(UnmapBuffer), {0} }, }, // For ES 3.1 core { .ver_es_core = 310, .functions = (const struct gl_function[]) { DEF_FN(GetTexLevelParameteriv), {0} }, }, { .ver_core = 210, .ver_es_core = 300, .provides = MPGL_CAP_3D_TEX, .functions = (const struct gl_function[]) { DEF_FN(TexImage3D), {0} }, }, // Useful for ES 2.0 { .ver_core = 110, .ver_es_core = 300, .extension = "GL_EXT_unpack_subimage", .provides = MPGL_CAP_ROW_LENGTH, }, // Framebuffers, extension in GL 2.x, core in GL 3.x core. { .ver_core = 300, .ver_es_core = 200, .extension = "GL_ARB_framebuffer_object", .provides = MPGL_CAP_FB, .functions = (const struct gl_function[]) { DEF_FN(BindFramebuffer), DEF_FN(GenFramebuffers), DEF_FN(DeleteFramebuffers), DEF_FN(CheckFramebufferStatus), DEF_FN(FramebufferTexture2D), DEF_FN(GetFramebufferAttachmentParameteriv), {0} }, }, // VAOs, extension in GL 2.x, core in GL 3.x core. { .ver_core = 300, .ver_es_core = 300, .extension = "GL_ARB_vertex_array_object", .provides = MPGL_CAP_VAO, .functions = (const struct gl_function[]) { DEF_FN(GenVertexArrays), DEF_FN(BindVertexArray), DEF_FN(DeleteVertexArrays), {0} } }, // GL_RED / GL_RG textures, extension in GL 2.x, core in GL 3.x core. { .ver_core = 300, .ver_es_core = 300, .extension = "GL_ARB_texture_rg", .provides = MPGL_CAP_TEX_RG, }, { .ver_core = 300, .ver_es_core = 300, .extension = "GL_EXT_texture_rg", .provides = MPGL_CAP_TEX_RG, }, // GL_R16 etc. { .extension = "GL_EXT_texture_norm16", .provides = MPGL_CAP_EXT16, .ver_exclude = 1, // never in desktop GL }, // Float texture support for GL 2.x { .extension = "GL_ARB_texture_float", .provides = MPGL_CAP_ARB_FLOAT, .ver_exclude = 300, .ver_es_exclude = 1, }, // 16 bit float textures that can be rendered to in GLES { .extension = "GL_EXT_color_buffer_half_float", .provides = MPGL_CAP_EXT_CR_HFLOAT, .ver_exclude = 1, .ver_es_exclude = 320, }, { .ver_core = 320, .extension = "GL_ARB_sync", .functions = (const struct gl_function[]) { DEF_FN(FenceSync), DEF_FN(ClientWaitSync), DEF_FN(DeleteSync), {0} }, }, { .ver_core = 330, .extension = "GL_ARB_timer_query", .functions = (const struct gl_function[]) { DEF_FN(GenQueries), DEF_FN(DeleteQueries), DEF_FN(BeginQuery), DEF_FN(EndQuery), DEF_FN(QueryCounter), DEF_FN(IsQuery), DEF_FN(GetQueryObjectiv), DEF_FN(GetQueryObjecti64v), DEF_FN(GetQueryObjectuiv), DEF_FN(GetQueryObjectui64v), {0} }, }, { .extension = "GL_EXT_disjoint_timer_query", .functions = (const struct gl_function[]) { DEF_FN_NAME(GenQueries, "glGenQueriesEXT"), DEF_FN_NAME(DeleteQueries, "glDeleteQueriesEXT"), DEF_FN_NAME(BeginQuery, "glBeginQueryEXT"), DEF_FN_NAME(EndQuery, "glEndQueryEXT"), DEF_FN_NAME(QueryCounter, "glQueryCounterEXT"), DEF_FN_NAME(IsQuery, "glIsQueryEXT"), DEF_FN_NAME(GetQueryObjectiv, "glGetQueryObjectivEXT"), DEF_FN_NAME(GetQueryObjecti64v, "glGetQueryObjecti64vEXT"), DEF_FN_NAME(GetQueryObjectuiv, "glGetQueryObjectuivEXT"), DEF_FN_NAME(GetQueryObjectui64v, "glGetQueryObjectui64vEXT"), {0} }, }, { .ver_core = 430, .functions = (const struct gl_function[]) { DEF_FN(InvalidateTexImage), {0} }, }, { .ver_core = 430, .ver_es_core = 300, .functions = (const struct gl_function[]) { DEF_FN(InvalidateFramebuffer), {0} }, }, { .ver_core = 410, .ver_es_core = 300, .extension = "GL_ARB_get_program_binary", .functions = (const struct gl_function[]) { DEF_FN(GetProgramBinary), DEF_FN(ProgramBinary), {0} }, }, { .ver_core = 440, .extension = "GL_ARB_buffer_storage", .functions = (const struct gl_function[]) { DEF_FN(BufferStorage), {0} }, }, { .ver_core = 420, .extension = "GL_ARB_shader_image_load_store", .functions = (const struct gl_function[]) { DEF_FN(BindImageTexture), DEF_FN(MemoryBarrier), {0} }, }, { .ver_core = 310, .extension = "GL_ARB_uniform_buffer_object", .provides = MPGL_CAP_UBO, }, { .ver_core = 430, .extension = "GL_ARB_shader_storage_buffer_object", .provides = MPGL_CAP_SSBO, }, { .ver_core = 430, .extension = "GL_ARB_compute_shader", .functions = (const struct gl_function[]) { DEF_FN(DispatchCompute), {0}, }, }, { .ver_core = 430, .extension = "GL_ARB_arrays_of_arrays", .provides = MPGL_CAP_NESTED_ARRAY, }, // Swap control, always an OS specific extension // The OSX code loads this manually. { .extension = "GLX_SGI_swap_control", .functions = (const struct gl_function[]) { DEF_FN_NAME(SwapInterval, "glXSwapIntervalSGI"), {0}, }, }, // This one overrides GLX_SGI_swap_control on platforms using mesa. The // only difference is that it supports glXSwapInterval(0). { .extension = "GLX_MESA_swap_control", .functions = (const struct gl_function[]) { DEF_FN_NAME(SwapInterval, "glXSwapIntervalMESA"), {0}, }, }, { .extension = "WGL_EXT_swap_control", .functions = (const struct gl_function[]) { DEF_FN_NAME(SwapInterval, "wglSwapIntervalEXT"), {0}, }, }, { .extension = "GLX_SGI_video_sync", .functions = (const struct gl_function[]) { DEF_FN_NAME(GetVideoSync, "glXGetVideoSyncSGI"), DEF_FN_NAME(WaitVideoSync, "glXWaitVideoSyncSGI"), {0}, }, }, // For gl_hwdec_vdpau.c // http://www.opengl.org/registry/specs/NV/vdpau_interop.txt { .extension = "GL_NV_vdpau_interop", .provides = MPGL_CAP_VDPAU, .functions = (const struct gl_function[]) { // (only functions needed by us) DEF_FN(VDPAUInitNV), DEF_FN(VDPAUFiniNV), DEF_FN(VDPAURegisterOutputSurfaceNV), DEF_FN(VDPAURegisterVideoSurfaceNV), DEF_FN(VDPAUUnregisterSurfaceNV), DEF_FN(VDPAUSurfaceAccessNV), DEF_FN(VDPAUMapSurfacesNV), DEF_FN(VDPAUUnmapSurfacesNV), {0} }, }, #if HAVE_GL_DXINTEROP { .extension = "WGL_NV_DX_interop", .provides = MPGL_CAP_DXINTEROP, .functions = (const struct gl_function[]) { DEF_FN_NAME(DXSetResourceShareHandleNV, "wglDXSetResourceShareHandleNV"), DEF_FN_NAME(DXOpenDeviceNV, "wglDXOpenDeviceNV"), DEF_FN_NAME(DXCloseDeviceNV, "wglDXCloseDeviceNV"), DEF_FN_NAME(DXRegisterObjectNV, "wglDXRegisterObjectNV"), DEF_FN_NAME(DXUnregisterObjectNV, "wglDXUnregisterObjectNV"), DEF_FN_NAME(DXLockObjectsNV, "wglDXLockObjectsNV"), DEF_FN_NAME(DXUnlockObjectsNV, "wglDXUnlockObjectsNV"), {0} }, }, #endif // Apple Packed YUV Formats // For gl_hwdec_vda.c // http://www.opengl.org/registry/specs/APPLE/rgb_422.txt { .extension = "GL_APPLE_rgb_422", .provides = MPGL_CAP_APPLE_RGB_422, }, { .ver_core = 430, .extension = "GL_ARB_debug_output", .provides = MPGL_CAP_DEBUG, .functions = (const struct gl_function[]) { // (only functions needed by us) DEF_FN(DebugMessageCallback), {0} }, }, // These don't exist - they are for the sake of mpv internals, and libmpv // interaction (see libmpv/opengl_cb.h). { .extension = "GL_MP_MPGetNativeDisplay", .functions = (const struct gl_function[]) { DEF_FN(MPGetNativeDisplay), {0} }, }, // Same, but using the old name. { .extension = "GL_MP_D3D_interfaces", .functions = (const struct gl_function[]) { DEF_FN_NAME(MPGetNativeDisplay, "glMPGetD3DInterface"), {0} }, }, { .extension = "GL_ANGLE_translated_shader_source", .functions = (const struct gl_function[]) { DEF_FN(GetTranslatedShaderSourceANGLE), {0} }, }, }; #undef FN_OFFS #undef DEF_FN_HARD #undef DEF_FN #undef DEF_FN_NAME // Fill the GL struct with function pointers and extensions from the current // GL context. Called by the backend. // get_fn: function to resolve function names // ext2: an extra extension string // log: used to output messages void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n), void *fn_ctx, const char *ext2, struct mp_log *log) { talloc_free_children(gl); *gl = (GL) { .extensions = talloc_strdup(gl, ext2 ? ext2 : ""), }; gl->GetString = get_fn(fn_ctx, "glGetString"); if (!gl->GetString) { mp_err(log, "Can't load OpenGL functions.\n"); goto error; } int major = 0, minor = 0; const char *version_string = gl->GetString(GL_VERSION); if (!version_string) { mp_fatal(log, "glGetString(GL_VERSION) returned NULL.\n"); goto error; } mp_verbose(log, "GL_VERSION='%s'\n", version_string); if (strncmp(version_string, "OpenGL ES ", 10) == 0) { version_string += 10; gl->es = 100; } if (sscanf(version_string, "%d.%d", &major, &minor) < 2) goto error; gl->version = MPGL_VER(major, minor); mp_verbose(log, "Detected %s %d.%d.\n", gl->es ? "GLES" : "desktop OpenGL", major, minor); if (gl->es) { gl->es = gl->version; gl->version = 0; if (gl->es < 200) { mp_fatal(log, "At least GLESv2 required.\n"); goto error; } } mp_verbose(log, "GL_VENDOR='%s'\n", gl->GetString(GL_VENDOR)); mp_verbose(log, "GL_RENDERER='%s'\n", gl->GetString(GL_RENDERER)); const char *shader = gl->GetString(GL_SHADING_LANGUAGE_VERSION); if (shader) mp_verbose(log, "GL_SHADING_LANGUAGE_VERSION='%s'\n", shader); if (gl->version >= 300) { gl->GetStringi = get_fn(fn_ctx, "glGetStringi"); gl->GetIntegerv = get_fn(fn_ctx, "glGetIntegerv"); if (!(gl->GetStringi && gl->GetIntegerv)) goto error; GLint exts; gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts); for (int n = 0; n < exts; n++) { const char *ext = gl->GetStringi(GL_EXTENSIONS, n); gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext); } } else { const char *ext = (char*)gl->GetString(GL_EXTENSIONS); gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext); } mp_dbg(log, "Combined OpenGL extensions string:\n%s\n", gl->extensions); for (int n = 0; n < MP_ARRAY_SIZE(gl_functions); n++) { const struct gl_functions *section = &gl_functions[n]; int