/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #ifndef MP_GL_VIDEO_SHADERS_H #define MP_GL_VIDEO_SHADERS_H #include #include "utils.h" #include "video.h" extern const struct deband_opts deband_opts_def; extern const struct m_sub_options deband_conf; void sampler_prelude(struct gl_shader_cache *sc, int tex_num); void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler, int d_x, int d_y); void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler, int components, bool sup_gather); void pass_compute_polar(struct gl_shader_cache *sc, struct scaler *scaler, int components, int bw, int bh, int iw, int ih); void pass_sample_bicubic_fast(struct gl_shader_cache *sc); void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler, int w, int h); void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc); void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc); void pass_ootf(struct gl_shader_cache *sc, enum mp_csp_light light, float peak); void pass_inverse_ootf(struct gl_shader_cache *sc, enum mp_csp_light light, float peak); void pass_color_map(struct gl_shader_cache *sc, struct mp_colorspace src, struct mp_colorspace dst, enum tone_mapping algo, float tone_mapping_param, float tone_mapping_desat, bool use_detected_peak, bool gamut_warning, bool is_linear); void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts, AVLFG *lfg, enum mp_csp_trc trc); void pass_sample_unsharp(struct gl_shader_cache *sc, float param); #endif