#include "common/common.h" #include "common/msg.h" #include "video/img_format.h" #include "ra.h" struct ra_tex *ra_tex_create(struct ra *ra, const struct ra_tex_params *params) { return ra->fns->tex_create(ra, params); } void ra_tex_free(struct ra *ra, struct ra_tex **tex) { if (*tex) ra->fns->tex_destroy(ra, *tex); *tex = NULL; } struct ra_buf *ra_buf_create(struct ra *ra, const struct ra_buf_params *params) { return ra->fns->buf_create(ra, params); } void ra_buf_free(struct ra *ra, struct ra_buf **buf) { if (*buf) ra->fns->buf_destroy(ra, *buf); *buf = NULL; } void ra_free(struct ra **ra) { if (*ra) (*ra)->fns->destroy(*ra); talloc_free(*ra); *ra = NULL; } size_t ra_vartype_size(enum ra_vartype type) { switch (type) { case RA_VARTYPE_INT: return sizeof(int); case RA_VARTYPE_FLOAT: return sizeof(float); case RA_VARTYPE_BYTE_UNORM: return 1; default: return 0; } } struct ra_layout ra_renderpass_input_layout(struct ra_renderpass_input *input) { size_t el_size = ra_vartype_size(input->type); if (!el_size) return (struct ra_layout){0}; // host data is always tightly packed return (struct ra_layout) { .align = 1, .stride = el_size * input->dim_v, .size = el_size * input->dim_v * input->dim_m, }; } static struct ra_renderpass_input *dup_inputs(void *ta_parent, const struct ra_renderpass_input *inputs, int num_inputs) { struct ra_renderpass_input *res = talloc_memdup(ta_parent, (void *)inputs, num_inputs * sizeof(inputs[0])); for (int n = 0; n < num_inputs; n++) res[n].name = talloc_strdup(res, res[n].name); return res; } // Return a newly allocated deep-copy of params. struct ra_renderpass_params *ra_renderpass_params_copy(void *ta_parent, const struct ra_renderpass_params *params) { struct ra_renderpass_params *res = talloc_ptrtype(ta_parent, res); *res = *params; res->inputs = dup_inputs(res, res->inputs, res->num_inputs); res->vertex_attribs = dup_inputs(res, res->vertex_attribs, res->num_vertex_attribs); res->cached_program = bstrdup(res, res->cached_program); res->vertex_shader = talloc_strdup(res, res->vertex_shader); res->frag_shader = talloc_strdup(res, res->frag_shader); res->compute_shader = talloc_strdup(res, res->compute_shader); return res; }; struct glsl_fmt { enum ra_ctype ctype; int num_components; int component_depth[4]; const char *glsl_format; }; // List taken from the GLSL specification, sans snorm and sint formats static const struct glsl_fmt ra_glsl_fmts[] = { {RA_CTYPE_FLOAT, 1, {16}, "r16f"}, {RA_CTYPE_FLOAT, 1, {32}, "r32f"}, {RA_CTYPE_FLOAT, 2, {16, 16}, "rg16f"}, {RA_CTYPE_FLOAT, 2, {32, 32}, "rg32f"}, {RA_CTYPE_FLOAT, 4, {16, 16, 16, 16}, "rgba16f"}, {RA_CTYPE_FLOAT, 4, {32, 32, 32, 32}, "rgba32f"}, {RA_CTYPE_FLOAT, 3, {11, 11, 10}, "r11f_g11f_b10f"}, {RA_CTYPE_UNORM, 1, {8}, "r8"}, {RA_CTYPE_UNORM, 1, {16}, "r16"}, {RA_CTYPE_UNORM, 2, {8, 8}, "rg8"}, {RA_CTYPE_UNORM, 2, {16, 16}, "rg16"}, {RA_CTYPE_UNORM, 4, {8, 8, 8, 8}, "rgba8"}, {RA_CTYPE_UNORM, 4, {16, 16, 16, 16}, "rgba16"}, {RA_CTYPE_UNORM, 4, {10, 10, 10, 2}, "rgb10_a2"}, {RA_CTYPE_UINT, 1, {8}, "r8ui"}, {RA_CTYPE_UINT, 1, {16}, "r16ui"}, {RA_CTYPE_UINT, 1, {32}, "r32ui"}, {RA_CTYPE_UINT, 2, {8, 8}, "rg8ui"}, {RA_CTYPE_UINT, 2, {16, 16}, "rg16ui"}, {RA_CTYPE_UINT, 2, {32, 32}, "rg32ui"}, {RA_CTYPE_UINT, 4, {8, 8, 8, 8}, "rgba8ui"}, {RA_CTYPE_UINT, 4, {16, 16, 16, 16}, "rgba16ui"}, {RA_CTYPE_UINT, 4, {32, 32, 32, 32}, "rgba32ui"}, {RA_CTYPE_UINT, 4, {10, 10, 10, 2}, "rgb10_a2ui"}, }; const char *ra_fmt_glsl_format(const struct ra_format *fmt) { for (int n = 0; n < MP_ARRAY_SIZE(ra_glsl_fmts); n++) { const struct glsl_fmt *gfmt = &ra_glsl_fmts[n]; if (fmt->ctype != gfmt->ctype) continue; if (fmt->num_components != gfmt->num_components) continue; for (int i = 0; i < fmt->num_components; i++) { if (fmt->component_depth[i] != gfmt->component_depth[i]) goto next_fmt; } return gfmt->glsl_format; next_fmt: ; // equivalent