version = gl->es ? gl->es : gl->version; int ver_core = gl->es ? section->ver_es_core : section->ver_core; // NOTE: Function entrypoints can exist, even if they do not work. // We must always check extension strings and versions. if (gl->version && section->ver_exclude && gl->version >= section->ver_exclude) continue; if (gl->es && section->ver_es_exclude && gl->es >= section->ver_es_exclude) continue; bool exists = false, must_exist = false; if (ver_core) must_exist = version >= ver_core; if (section->extension) exists = gl_check_extension(gl->extensions, section->extension); exists |= must_exist; if (!exists) continue; void *loaded[MAX_FN_COUNT] = {0}; bool all_loaded = true; const struct gl_function *fnlist = section->functions; for (int i = 0; fnlist && fnlist[i].name; i++) { const struct gl_function *fn = &fnlist[i]; void *ptr = get_fn(fn_ctx, fn->name); if (!ptr) { all_loaded = false; if (must_exist) { mp_err(log, "GL %d.%d function %s not found.\n", MPGL_VER_GET_MAJOR(ver_core), MPGL_VER_GET_MINOR(ver_core), fn->name); goto error; } else { mp_warn(log, "Function %s from extension %s not found.\n", fn->name, section->extension); } break; } assert(i < MAX_FN_COUNT); loaded[i] = ptr; } if (all_loaded) { gl->mpgl_caps |= section->provides; for (int i = 0; fnlist && fnlist[i].name; i++) { const struct gl_function *fn = &fnlist[i]; void **funcptr = (void**)(((char*)gl) + fn->offset); if (loaded[i]) *funcptr = loaded[i]; } if (!must_exist && section->extension) mp_verbose(log, "Loaded extension %s.\n", section->extension); } } gl->glsl_version = 0; if (gl->es) { if (gl->es >= 200) gl->glsl_version = 100; if (gl->es >= 300) gl->glsl_version = 300; } else { gl->glsl_version = 120; int glsl_major = 0, glsl_minor = 0; if (shader && sscanf(shader, "%d.%d", &glsl_major, &glsl_minor) == 2) gl->glsl_version = glsl_major * 100 + glsl_minor; // restrict GLSL version to be forwards compatible gl->glsl_version = MPMIN(gl->glsl_version, 440); } if (is_software_gl(gl)) { gl->mpgl_caps |= MPGL_CAP_SW; mp_verbose(log, "Detected suspected software renderer.\n"); } // GL_ARB_compute_shader & GL_ARB_shader_image_load_store if (gl->DispatchCompute && gl->BindImageTexture) gl->mpgl_caps |= MPGL_CAP_COMPUTE_SHADER; // Provided for simpler handling if no framebuffer support is available. if (!gl->BindFramebuffer) gl->BindFramebuffer = &dummy_glBindFramebuffer; return; error: gl->version = 0; gl->es = 0; gl->mpgl_caps = 0; } static void *get_procaddr_wrapper(void *ctx, const char *name) { void *(*getProcAddress)(const GLubyte *) = ctx; return getProcAddress ? getProcAddress((const GLubyte*)name) : NULL; } void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *), const char *ext2, struct mp_log *log) { mpgl_load_functions2(gl, get_procaddr_wrapper, getProcAddress, ext2, log); } void *mpgl_get_native_display(struct GL *gl, const char *name) { void *res = NULL; if (gl->get_native_display) res = gl->get_native_display(gl->get_native_display_ctx, name); if (!res && gl->MPGetNativeDisplay) res = gl->MPGetNativeDisplay(name); return res; }