#pragma once #include "common/msg.h" #include "common/common.h" #include "context.h" enum glsl_shader { GLSL_SHADER_VERTEX, GLSL_SHADER_FRAGMENT, GLSL_SHADER_COMPUTE, }; #define SPIRV_NAME_MAX_LEN 32 struct spirv_compiler { char name[SPIRV_NAME_MAX_LEN]; const struct spirv_compiler_fns *fns; struct mp_log *log; void *priv; const char *required_ext; // or NULL int glsl_version; // GLSL version supported int compiler_version; // for cache invalidation, may be left as 0 int ra_caps; // RA_CAP_* provided by this implementation, if any }; struct spirv_compiler_fns { // Compile GLSL to SPIR-V, under GL_KHR_vulkan_glsl semantics. bool (*compile_glsl)(struct spirv_compiler *spirv, void *tactx, enum glsl_shader type, const char *glsl, struct bstr *out_spirv); // Called by spirv_compiler_init / ra_ctx_destroy. These don't need to // allocate/free ctx->spirv, that is done by the caller bool (*init)(struct ra_ctx *ctx); void (*uninit)(struct ra_ctx *ctx); // optional }; // Initializes ctx->spirv to a valid SPIR-V compiler, or returns false on // failure. Cleanup will be handled by ra_ctx_destroy. bool spirv_compiler_init(struct ra_ctx *ctx);