to `continue` } return NULL; } // Return whether this is a tightly packed format with no external padding and // with the same bit size/depth in all components, and the shader returns // components in the same order as in memory. static bool ra_format_is_regular(const struct ra_format *fmt) { if (!fmt->pixel_size || !fmt->num_components || !fmt->ordered) return false; for (int n = 1; n < fmt->num_components; n++) { if (fmt->component_size[n] != fmt->component_size[0] || fmt->component_depth[n] != fmt->component_depth[0]) return false; } if (fmt->component_size[0] * fmt->num_components != fmt->pixel_size * 8) return false; return true; } // Return a regular filterable format using RA_CTYPE_UNORM. const struct ra_format *ra_find_unorm_format(struct ra *ra, int bytes_per_component, int n_components) { for (int n = 0; n < ra->num_formats; n++) { const struct ra_format *fmt = ra->formats[n]; if (fmt->ctype == RA_CTYPE_UNORM && fmt->num_components == n_components && fmt->pixel_size == bytes_per_component * n_components && fmt->component_depth[0] == bytes_per_component * 8 && fmt->linear_filter && ra_format_is_regular(fmt)) return fmt; } return NULL; } // Return a regular format using RA_CTYPE_UINT. const struct ra_format *ra_find_uint_format(struct ra *ra, int bytes_per_component, int n_components) { for (int n = 0; n < ra->num_formats; n++) { const struct ra_format *fmt = ra->formats[n]; if (fmt->ctype == RA_CTYPE_UINT && fmt->num_components == n_components && fmt->pixel_size == bytes_per_component * n_components && fmt->component_depth[0] == bytes_per_component * 8 && ra_format_is_regular(fmt)) return fmt; } return NULL; } // Find a float format of any precision that matches the C type of the same // size for upload. // May drop bits from the mantissa (such as selecting float16 even if // bytes_per_component == 32); prefers possibly faster formats first. static const struct ra_format *ra_find_float_format(struct ra *ra, int bytes_per_component, int n_components) { // Assumes ra_format are ordered by performance. // The >=16 check is to avoid catching fringe formats. for (int n = 0; n < ra->num_formats; n++) { const struct ra_format *fmt = ra->formats[n]; if (fmt->ctype == RA_CTYPE_FLOAT && fmt->num_components == n_components && fmt->pixel_size == bytes_per_component * n_components && fmt->component_depth[0] >= 16 && fmt->linear_filter && ra_format_is_regular(fmt)) return fmt; } return NULL; } // Return a filterable regular format that uses at least float16 internally, and // uses a normal C float for transfer on the CPU side. (This is just so we don't // need 32->16 bit conversion on CPU, which would be messy.) const struct ra_format *ra_find_float16_format(struct ra *ra, int n_components) { return ra_find_float_format(ra, sizeof(float), n_components); } const struct ra_format *ra_find_named_format(struct ra *ra, const char *name) { for (int n = 0; n < ra->num_formats; n++) { const struct ra_format *fmt = ra->formats[n]; if (strcmp(fmt->name, name) == 0) return fmt; } return NULL; } // Like ra_find_unorm_format(), but if no fixed point format is available, // return an unsigned integer format. static const struct ra_format *find_plane_format(struct ra *ra, int bytes, int n_channels, enum mp_component_type ctype) { switch (ctype) { case MP_COMPONENT_TYPE_UINT: { const struct ra_format *f = ra_find_unorm_format(ra, bytes, n_channels); if (f) return f; return ra_find_uint_format(ra, bytes, n_channels); } case MP_COMPONENT_TYPE_FLOAT: return ra_find_float_format(ra, bytes, n_channels); default: return NULL; } } // Put a mapping of imgfmt to texture formats into *out. Basically it selects // the correct texture formats needed to represent an imgfmt in a shader, with // textures using the same memory organization as on the CPU. // Each plane is represented by a texture, and each texture has a RGBA // component order. out->components describes the meaning of them. // May return integer formats for >8 bit formats, if the driver has no // normalized 16 bit formats. // Returns false (and *out is not touched) if no format found. bool ra_get_imgfmt_desc(struct ra *ra, int imgfmt, struct ra_imgfmt_desc *out) { struct ra_imgfmt_desc res = {0}; struct mp_regular_imgfmt regfmt; if (mp_get_regular_imgfmt(®fmt, imgfmt)) { enum ra_ctype ctype = RA_CTYPE_UNKNOWN; res.num_planes = regfmt.num_planes; res.component_bits = regfmt.component_size * 8; res.component_pad = regfmt.component_pad; for (int n = 0; n < regfmt.num_planes; n++) { struct mp_regular_imgfmt_plane *plane = ®fmt.planes[n]; res.planes[n] = find_plane_format(ra, regfmt.component_size, plane->num_components, regfmt.component_type); if (!res.planes[n]) return false; for (int i = 0; i < plane->num_components; i++) res.components[n][i] = plane->components[i]; // Dropping LSBs when shifting will lead to dropped MSBs. if (res.component_bits > res.planes[n]->component_depth[0] && res.component_pad < 0) return false; // Renderer restriction, but actually an unwanted corner case. if (ctype != RA_CTYPE_UNKNOWN && ctype != res.planes[n]->ctype) return false; ctype = res.planes[n]->ctype; } res.chroma_w = regfmt.chroma_w; res.chroma_h = regfmt.chroma_h; goto supported; } for (int n = 0; n < ra->num_formats; n++) { if (imgfmt && ra->formats[n]->special_imgfmt == imgfmt) { res = *ra->formats[n]->special_imgfmt_desc; goto supported; } } // Unsupported format return false; supported: *out = res; return true; } void ra_dump_tex_formats(struct ra *ra, int msgl) { if (!mp_msg_test(ra->log, msgl)) return; MP_MSG(ra, msgl, "Texture formats:\n"); MP_MSG(ra, msgl, " NAME COMP*TYPE SIZE DEPTH PER COMP.\n"); for (int n = 0; n < ra->num_formats; n++) { const struct ra_format *fmt = ra->formats[n]; const char *ctype = "unknown"; switch (fmt->ctype) { case RA_CTYPE_UNORM: ctype = "unorm"; break; case RA_CTYPE_UINT: ctype = "uint "; break; case RA_CTYPE_FLOAT: ctype = "float"; break; } char cl[40] = ""; for (int i = 0; i < fmt->num_components; i++) { mp_snprintf_cat(cl, sizeof(cl), "%s%d", i ? " " : "", fmt->component_size[i]); if (fmt->component_size[i] != fmt->component_depth[i]) mp_snprintf_cat(cl, sizeof(cl), "/%d", fmt->component_depth[i]); } MP_MSG(ra, msgl, " %-10s %d*%s %3dB %s %s %s {%s}\n", fmt->name, fmt->num_components, ctype, fmt->pixel_size, fmt->luminance_alpha ? "LA" : " ", fmt->linear_filter ? "LF" : " ", fmt->renderable ? "CR" : " ", cl); } MP_MSG(ra, msgl, " LA = LUMINANCE_ALPHA hack format\n"); MP_MSG(ra, msgl, " LF = linear filterable\n"); MP_MSG(ra, msgl, " CR = can be used for render targets\n"); } void ra_dump_imgfmt_desc(struct ra *ra, const struct ra_imgfmt_desc *desc, int msgl) { char pl[80] = ""; char pf[80] = ""; for (int n = 0; n < desc->num_planes; n++) { if (n > 0) { mp_snprintf_cat(pl, sizeof(pl), "/"); mp_snprintf_cat(pf, sizeof(pf), "/"); } char t[5] = {0}; for (int i = 0; i < 4; i++) t[i] = "_rgba"[desc->components[n][i]]; for (int i = 3; i > 0 && t[i] == '_'; i--) t[i] = '\0'; mp_snprintf_cat(pl, sizeof(pl), "%s", t); mp_snprintf_cat(pf, sizeof(pf), "%s", desc->planes[n]->name); } MP_MSG(ra, msgl, "%d planes %dx%d %d/%d [%s] (%s)\n", desc->num_planes, desc->chroma_w, desc->chroma_h, desc->component_bits, desc->component_pad, pf, pl); } void ra_dump_img_formats(struct ra *ra, int msgl) { if (!mp_msg_test(ra->log, msgl)) return; MP_MSG(ra, msgl, "Image formats:\n"); for (int imgfmt = IMGFMT_START; imgfmt < IMGFMT_END; imgfmt++) { const char *name = mp_imgfmt_to_name(imgfmt); if (strcmp(name, "unknown") == 0) continue; MP_MSG(ra, msgl, " %s", name); struct ra_imgfmt_desc desc; if (ra_get_imgfmt_desc(ra, imgfmt, &desc)) { MP_MSG(ra, msgl, " => "); ra_dump_imgfmt_desc(ra, &desc, msgl); } else { MP_MSG(ra, msgl, "\n"); } } }